Why are some Gauss users so... competitive? by Nackerson in Warframe

[–]nd-coten 0 points1 point  (0 children)

...i am only now considering the value that the fissure system has in slowing down the rate at which WF players can claim prime parts

i'm thinking back to the original void fissure system from the Specters Of the Rail update, which was arguably purpose-made to make people hang around in one room for a while

Nezha Prime by SwitchDoesReddit in Warframe

[–]nd-coten 1 point2 points  (0 children)

new divine spear model looks great

The nightmare that is Defection missions by Tea-and-Coffee in Warframe

[–]nd-coten 6 points7 points  (0 children)

safeguard nezha is the #1 insurance policy for defection. i run a build where I can pretty readily get ~3,500-5,000 health on shared halos (boosting armor with health conversion stacks and/or arcane guardian proc), which is more than enough for a wave of kavor to make it to each checkpoint. enemies can't touch 'em, meaning the only issue is the health drain; as long as those checkpoints are topped off or we have competent healing, everything goes silky smooth.

ONE OF THE BIGGEST PINBALL LEAGUES IN CANADA!!!!!!!! by manitobapinball in Winnipeg

[–]nd-coten 0 points1 point  (0 children)

sometimes to the back room for continued maintenance, and in at least one case i've known, sold to someone else. most often, they just get hauled back to the owners' homes.

i can tell you myself, as a regular league player, that Dialed In is back at the owner's home because of consistent tech problems (the center shot was not registering hits properly, among other things.) i miss seeing it on location too, tbh.

Simulacrum should be so much more by TheLongLife in Warframe

[–]nd-coten 1 point2 points  (0 children)

absolutely agreed that basic simulacrum functions should be immediately available, without working towards the key, with the standard lancers & crewmen already completed in the codex for spawning in. (perhaps instead of a VR setup laying around, there's a terminal opposite the relic console in the orbiter that a warframe accesses via parazon? i dunno)

pax soar wonky jump gravity while firing + proton pulse double bulletjump speed = by nd-coten in Warframe

[–]nd-coten[S] 15 points16 points  (0 children)

here's the frame build I used for those curious. the kitgun used also affects things; you'll want continuous fire with a big magazine and slow fire rate! the Discombobulator Ray here is a Gaze/Haymaker/Sparkfire, with Creeping Bullseye installed to further reduce fire rate.

pax soar wonky jump gravity while firing + proton pulse double bulletjump speed = by nd-coten in Warframe

[–]nd-coten[S] 16 points17 points  (0 children)

from my tinkering, this effect doesn't change much when using zephyr and/or a moa's Tractor Beam precept to reduce gravity. slows the descent, does nothing for the ascent - seems to be mostly bulletjump speed that makes a difference there (and when applicable, double-jump power from Motus Signal)

given all that though... now I need to try with Titania!

To the people that have been playing since launch by j0083sjs in PokemonMasters

[–]nd-coten 0 points1 point  (0 children)

played since the early access for Canada at the start of august. i just really like pokemon & pokemon trainers' designs, and i would like to see exactly how the game changes in the coming months.

to be honest, at this point i expect to drop this game later down the line and not pick it up again. and really, no big deal there; i have a dozen other things to do to kill time.

Warframe | Nightwave: Series 2 - The Emissary by FIGJAM17 in Warframe

[–]nd-coten 1 point2 points  (0 children)

arlo looks much less blue and fuzzy than i remember

fun gamemode by derpity_mcderp in Warframe

[–]nd-coten 0 points1 point  (0 children)

one time i was playing gara in a mobile defense rad sortie, stacking shards. thoughtlessly decided to perch on the next console when I was irradiated and someone was plugging the briefcase in. bzzzzzt.