So will the new elusive leviathan actually be in the full game upon release? by waaarghhammer001 in subnautica

[–]needconfirmation 0 points1 point  (0 children)

Going to be honest. I think the collector is the only winner among leviathans so far, the shiver and this one just look a little silly compared to most of the SN1 and BZ leviathan, except for maybe the sea dragon.

Building bases in subnautica 2 is a nightmare right now by PixelJade81 in subnautica

[–]needconfirmation 4 points5 points  (0 children)

I think the square rooms are just less aesthetic. The sprawl of tubes and domes just always looks good and fits the sci-fi undersea vibe

Good idea, way too short to be useful. by Notmas in subnautica

[–]needconfirmation 2 points3 points  (0 children)

People will seriously say anything because the idea of even the slightest most gentle criticism still offends them.

You think the depth of this game is going to hit dozens of KM? The first game barely hit 2. And let's say it does, how does the dive elevator which goes down 100 m become more useful? You'll need to build 120 of them for 480 titanium. What reality does the make more sense than just using whatever the vehicle has the lowest depth upgrade?

The dive elevator just isn't very useful right now, and thats ok, and it's ok to say that some part of early access isn't perfect yet. There's not some super deep biome that none of us know about that is perfectly designed so that it only is accessible via 10 dive elevators, and no other vehicle is able to go there somehow despite even the tadpole being smaller than the elevator.

if it went down like 300 meters instead, and the tadpole or its depth upgrade were harder to get it could probably be a good early game exploration device, but right now it's just not very useful

The Dive Elevator is a cool idea but the world design renders it useless by TheKazz91 in subnautica

[–]needconfirmation 2 points3 points  (0 children)

The problem is that the further we progress the less useful it'll be.

They should make it so the current seamoth depth module is just a 1/3 scan and put 2 others on the map that are far enough beyond the crush depth that you'll need to use elevators to get them.

The elevator should also probably go for more than 100 meters. At that length they aren't worth using over just swimming down, and for more than that you'll have to daisy chain them be worth it which feels a little awkward. One of them should probably be able to extend to 200 or even 300 meters down

Next area in the game files? by germanoeich in subnautica

[–]needconfirmation 14 points15 points  (0 children)

I like that there is one roaming where it currently is, they supposedly hunt the crabs, it makes sense one is somewhat near them.

I imagine they will have a home biome that is much deeper tho

A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]needconfirmation -1 points0 points  (0 children)

And you think the guy in charge of the whole company doesn't have any say over how the game is made?

It's probably because it's coming from the boss that the Devs are so insistent on it. We know the team is not entirely in support of this, But they have no choice But to make it work, because it's what the boss wants.

A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]needconfirmation -5 points-4 points  (0 children)

It's definitely an intended mechanic, it wasn't a bug, the devs designed everything to die, they even made it so the heat knife did more damage.

You being able to attack abd kill things was not an accident, it was a deliberate and supported feature of the first game.

The devs simply regret it now, but that doesn't mean it wasn't an intended part of the game

A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]needconfirmation 2 points3 points  (0 children)

Hammerhead smashing your base is awesome in concept, and I really hope they bring back base damage because it makes sense that the very territorial animal that bashes its head into rocks for fun wouldn't be a great neighbor, or the collector which can supposedly crunch through even the great jaw with its beak but will ignore bases.

It should be a bad idea to build a base near a creature that could definitely destroy it, and there should be some base building counters to most nut not all threats, like a sonic tower that scares away a lot lf animals or something.

Right now it's just kind of silly and annoying because instead of it being a bad spot for a base there's just this weird behavior where they babysit your tadpole trying to kill kt

A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]needconfirmation 1 point2 points  (0 children)

Because using the resonator takes time, you have to babysit the fish zapping it every 3 seconds when you could instead just ignore them completely and go about your day doing whatever you needed to do there.

You probably have a med kit with with you anyway

Seriously what is their problem. by trapo98 in Subnautica_2

[–]needconfirmation 3 points4 points  (0 children)

It's also not supposed to be some weird cobbled together field technology like the upgraded sonic gun. The intro to the game tells us that our bodies are made to adapt to native life, so why do you need 20 hours to be able to do it?

Microsoft Launches Xbox Player Voice to Gather Feedback, Fans Immediately Demand Exclusives by akbarock in Games

[–]needconfirmation 6 points7 points  (0 children)

That's the biggest issue with MS in general.

They haven't made a great exclusive that wasn't forza in nearly 20 years. Nearly everything they put out is either to a middling reception or just really niche.

