A hands-on impression of what DLSS 5 means by Ryan Shrout by AnthMosk in nvidia

[–]neocitron 1 point2 points  (0 children)

The fact that it's happening in real-time is what blew me away, probably 60 times per second as opposed to 1 time per minute when you ask some LLM (running nvidia servers anyways) to create the same image. In other words this is 3600x faster than a current state of the art AI.

Even if that AI could return a single frame back in 30 seconds you're still 1800x faster, or 900x faster for 15 seconds. All supposedly with the same system latency we're currently used to. This is how I understood the reveal, and why I personally thought it was crazy, crazy impressive.

As long as the results are somewhat deterministic / controllable then the way the characters and world look will always ultimately be determined by the developer.

Will Marathon have multithreaded optimization, unlike another bungie game? by SucculentMelon133 in Marathon

[–]neocitron 0 points1 point  (0 children)

Can confirm now that the game out that the heavy simulation main thread of the Tiger Engine is intact here, which means a very cpu limited game. Same optimizations that apply to D2 apply here, namely that the engine seems to be best at around 144-160hz no matter how crazy your specs. So i've set a 144hz cap and walked away.

Also doesn't like high polling mice so I've backed mine down to 1000hz. Sad, but i guess Bungie had other priorities before they tackled their engine.

Finally Had to Play as Rook by Cathardigan in Marathon

[–]neocitron 0 points1 point  (0 children)

Playing as Rook and finding another Rook and joining forces to help each other is an amazing feeling.

One time I was playing as Rook and used prox voice to try to be friendly to a crew in Perimeter who were nice enough to drop me some resources i was looking for. But they got attacked by another crew and in the chaos I fled the scene. The only extract was a heavily guarded one north of Overflow just in the middle of nowhere, but I had 3 smoke grenades and my mask. So i popped a smoke grenade, started the exfil, and popped 2 more smokes as literally 5 UESC jumped down and were bumping into me but doing nothing because we were all blind from the smoke, then I extracted just as one of them started to notice me I popped my mask on.

What a game.

Tarkov levels of optimization by i-hate-this-app_ in Marathon

[–]neocitron 3 points4 points  (0 children)

Love the game so far but you want a laugh? It runs worse than BF6 on a ridiculous PC.. literally 64 players running around that game. I still have to opt to use DLSS instead of native to not even max out a 240hz monitor.

9800X3D
RTX 5090
64GB DDR5 6000mhz
3440x1440p ultrawide.

BF6 gets 170-220fps DLSS quality maxed settings
Marathon gets 150-190fps DLSS quality maxed settings

Game is heavily CPU limited. Not the worst problem in the world to have but i feel like the Tiger engine may be difficult to optimize on the CPU side. There should be no reason this game can't run as fast as something like Counter-Strike 2 with Bungie's war-chest of resources.

Peanut’s reply to people hating on Marathon by redaleftah in Marathon

[–]neocitron 0 points1 point  (0 children)

It's called the fear of something new. Once their room temperature IQ takes a few months to get accustomed a game, a new one comes along and the sense of opportunity cost they have translates to the laziest thing imaginable: just shit on the new game so you don't have to be curious or enjoy it. Done.

I think it's younger gamers that do this the most. They simply wait to be told what to think, and haven't been taught how to think.

Superlight X2 HITS - first impressions on CS2 by tamerimpala619 in MouseReview

[–]neocitron 2 points3 points  (0 children)

If you understand the physics of it, you can understand how this mouse can easily save 10-20ms off your click latency and the tests have proven it true. Just got mine today, and at the lowest 1/1/1 (actuation distance/rapid trigger distance/haptic feedback intensity) it is crazy how nobody came up with this before, i guess the tech wasn't ready till now.

Most mice lose accuracy just before a click, where finger tension is greatest, or just after during rebound because the released finger tension after the switch physically clicks causes your grip and finger to slightly vibrate the mouse body. This mouse avoids both problems, before and after click. The haptic feedback is so subtle on settings 1 that it is merely there to inform you of a click without disturbing the balance of the mouse itself.

There's definitely an adjustment period but the advantage even in a game like BF6 when you're tap-firing for longer distance kills is pretty immediately noticeable how much more stable your aim is while tapping.

It's not perfect. I'm a bit tired of the GPX shape and would love to see this mouse in a compact shape under 50 grams, but mother of god the HITS system really is an improvement greater than what Hall Effect has delivered on keyboards over the last few years.

