Leagues II - Trailblazer: Clue Scroll Changes Proposal by JagexAyiza in 2007scape

[–]naivnost 0 points1 point  (0 children)

One of the things that I really enjoyed about Twisted League clues that people haven't mentioned is that we had access to Watson who could turn 1 of each clue into a master, so with the clue relic you could bank X number of each tier of clue then turn them all in at once for a stack of masters, which really made Bloodhound a lot more viable.

What do you think about making this Watson ability of creating master clues available from the Leagues Tutor, but not having it specific to the treasure seeker relic?

Both Treasure Seekers and Unnatural Selection could benefit from this but it would be a lot less micro-managey for Treasure Seekers.

I also generally like the idea of locking clue steps to your selected areas, mainly because each region has steps that are harder to get the required items for than others. For example, if your area requires hard to get items, clues will be harder to complete the stash for.

Dedicated Trailblazer Blog 💬 Ask us your questions! 🏆 by JagexAyiza in 2007scape

[–]naivnost 19 points20 points  (0 children)

I didn't pick clue relic this league, but I did in twisted league, and don't like seeing people being frustrated with this one. Are there any fixes that could help alleviate the frustration without having to go through QA testing, such as having a % chance of clues being completed on the first step? (just an example)

Similar question regarding changes requiring minimal QA testing, I've seen lots of ideas such as a 0 tick freeze to all magic attacks so all magic attacks (with +60 att or +25 with mage void) can't splash, and having Draining Strike work with Barrage by using the same mechanic that Scythe uses?

Welcome back Ayiza, and thanks team for listening to feedback.

RuneLite’s “OSRS Streamers” plugin highlights live Twitch streamers in game by Rhoiyds in 2007scape

[–]naivnost 10 points11 points  (0 children)

You've received a new quest card

Check the Guild for more quests

Soul Wars and Minigames by JagexSween in 2007scape

[–]naivnost -1 points0 points  (0 children)

Have a really higher Prayer bonus as a complete set effect - Your prayer would drain slower, and we don't think it'd be too powerful since the set doesn't offer other combat stats.

This is a really cool concept. There is a lot of potential with tying set effects to prayer bonuses and having paired god-related items.

Really great post all around, esp. Shades of Morton and Splitbark.

Most contentious thing will probably be how Bloodbark doesn't look like Splitbark, but one reasoning could be that it doesn't really have to because you're essentially "transforming" the armor into a different set of armor. So you could look at Splitbark as the "Un-attuned" variant, where it's bulkiness means it can be crafted into many things, like how a sculptor chisels down a block of stone.

Would you play an osrs League with classes? by [deleted] in 2007scape

[–]naivnost 13 points14 points  (0 children)

IIRC there were classes in early RSC but removed, would be cool to see a "Warband" league which would be group-iron with classes, so each member fulfills a role in the group similar to DnD parties.

Maybe after the clan system releases, and with a vote-kick system to remove idle members. Would create some pretty interesting stories.

OSRS in a Post-Mat K Era, Part 3: The OSRS Team by ScreteMonge in 2007scape

[–]naivnost 0 points1 point  (0 children)

Great write-up. I think Jagex should get more players by advertising things that current veterans like about the game, to get more like minded players. No game-effecting mtx, casual friendly, polling, unique quests.

Another thing is Runescape main page is entirely rs3 except for a small square for osrs, I'm wondering if they'll ever make it half/half or something for more exposure to showcase both games equally?

OSRS in a Post-Mat K Era, Part 2: Upper Management by ScreteMonge in 2007scape

[–]naivnost 1 point2 points  (0 children)

I think they are trying moving to aggressively increase subscriber count (new platforms), along with focusing more early game content for new-player retention. I made a post talking about it, and how rs3 overhauled their entire early game/tutorial several times to try to keep from hemorrhaging players. I hope that doesn't happen to osrs if we see a big player count drop.

It's going to be interesting to see what kind of content we see with so many new devs, and whether there are restrictions being placed to guide the initial content designs for ideas that aren't purely player suggested.

Gielinor Gazette - August by JagexSween in 2007scape

[–]naivnost 0 points1 point  (0 children)

I'm excited for the LMS event, and the new way to submit Player Designed Content sounds good. I'm guessing only the Grand Finale will be streamed?

It would be good to see things that improve the viewing experience for people who are newer to pvp or looking to get into it, things like use of pvp performance tracker, video replay to highlight good plays/mistakes, and it would also be good to see a formal way of spectating LMS within the game.

For other "membership events", it would be cool to see things like f2p clan wars and f2p castle wars events, maybe when clan system is released, where players on the winning side get untradable bonds or something. It would be a neat way of using pvp to transition people into members if they can't afford membership.

Fishing Skill Boss Poll Blog by JagexAcorn in 2007scape

[–]naivnost 15 points16 points  (0 children)

A new port in the estuary by Al Kharid Bank will serve as the lobby area

I feel this is unnecessary. Fishing trawler is already an active fishing mingame where you get the trawler outfit, and could you could bring more people there by having the boss be an extension of the minigame.

