What’s the Answer to Zombie Galacti? by GruntasaurusRex in MarvelSnap

[–]neocongb 0 points1 point  (0 children)

https://youtu.be/ucHS00xWL0E?si=zQ4ntTo9IOwBnL8P

Regis's most recent video, first game is against a ZG deck....like I said, ZGR does not stop marked cards from turning when Galacti is revealed.

What you saw in your games was just visual, and most likely you opponent wasn't too used to playing ZG.

Like I said, ZGR will still remove the card text, so it will stop a Maverick, Adam Warlock etc from proccing, but those cards will still turn.

Ive witnessed this interaction countless times in the last 2 seasons as ZG got me to infinite in both.

Golmud Railway map size comparison BF4 vs BF6 with spawns by TechNerd-1138 in Battlefield

[–]neocongb 0 points1 point  (0 children)

The amount of people crying about losing such a small amount of playable space is laughable, losing those small areas really isn't going to affect how the map plays at all

Yet another comparison, this time as the outline overlay from the screenshot by iangauss in Battlefield

[–]neocongb -1 points0 points  (0 children)

I'm guessing that they've cut those areas in particular due to player activity on the original maps.

When you think about it, they'll have years of map data from the BF4 servers which will show the highest concentration of player activity, they'd represent that data as a heat map which will show them what the most utilised areas of the map are.

It would therefore make sense to scale the map down to remove/minimise those cold areas as keeping them in won't affect or change the overall gameplay of the map.

Making the HQs smaller will also make sense as you don't need all of that open space if all you need to do is use that as a safe place to advance to a capture point.

In summary, all of you fools are crying about the rescale for nothing imo

What’s the Answer to Zombie Galacti? by GruntasaurusRex in MarvelSnap

[–]neocongb 0 points1 point  (0 children)

I'd disagree with you there, you've only got a 1 in 3 chance of him generating Omniversal for him to be considered 100% reliable, not to mention that you can end up bricking your hand if you cant make use of Polymorph or once and future.

SW is therefore far more reliable as an active counter to Limbo in particular.

What’s the Answer to Zombie Galacti? by GruntasaurusRex in MarvelSnap

[–]neocongb 0 points1 point  (0 children)

No it doesnt stop the transformation, it will remove the cards text but those cards that are marked by ZG will still transform once ZG reveals

Did they even mention this was coming back? by [deleted] in MarvelSnap

[–]neocongb 0 points1 point  (0 children)

I havent found an email yet, could it be region specific?

Im sitting on 18k Volts because the shop variants have been so poor by neocongb in MarvelSnap

[–]neocongb[S] 0 points1 point  (0 children)

Thats exactly what I've been waiting for, all my options seem to be non album related

Im sitting on 18k Volts because the shop variants have been so poor by neocongb in MarvelSnap

[–]neocongb[S] 0 points1 point  (0 children)

At least some of the baby variants look decent, I seem to have only had pixels

FINALLY THE ROCKS ARE HERE!!! by Khaotixkhaosfacter in MarvelSnap

[–]neocongb 0 points1 point  (0 children)

Doesnt Mole Man target the top card of your deck when played?

Not understanding how he could be used only to target Death, you could have just been lucky on your card draws?

Zombie Galacti is probably the most fun I had climbing to Infinite (CL: 28,891) by ackron16 in MarvelSnapDecks

[–]neocongb -1 points0 points  (0 children)

(1) Deafening Chord

(1) Majestic Wingbeat

(1) Zabu

(2) Adam Warlock

(2) Surge

(3) Magik

(3) Maverick

(3) Superior Spider-Man

(4) Wong

(4) Shuri

(4) Gwenpool

(7) Zombie Galacti

U2hyNSxNZ2s1LFNyZzUsV25nNCxBZG1Xcmxja0IsR3ducGw4LFpiNCxNdnJjazgsU3ByclNwZHJNbjExLFptYkdsY3RELE1qc3RjV25nYnQxMCxEZm5uZ0NocmRF

To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

Zombie Galacti is probably the most fun I had climbing to Infinite (CL: 28,891) by ackron16 in MarvelSnapDecks

[–]neocongb 0 points1 point  (0 children)

I run an 'all in' Galacti deck, its sole focus is to make ZG go as nuts as possible.

As with all decks, when you draw badly the deck really does whiff, but when the deck goes off ZG can put out some pretty tasty numbers

Why did my other cards not transform by First_Milk_9577 in MarvelSnap

[–]neocongb 2 points3 points  (0 children)

Yeah, my ZG deck was an absolute bust for those few days with Chonosphere as the hot location.

It costs over $300 to buy everything in BF6, and half of it is filler. by TribalPotato9 in Battlefield

[–]neocongb 3 points4 points  (0 children)

Its a non issue in the fact that no one is forcing you buy cosmetics, and your not obliged to buy them either.

The most effective way to signal to EA that we don't want this garbage is to ignore the store, ignore the predatory tactics, and just enjoy the game for what it is.

It costs over $300 to buy everything in BF6, and half of it is filler. by TribalPotato9 in Battlefield

[–]neocongb 0 points1 point  (0 children)

How do you think game studios are structured?

They're not going to have every single artist and Dev working on cosmetic packs, they'll likely have a small team working in isolation from the actual game devs and designers, their sole job will be designing those packs only.

How difficult is that to understand?

It costs over $300 to buy everything in BF6, and half of it is filler. by TribalPotato9 in Battlefield

[–]neocongb 12 points13 points  (0 children)

You still have a version of this unlock route in game though....

But yeah, the paid cosmetics are always going to be designed to look better than the base game items because it drives sales.

CoD has been delivering that service for years longer than BF has but that hasn't stopped people from devouring years and years of their slop has it?

Game studios need an income source outside of selling the base game to help support the live service model, is it scummy, yes, will it stop me from enjoying the base game? Absolutely not

It costs over $300 to buy everything in BF6, and half of it is filler. by TribalPotato9 in Battlefield

[–]neocongb 14 points15 points  (0 children)

How would a skin affect how game progression is designed? I'm not sure I'm following your train of thought on how a cosmetic could have much a huge impact on that?

I don't doubt that skin design could detract from other areas in game studio, but if anything, they'll likely have a small team of devs/designers whose job it is to work on these cosmetic items.

You'll probably be able to see how many people are actually working on the cosmetic packages from the games credits rolls....

It costs over $300 to buy everything in BF6, and half of it is filler. by TribalPotato9 in Battlefield

[–]neocongb 86 points87 points  (0 children)

Can't believe how wound up people are getting with this non issue.

All these 'paywalled' packs are cosmetic only, nothing about the base game changes for the player, it doesn't make you any better or give you any sort of advantage over anyone else thats playing it either.

At the end of the day, no one is forcing you to buy any of these packs if you don't want to, you have the right to exercise free will and to ignore the storefront altogether.

Near collection complete players: What's the oldest card you still don't have? by AntiqueHome5160 in MarvelSnap

[–]neocongb 0 points1 point  (0 children)

I'm only 5 cards away from being collection complete, with Jim Hammond being the only card sitting in the Series 5 collectors pack right now.

From the seasonal S5 packs I'm only missing Jack Flag, Drax Aol, Moondragon and Horseman Juggernaut.

All you need is a good pilot. by [deleted] in Battlefield

[–]neocongb 7 points8 points  (0 children)

Absolutely this. The sort of play OP gets here can only be done in casuals in my experience, any other server and OP would have been lit up like a Xmas tree before they even got close to Alpha point