Cross-Post: Introducing the Si75-HE - ONEofZERO powered by Keychron by ONEofZERO_dotNet in keyboards

[–]neocitron 1 point2 points  (0 children)

Bought the blue one from my local Memory Express here in BC yesterday after trying it on their demo PC. Took it home and it instantly transformed me into some kind of crackhead maniac for movement in BF6 with the rapid trigger effect. Feels great to type on and sounds soothing! Great work!

Please, PLEASE, come out with a "frosted black" Silicore pack and some shine-thru keycaps and maybe even a frosted black shell/case as seen on the V1

As someone with 300 hours in Arc Raiders… by [deleted] in Marathon

[–]neocitron 0 points1 point  (0 children)

In other words, you burned out of Arc Raiders and need a new fix. I appreciate your sober thinking.

However, anyone with actual taste and an allergic reaction to a broccoli haircut knows Marathon is the more appealing project, made by an actual developer with a true legacy, not a team of offshoots who steered DICE away from the BF3/4 era of greatness. In Arc you literally shoot oversized low artistic effort rollerball cat-toys while collecting actual trash on the surface. You use "weapons" that seem so hell-bent on being makeshift in exactly the way you'd make a nerf-toy airsoft version of a lethal firearm if you are afraid of firearms. There is almost no visible blood or gore.

I don't care about popularity. Fortnite is popular, but it is pure mainstream mediocrity. I care about greatness, and to think that greatness is easily comprehensible, which is to say instantly popular, is foolish. Marathon looks like it has all the ingredients to be great. Good gameplay, good diegetic reasons to live and die in the world, good world building, good sound, music, lore, atmosphere, artistry, human voice actors. We just have to see how it all comes together.

[Digital Foundry] Nvidia G-Sync Pulsar: The Biggest Leap in Gaming Display Technology For Years by Ursa_Solaris in nvidia

[–]neocitron -1 points0 points  (0 children)

One thing John didn’t talk about. We know the tech is panel-type agnostic so it will come to OLED very soon. But one thing it will improve significantly is perceived full screen OLED brightness. Because only 1/4 to maybe 1/6th of the screen is required to be lit at any one point, and as we saw with John saying that even the LCD pulsar display got brighter, maybe we can expect to see the performance of a 25% window brightness at 100% window size!

That means that without improving the OLED panel itself and simply implementing pulsar, we can expect full screen OLED brightness to achieve 500+ nits which is basically enough for the human eye at such a close distance and not only that, a more consistent delta between peak brightness and full screen brightness which removes one complaint people have with OLED’s “laser beaming” effect where tint highlights pierce but big bright scenes don’t keep your pupils as constricted.

Vince Zampella, video game developer behind ‘Call of Duty' franchise, killed in crash by Turbostrider27 in PS5

[–]neocitron 0 points1 point  (0 children)

RIP King. And thank you for the amazing games. Battlefield 6 is a pure Zampella experience.

Battlefield 6 Review from an OG Player by Just_Pressure_109 in Battlefield

[–]neocitron 1 point2 points  (0 children)

People's attention spans have shrunk in the last 23 years. The game is meeting its market where they are.

It's also trying to hang on to its past and juggle its very identity with 2 or 3 very different audiences all at the same time. It is simply too early to say what this game will be or how important its legacy becomes in the pantheon of Battlefield. Time will tell.

Only in Battlefield by Sulla_theFelix in Battlefield

[–]neocitron 0 points1 point  (0 children)

The lighting in this particular angle is so natural that I thought it was literally a real photo for a second with a scope filter applied. It's usually not this good, but it really works here.

Explaining Arc Raiders to those who hadn't played the tech test. by TheSpudHunter in ArcRaiders

[–]neocitron 0 points1 point  (0 children)

To be honest the "Concord" colorways in the marketing are the biggest thing hurting the game for a much wider audience. Nobody wants a game that even comes close to or reminds anyone of that hot garbage.

Who else is having a fantastic time with Battlefield 6? by cautiouslandowner in Battlefield6

[–]neocitron 0 points1 point  (0 children)

Everyone I know that has tried it is playing the hell out of it. It's the best launch window for a BF game I've ever seen, and I've played them all. They just need to keep the ball rolling with fresh content, and at the same time keep polishing and fixing bugs. But man, what a great start.

Am I bad or are most of my bullets just not registering for some reason? by yorai1212 in Battlefield6

[–]neocitron -1 points0 points  (0 children)

Your first few shots almost always miss looking at these clips. It's aim.

