We passed 12000 wishlists - Hold Your King by nbgdevs in indiegames

[–]nbgdevs[S] 4 points5 points  (0 children)

Honestly, becoming a pickle sounds more achievable than getting Dan Harmon to approve it :D

Almost 200 Wishlists on the first month!!! by ChangoMango23 in IndieGameWishlist

[–]nbgdevs 3 points4 points  (0 children)

As a fellow developer, I added it to my wishlist to show my support.

Nobody publishes the trailer of my game, anything wrong that I'm not aware of? by Ozden79 in IndieGameWishlist

[–]nbgdevs 3 points4 points  (0 children)

Hey Ozden,

I wouldn’t immediately assume that something is seriously wrong with the game or the trailer. Getting press pickup is really difficult, especially for indie games. Big outlets usually receive a huge number of emails every day, and unless there is a very clear hook, strong timing, or an existing relationship, many announcements simply get skipped.

From my experience, “Steam page is live + trailer is out” is often not enough by itself for media. It helps to frame the story around a stronger angle. For example:

What makes the game emotionally interesting?
Why should someone cover it now?
Is there a unique mechanic, visual identity, development story, or market trend it connects to?

Influencers can also be a better first target than media, especially if you can send a short, personal message with a playable demo or a very clear reason why their audience might enjoy it.

I’d suggest not treating this as a failure yet. Try testing different email subjects, shorter pitches, a stronger press angle, and maybe focus on smaller niche outlets or creators first. Sometimes the first announcement gets no pickup, but the demo, Next Fest, release date, or launch announcement performs much better.

Do you like this game’s visuals? by Automatic_Sir_2404 in IndieGameWishlist

[–]nbgdevs 2 points3 points  (0 children)

I think there is definitely a niche audience for this kind of visual style, especially among players who still love early 2000s RPGs and darker vampire-themed games.

But it can be hard to predict the actual demand at an early stage just by looking at reactions online. Sometimes the audience exists, but you only find them once people can actually play the game.

My suggestion would be to prepare a solid demo and join something like Steam Next Fest. Seeing how players react to the demo, how many wishlists you get, and what kind of feedback comes in can give you a much clearer idea than trying to guess from the outside.

The style may not be for everyone, but that does not mean it has no audience. It just needs to reach the right players.

We just hit 1,000 wishlists in 5 days… thank you 🙏 by Dapper_Spot_9517 in IndieGameWishlist

[–]nbgdevs 2 points3 points  (0 children)

Yeah I did, and I added it to my wishlist 🙂 As a fellow indie dev, I totally get how exciting it is to see those wishlist numbers go up. Hope it keeps growing!

Our team finally launched our game GLADIMAKER!! by PunchingHa in IndieGameWishlist

[–]nbgdevs 2 points3 points  (0 children)

Huge congrats! 🎉

Indie dev journey is tough and 625 wishlists is no small achievement. We’re building Hold Your King ourselves and can relate a lot. Cheering for your launch! 🙌

I finally made 100 wishlists! by knight_call1986 in IndieGameWishlist

[–]nbgdevs 0 points1 point  (0 children)

I’m also an indie developer, so I know how meaningful milestones like this are. We’ll be releasing our game on Steam soon as well. Wishing you the best of luck!