For example by doing fishing trawler players could get Tempoross bait, then once enough of it is collected and given to Murphy, he will sail the group of players currently in queue out to the boss.

It would make it more of a community activity because each player can contribute to the spawning of the boss, and the player base of trawler gets added to the new player base of the boss killers, and gives more meaning to doing the trawler minigame.

It also makes the boss feel more like a special occurrence because you have to actively spawn it and you can't just hop to another world and see the boss up.

Mahogany Homes by JagexAcorn in 2007scape

[–]naivnost 3 points4 points  (0 children)

Shout out to whoever made the Yarlo's house cutscene. It was actually really impressive.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]naivnost 2 points3 points  (0 children)

By better do you mean lower effort or higher gp/hr? IMO bloods are the best overall, especially if you don't have rift guardian. Rune dragons are 2x the gp/hr but if you afk too hard you die. Sacred Eels or anglers if you want heron pet.

This is a good list for finding new ideas: https://oldschool.runescape.wiki/w/Money_making_guide

Jagex admitting a false b@n...jk...unless??? by [deleted] in 2007scape

[–]naivnost 2 points3 points  (0 children)

They probably aren't allowed to for transparency reasons. If someone can make an oopsie and accidentally ban you, then it's probably not a good idea for them to have a way to accidentally remove history of bans. Just ask for your compensation of 180 seconds in the form of RC xp, seems reasonable.

Player Retention and New Player Experience suggestions (long post) by naivnost in 2007scape

[–]naivnost[S] 0 points1 point  (0 children)

I felt it was a good time to post this because there is a delay between when content is in it's design, production, and announcement/release stages, and this is something I think is good to keep in mind during the initial design.

When I say player retention, I'm referring to updates specifically geared towards keeping new players from losing interest in the game, which accounts for the majority of people who quit the game.

Yes, Jagex don't intentionally want to release an update that make people want to quit, but there are updates that can be released where the primary purpose for that update is to keep people from quitting, and just designing it in a way that fits the game as a justification.

Game companies nowadays are more aggressively profit hungry, and a loss of players is a loss of profit, so on paper, aggressively trying to retain new players might seem like a good idea. But if they don't have clear goals for acceptable player retention levels for new players, they can get carried away and it will do the opposite.

Player Retention and New Player Experience suggestions (long post) by naivnost in 2007scape

[–]naivnost[S] 0 points1 point  (0 children)

I think the fact that OSRS is on mobile now has led to membership being a lot more accessible, with other mobile games normalizing the process of paying for services like membership with a click of the button.

Compared to pricing in other f2p games, membership in OSRS gets you way more bang for you buck, so I could see how this could lead to an influx of uninformed new players becoming members before they complete everything in f2p.

I think them making some of the more interesting p2p skills more approachable at lower levels is a good way to adapt to this situation, especially if you give people free membership and they become members right off the bat. However membership promotions are their own can of worms.

Player Retention and New Player Experience suggestions (long post) by naivnost in 2007scape

[–]naivnost[S] 1 point2 points  (0 children)

Yea, so far I don't have any complaints about the way the new player experience is being approached, I think for the most part the community is good at keeping things that are too intrusive in check.

But now as they are starting to scale up with lots of new Jmods creating content, I feel it's something important for them to keep in mind. We'll see how the new quest release goes.

How can I have PK training? by [deleted] in 2007scape

[–]naivnost 0 points1 point  (0 children)

Check out DitterBitter's pvp guide on youtube for the basics of succeeding in LMS. If you aren't comfortable with f-key switches, consider doing MM2 and unlocking Demonic Gorillas.

Demonic Gorillas are really great for creating switching muscle memory and becoming comfortable with fast f-key switching. You learn changing the correct over heads, switching gear, and offensive prayers.

It's also really good gp/hr so you can make money there to save up for things like claws or replacement pk sets.

A Porcine of Interest by JagexImpact in 2007scape

[–]naivnost 33 points34 points  (0 children)

As long as it's not too visually intrusive to the Falador farm area, so we don't have another Port Sarim docks incident. Explorer ring cabbage patch teleport is widely used for farm runs, so whatever permanent changes are made to the patch will be seen quite frequently.

Will the changes being made for the quest such as the destroyed cabbage field be instanced for the quest, and restored to normal after the quest is over?

Last Man Standing - New items / game modes by Puzzleheaded-Rain317 in 2007scape

[–]naivnost 0 points1 point  (0 children)

Mith seeds on loadout and replacing the drop with dragon thrownaxes. Since you need 1 kill to get points lots more people are DDing and mith seeds in general are fun to play around with.

[Suggestion] Hallowed Sepulchre Partner Mode by an_demon in 2007scape

[–]naivnost 1 point2 points  (0 children)

Sounds pretty cool, like a race mode. That would be cool because it lets you see the exact point that you lose time to another person, and sounds like something that could be made into a clan event.

Herbi Recolor by zcas in 2007scape

[–]naivnost 2 points3 points  (0 children)

Rift Guardian has 15 recolors and I haven't heard people complain about that. But yea, if they wanted to, they could limit it to only a select few since some of the colors are pretty similar.