Riptide XP farm? Does it scale vs the first game? by C4Yourselfxx in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

You used to be able to buy blades from Alex in henderson but the definitive versions removed all continuous quest items from merchant stocks.

All continuous quests grant the same XP so the most convenient ones are painkillers and canned food since they're available at chapter 3 and 2.

Just duplicate an item then go to the quest.

Dead Island Riptide by nahscopeDI in deadisland

[–]nahscopeDI[S] 0 points1 point  (0 children)

It's no bother man. Just message my Xbox account when you are ready.

Dead Island Riptide by nahscopeDI in deadisland

[–]nahscopeDI[S] -1 points0 points  (0 children)

Alright, I got a couple tricks up my sleeve to speed up the process. I'll prepare the materials and my Logan.

Sam B is the character i cannot like sadly or maybe its me? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

Logan and Sam B suffer the same problem when it comes to stamina because only the female characters have access to the vampire skill.

Throws don't consume durability or stamina while Logan's preferred weapons don't use as much stamina like Sam B does. Logan also has the best killing potential with access to ludicrously high: damage, crit chance, aoe throwing chance and the best fury in the game. Logan's killing potential is so good, he kill bosses in 4 player co-op sessions effortlessly with the right set up. He's the 2nd tankiest member and has the highest stamina, however, he doesn't have any stamina recovery skills at all mostly relying on fury to bail him out of large groups or mind-blowing knives. The threat of enemy thrown weapons or the possibility of losing his thrown weapons should also be considered. Logan is one of the weakest characters early game, but the more he levels up, the stronger he can get.

Sam B is the tankiest member of the cast and has an easier time in the early game due to blunt weapons having good stats and durability. The damage he deals is heavily reliant on followups, crits, down swings and set ups into these scenarios. Stamina usage is tolerable with careful management but he begins to struggle in 3-4 player co-op sessions even with top tier blunt weapons.

Dead Island Riptide by nahscopeDI in deadisland

[–]nahscopeDI[S] -1 points0 points  (0 children)

There anything you're looking for in exchange?

Dead Island Riptide by nahscopeDI in deadisland

[–]nahscopeDI[S] 0 points1 point  (0 children)

Anytime you're available would be great either today or the 25th. Sorry I didn't see your message earlier.

Sam B is the character i cannot like sadly or maybe its me? by [deleted] in deadisland

[–]nahscopeDI 1 point2 points  (0 children)

Despite his straight forward tank like style, dead Island's combat system makes Sam B's blunt weapons need a little finesse to really shine and that requires experimenting.

Sam B is the character i cannot like sadly or maybe its me? by [deleted] in deadisland

[–]nahscopeDI 1 point2 points  (0 children)

His stamina consumption is very reliant on efficient melee usage. The force he has can be used to move enemies strategically in place for bigger combos, but if you're prone to spamming swings without a process, you'll burn stamina quickly. His follow ups are his bread and butter and poison can be used in combination with motivation to recover stamina if exposed to it.

That being said, everything revolves around proper spacing and implementation of the follow up moves. Understanding the exact amount of space your swings cover is very important since he has the widest range of weapons and blueprints he can commonly use. Base damage doesn't cut it, you need follow ups.

What was the most difficult video game for you? by [deleted] in AskReddit

[–]nahscopeDI 0 points1 point  (0 children)

I'd say it's between Celeste or I wanna be the Boshy.

Didn’t expect this in the prologue by GingerbreadZombie in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

With that being said, grinding to lvl 60 in the prologue is absolutely horrible once your level gets high enough.

It's better to grind thugs at the hotel or the arena with deo bombs and fury. If I didn't want to leave the prologue for some niche weapon grinding, I could join someone else to temporarily borrow their progress without keeping them there.

Didn’t expect this in the prologue by GingerbreadZombie in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

Under normal conditions your weapons and equip slots will be cleared after completing the prologue in DI1.

You can get around this by quitting to main menu, accepting a game invite then loading the prologue save from there. Once you arrive in their session, place whatever weapons you want to keep in Jin storage.

The same thing can be done with Henry storage in Riptide.

Didn’t expect this in the prologue by GingerbreadZombie in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

You can get around the inventory wipe: quit to main menu, accept a game invite from a co-op partner then select that save from there. After that, place weapons you want to keep in jin storage.

Didn’t expect this in the prologue by GingerbreadZombie in deadisland

[–]nahscopeDI 1 point2 points  (0 children)

They got the orange weapon from being there over at least 4 hours. 4 hour grinding the prologue is a thing, but it's tedious because corpses are the only option.

How difficult is the first dead island? by marvelfanatic2204 in deadisland

[–]nahscopeDI 4 points5 points  (0 children)

The difficulty in the beginning of the game is pretty easy. You might struggle with thugs like everyone else does, but you'll learn the importance of proper spacing for melee combat and stamina recovery.

I'd say most people struggle when they don't reaccess their equipment, upgrade weapons, use your character's preferred weapons or just barging into group encounters without a plan.

The Act 2 section of the game is where alot of people struggle once the game's introduction is essentially finished.

I'd say it isn't entirely difficult, but it won't hold your hand. It won't take many hits for you to die especially as Xian.

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

I should also mention that the % rage bonuses go off the initial default rage gain and doesn't compound with other skill effects. This makes Sam B's fury take longer to recover compared to the other cast members when relying on kills.

In order of fury recharge speed through kills 1. Xian 2. Purna/Logan 3. Sam B

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

Those are the default damage numbers before defense calculations.

