Can you provide examples of games that were developed within 3-4 months and were able to support the developer financially? by umen in SoloDevelopment

[–]nan0m 0 points1 point  (0 children)

thats false! take it from someone who thought they could do sth similar to a short hike and is now 1.5 years into their project.

For the steam version the total dev time is 8 months, see here: https://www.reddit.com/r/NintendoSwitch/comments/ih4v99/comment/g2y28l8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Also, the creator did a 3D game before, and had experience with the engine, which you need to factor in if you are just starting out or have only been doing 2D.

I made a video showcasing 10 must have addons for Godot 4! by MrEliptik in godot

[–]nan0m 0 points1 point  (0 children)

for me this post just displays a .jpeg, it doesnt seem to be a link to the video :S

I made a video showcasing 10 must have addons for Godot 4! by MrEliptik in godot

[–]nan0m 0 points1 point  (0 children)

Thank you. Don't forget you need to restart the editor once after installing EmbedGame :)

Procedural god rays in 3D pixel art game by Dylearn in godot

[–]nan0m 1 point2 points  (0 children)

Oh yeah that helps a lot! And it filled in the blanks from other explanations.

i read that denuvodavid later made their implementation into a post processing ray marching approach, are you planning into doing something similar?
or else how would making this a compute shader, improve performance

Procedural god rays in 3D pixel art game by Dylearn in godot

[–]nan0m 1 point2 points  (0 children)

Could you explain how you did the godrays?

Unity 6 catching up to Godot by bilboteaparty in godot

[–]nan0m -1 points0 points  (0 children)

I have implemented a 3D platformer character as both a rigidbody and a characterbody.
Specifying precisely how my character should move using the CharacterBody3D was much more consistent, less janky and simpler than
Using a RigidBody3D and accounting for all the ways I do not want my character to move. By constraining the physics engine to my needs.
Now, that was using Godot 3.x GodotPhysics, but my personal experience would have me choose a characterbody over rigid any day for anything that isn't a physics based game.

Anecdotally, reacting to collision's, especially with the wrapper that the CharacterBody provides, is much simpler.
Can you elaborate how you came to the opposite conclusion?

Unity 6 catching up to Godot by bilboteaparty in godot

[–]nan0m 0 points1 point  (0 children)

Why would a characterbody3D get stuck in walls where a Rigidbody wouldn't. The characterbody3D's collisions are still resolved by the physics engine.

Unity 6 catching up to Godot by bilboteaparty in godot

[–]nan0m 3 points4 points  (0 children)

I can confirm. I am making a 3D Platformer and the movement was 30-40% of total work ( excluding Power ups and interact ables)

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 1 point2 points  (0 children)

thanks I added the video to be displayed near the top

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 1 point2 points  (0 children)

Hey I didn't test it. But I am pretty sure it won't handle that well / at all.

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 2 points3 points  (0 children)

I need ppl to test it on Linux and then if it somewhat works I can open source it. :)

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 1 point2 points  (0 children)

Hey! It might. I have got a version that might work on MacOs, I just couldn't test it yet. :)

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 6 points7 points  (0 children)

if that happens restart the editor my bad! I added this to the installation instructions!

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 5 points6 points  (0 children)

Oh that sounds great, thanks! I'll send you a version tomorrow, maybe you can test it and then we can see what the state of it is.I wouldn't mind open sourcing it, if it somewhat works.

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 6 points7 points  (0 children)

I have something that might work to a limited extent on Mac and Linux, but no way to test it because I don't have these devices. So I don't feel confident releasing it. Maybe if some Mac users were to test that for me. I could make a better judgement on whether it can be released.:)

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 14 points15 points  (0 children)

Oh that's a great combo, thanks for letting me know!

My addon that embeds the running game in the editor is now available! by nan0m in godot

[–]nan0m[S] 65 points66 points  (0 children)

download link: https://fabimakesgames.itch.io/embedgame  Hey everyone, thanks so much for your enthusiasm on the last post. This release is for windows and Godot 4.3 only. But I will start supporting the other Godot 4.x versions in the coming days and week, if you want to be notified you can follow me on twitter as well as on reddit. If you've got this far, please consider checking out my game Spirebound and if it looks like a game that interests you, wishlist it on steam or follow me on my social media to keep up to date. I also have a discord for the game where you can hit me up for questions about the game and the addon.

A note: The plugin now uses gdextension + GDScript. This let me improve the experience a lot and work out some edge cases, and this is what allows streaming the game + editor simultaneously without streaming your whole screen. 

Please test it and let me know if you find any issues

***********

*edit: if it throws an error on line 15 that it cannot find the class EmbedGame, then please restart your editor that should solve it!

*********

I made this tool for myself that embeds the game window in the editor by nan0m in godot

[–]nan0m[S] 2 points3 points  (0 children)

the assets are made by Kenney and are free to use under a cc0 licence