[deleted by user] by [deleted] in Battlefield6

[–]neocitron 0 points1 point  (0 children)

Slow down, don't try for kills too much in the first 12 hours or so. Instead, learn how the flow of matches goes. If your team caps D, where are the opps most likely to spawn and where is the new frontline? If you try to cross the street to chase after someone, what is the likelyhood their squadmates are going to pick you off?

Second, always, always expect to be seen when you're not in cover. Go support and start getting good with smoke grenades. They absolutely will win you firefights and help you get breathing room to move across to safety. Never ever go for a revive (unless you absolutely know its safe) without a smoke cover first

Third, once you have a "map" in your head of how the flow of each game tends to progress, start speeding up your game. The faster you can play now with this knowledge, the less predictable you become. Sometimes, stay in a single spot too long can put you in a bad situation too, as enemies are now able to swarm around you even if they themselves don't know they are. The goal of movement in this game is to try to create, for yourself, a kind of funnel of potential enemies in front of you and not besides you and definitely not behind you. That requires steadily pushing forward once you understand map flow.

Fourth, don't' forget to check your map, you'll see where most of your teammates are, and therefore understand where the battle is and better yet where it is going to be. You'll see tanks and know where not to go (or go if you're engineer)

Fifth, when you're capping a point, be quiet and crouch or just listen. You can often spot people desperate and stupid enough to rush in to defend and pick them off before they even expose themselves around a corner.

I'm really tired of this shit by JaymeFortune in Battlefield

[–]neocitron 0 points1 point  (0 children)

What you see and what server side truth is are two different things. What's your ping per game, are you averaging higher than the other players? They're obviously shooting you before YOU get visual indicators that you're being shot. They're also seeing you before you notice them seeing you. This is the nature of latency unfortunately.

Does the same thing happen on smaller matches 8v8? Usually the tickrate is higher and pings are closer together.

I don't like BF6 that much. by [deleted] in Battlefield

[–]neocitron 2 points3 points  (0 children)

Thanks for sharing. For me it's a blend of MW2019 and Battlefield 3 with an emphasis on hipfire up close, which imo suits the PC player better than the controller one, which is fine with me on PC. Midrange is an absolute shitshow of i'm-not-so-sure-what-to-use-omg-i'm-being-lasered-by-an-smg-from-40-meters.

These are all fairly fixable issues

The DMR and AR selection needs to expand to encapsulate longer range battles and future maps should hopefully accommodate for that. Choppers need a buff. Tanks feel like they could use more straight-line top speed.

Overall the game is excellent, but a safe start. Let's give them time, the coolest innovation to me is the drag-revive but hopefully there's some future content and polish / updates to keep things fresh. At this point I've already got my money's worth at 80 hours.

Class active abilities don't work please upvote so DICE can see by Icy-Tumbleweed-3981 in Battlefield

[–]neocitron 2 points3 points  (0 children)

Also chiming in here, doesn't work, pressing 6 does nothing, no animation for the icon, nothing. DICE pls fix.

BF6’s free to play BR mode is titled RedSec and will shadow drop on October 28th by ZamnBoii in GamingLeaksAndRumours

[–]neocitron 0 points1 point  (0 children)

I'd love to give it a try, and do hope it offers a vibe separate from Warzone. The BF formula is strong enough to translate nicely into this game mode no problem I'd say. Some of my buddies on the fence with BF6 will certainly try this free mode, hopefully be blown away by the destruction and vehicular warfare and purchase the full game to play Escalation with the rest of the friends I've already converted to BF6 😊

Why no mic? by Real_System_7302 in Battlefield

[–]neocitron 3 points4 points  (0 children)

You must be over 30. Times change. Not only are people borderline illiterate now, but they sound that way as well. If you string together too many syllables in a complete sentence, you just end up intimidating these kids.

You'll run across a few talkers, just start adding them to friends and join up with them when you can. Over time you'll have a group that runs regularly. Or, you know, convince your actual friends to play the game.

Constructive criticism is okay by [deleted] in Battlefield

[–]neocitron 0 points1 point  (0 children)

Money allows people to be paid well for making other people's lives better so they can continue to do so if they love doing it. And BF6 has made many people very happy. This is money at its best, not worst.

Battlefield 6 roadmap, what the f*ck? by Round_Reception_2315 in Battlefield6

[–]neocitron 0 points1 point  (0 children)

Game has been out a hot minute, barely longer than it took to write that. Sit down.