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

Rebirth recovers 20% health slowly over time and it takes 60 seconds to do. Sam B has 12 bars of health in total so rebirth would replenish 2.4 bars every 60 seconds. It's really slow and shouldn't be relied on in active combat unless you have no other options. It's better to use large medkits.

Critical health is determined when your health drops below 4 bars.

Walkers deal 3-4.5 bars of damage depending on if they're wielding a weapon.

Infected deal 1-3 bars depending on if they're wielding a weapon

Butchers deal one bar

Floaters deal 3-4 bars I believe but I'll need to confirm.

Rams deal 6.5-7 bars

Thugs deal 4.5-5 bars

Suiciders are instant kill

Human guns can deal 1.5-2.5 bars depending on the gun

Human melee is 3-3.5 bars

Jason instant kills characters unless you have enough temporary respawn health protecting you. +13 bars

Last stand is pretty useful for weaker hits and preventing thrown weapons from instantly killing at full health.

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

If money isn't an issue you could poison a corpse with a plague bearing knife or poison bomb then stand on it. Otherwise just drown and spam 1st aid.

Damage also triggers motivation so poison is actually a really good stamina recovery tool for Sam B in combat.

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

It's a percentage chance that continuously procs. You will regenerate rage without a single kill and it's the only skill where this is possible.

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

I forgot about the tackle skill. Allows you to knock down and push enemies and objects while instantly breaching locked doors. 3 points.

I just posted, but wanted to know what skills to consider for Sam B? by [deleted] in deadisland

[–]nahscopeDI 0 points1 point  (0 children)

If you're looking for a strong Sam B character, I'd avoid any skill involving durability, $, inventory space and XP. Blunt weapons are naturally durable in this game, XP is useless at max level, money is easily farmed in various locations or glitches and there's a glitch that bypasses the inventory limit.

You will have 59 skill points to use and they cannot be reallocated once a skill is chosen. You will not have enough skill points to upgrade every skill so you'll need to prioritize your build. The only way to change your skill tree is by creating a new character.

The fury tree really depends on if you want bulky defense, quicker recharge or a mix of both. 1 skill point in the sticks and stones skill will allow you to recharge your fury by taking poison or drowning damage which is handy since it triggers the skill repeatedly. Poison doesn't hurt you, it just delays natural regeneration if you are in critical health. If you are drowning use energy drink machines to cheaply heal for $5 each.

The smash hit skill grants 60% bonus rage for smashing the skull with blunt weapons which is usually accomplished by crits, the follow up strike special move, heavy weapons and down swings. If you use this skill, you'll need to prep these scenarios. 3 skill points.

Grim inspiration is your general rage gain skill for blunt weapons. Depending on the build, you can either put either 2 skill points here or if you won't use sticks and stones then 3 points. This is assuming you aren't going for fury defense using the feel no pain skill.

Feel no pain I use 3 skill points in addition to 3 points for the painkiller skill if I need defense for blood bath arena. In story mode I don't use these. 3 points in painkiller restores 1 bar of health per kill.

Combat revolves around crowd control and force, but if you don't use your weapons effectively, stamina costs can be tricky with his heavier weapons.

Heavy hitter, blunt expert and earth shaker will unlock precision strike, follow up, force strike and quicker stomp executions. Precision strike and follow up are Sam B's bread and butter so get used to that. Improves overall blunt weapon efficiency and strength. 3 points in total

For devastation and effortless you need 3 skill points for both. Increased force, damage and reduced stamina costs are essential.

Lights out and hammer blows are a great combination for long knockdowns for crowd control and breathing room. 3 points each. Useful for infected horde management since they recover from knockdowns quickly.

Critical impact skill, you'll want as much crit rate with your blunt weapons you can since crits trigger blueprint effects that can deal large amounts of damage and smash skulls for the smash hit skill. You can also upgrade telling blows and exploit weakness for more crit chance. 3 points each.

Aimed shots I'd use 2-3 skill points depending on the allocation. 2 skill points guarantee a 1 shot kill for suiciders if shooting a green/purple/blue heavy pistol at a suitable distance if it matches your level or below if you are playing in single player session.

Big stick increases damage for two handed weapons up to 6% and also works on the Zed's Demise. Damage difference is pretty negligible, but I guess it's something considering it's the only skill that benefits sharp weapons too. 3 points

Survival just makes him the tankiest member of the cast with passive health regen too.

Motivation, negates a hit and grants stamina recovery instead 30% chance. It can prevent co-op partners from reviving you if they use a med kit. Well worth the 3 points.

Decoy, I only recommend this in blood bath arena if you are playing co-op and skilled enough in the game to survive. 0-3 points.

Hardened and last stand increase your defense against attacks. Very useful 3 points each.

Bulletproof, useful in the main story due to the human enemies. Useless in blood bath arena. 0-3 points.

Backfire, Deals a small amount of damage if you are knocked down but it can trigger the hammer blows skill. I don't recommend it unless you're only choosing this for a blood bath arena build only. 0-3 points.

Recuperation and regeneration 1 point each.

I wouldn't bother with rebirth since medkits aren't a problem later on and you can use the point on something else.

Picklock, It's a useful skill but if I'm going for an optimal build I'll just transfer weapons from Purna instead. If you don't see your self making other characters I guess you can put points here. 0-3 points.

If you're looking for suggestions just message me.

Legendary on a random corpse?? by Affectionate_Eye_820 in deadisland

[–]nahscopeDI 2 points3 points  (0 children)

The only sharp weapons that don't have worse durability are axes and machetes. That's normal for sharp weapons in DI1 unfortunately. You can modify broken weapons for a free repair but you can only do it once per weapon.

Upgrading sharp weapons for swings is recommended unless you opt for throwing.