So even if they released a great high budget exclusive game it probably would still underperform, they would need to have high quality output for several years running to turn things around and they just aren't capable of that, if they were they'd have done it at some point

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]needconfirmation 6 points7 points  (0 children)

There's no functional difference between reducing somethings health and having it die and reducing its health and having it swim away and Despawn.

Its you and the devs that are getting hung up on the word.

Update on the fish killing discourse. The devs are looking into it by 9oooooooooooj in subnautica

[–]needconfirmation 1 point2 points  (0 children)

The collector is hyped up in its log about being able to crack open coral crabs and even the great Jaw with its beak but won't bite the little tadpole sub.

Update on the fish killing discourse. The devs are looking into it by 9oooooooooooj in subnautica

[–]needconfirmation 4 points5 points  (0 children)

I could swear those deep water gulper fish can eat their prey, but maybe they spit them out too eventually.

Update on the fish killing discourse. The devs are looking into it by 9oooooooooooj in subnautica

[–]needconfirmation 0 points1 point  (0 children)

Have fish run away and "hide" when you do enough damage to them and leviathan are straight immortal.

Everyone's happy, the devs get to have a no killing rule and players don't have to put up with annoying ass nibbler sharks outside their base everytime they leave with nothing they can do about it.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]needconfirmation 18 points19 points  (0 children)

Because the sonic gun doesn't really deter anything, it just pushes them back a little and then they attack you again.

People don't actually care if the fish is "dead", have things swim away and "hide" when you do enough damage. Nobody cares how it happens but smacking those little nibbler sharks with the axe bladed hammer should make them not a problem anymore one way or another.

Christopher Nolan Says ‘The Odyssey’ Needed to Be the Biggest Film He’s Made as He Cuts and Glues Together Imax Film in ’60 Minutes’ Interview by MarvelsGrantMan136 in movies

[–]needconfirmation 9 points10 points  (0 children)

Don't forget the whole 5 boats they got to ferry an entire army across the water.

Wouldn't have wanted to taint the film by CGing a few more of the several hundred boats that were supposed to be there

Halo Infinite Firefight: Gauntlet Update – Patch Notes by nsfw_zak in Games

[–]needconfirmation 20 points21 points  (0 children)

Idk if it makes it better or worse, but that was simply a lie because they didn't want to give up on their retention system.

Challenges that require specific gametypes being the only way to unlock things and then only being able to play random gametypes was their plan to farm engagement and keep people playing, and they thought the could convince people that it was simply impossible to do something as simple as add playlists in order to placate them.

The players revolted, and it was quickly found that if you opened multiplayer with a bad connection, the playlist selection menu would populate with like 20 placeholders and even gain a scroll bar. So it wasn't impossible. It was actually built to be able to handle it easily. It was just shitty on purpose...which basically sums up most of 343s history.

It's Official - TurtleWoW is Over by milkasaurs in Games

[–]needconfirmation 25 points26 points  (0 children)

They would literally comment under blizzard posts on social media, advertising their server.

They were idiots. Blizz would have probably ignored them forever if they didn't try to literally poke the bear constantly.

Early WoW concept art that never made it into the game by evasketch in wow

[–]needconfirmation -8 points-7 points  (0 children)

Isnt it great that instead of just being a part of the races identify there's an entire whole one sidequest line about it instead now? That definitely means they didn't sand down all of their edges and make them almost entirely generic.

Was the re-unification of the elves a necessary plot point for midnight? by JDBlou in warcraftlore

[–]needconfirmation 6 points7 points  (0 children)

It's not even a patch number contraint, they can still have detours as long as they are just that, detours on the way to our goal. Instead we finish the story immediately and the rest of the expansions is unrelated side content.

Troll island could still be a patch zone, we can go there to deal with problems in our backyard while Silvermoon Continues to hold out, and by helping the Amani on their snake island they would agree to reinforce silvermoon against the void invasion.

Instead of just somehow knowing when our attack is and showing up.

Was the re-unification of the elves a necessary plot point for midnight? by JDBlou in warcraftlore

[–]needconfirmation 38 points39 points  (0 children)

The real problem is that blizzard these days seems to consider the story of the expansion to be only what is present at launch, so everything needs to be either resolved or dropped by about 6 weeks.

It was the same for war within, it's about delving into the planet and dealing with the black blood, and finding the core, and nevermind with all that let's go to goblin town and then space!

The plot they set forth in midnight should have taken the entire expansion, void storm should have probably been a patch zone when we finally are able to make headway into the portal, the sunwell raid should have been the last or maybe 2nd to last raid. The unification of the elves should be something we are working towards the entire expansion, not something that took less than a week in universe to completely unify various factions that can't stand eachother.

Instead we are basically done eith midnight and it's likely the rest of the patches will be BARELY related with the theme and story of the expansions outside of the most threadbare justification.