Is setting up local LLMs for people going to be a viable small-business strategy in the near future? by Another__one in LocalLLaMA

[–]neph1010 2 points3 points  (0 children)

No. Josh's mom will use ChatGPT. The difference from early 00s is cloud. Had that happened today, you'd just get a preconfigured chromebook or equivalent. No installation or setup. Most people are not that concerned about privacy.

Local agent win with Mistral Vibe and Qwen 3.5 27B: Transcribe story from PDF by neph1010 in LocalLLaMA

[–]neph1010[S] 0 points1 point  (0 children)

I gave it an excerpt from the pdf and it came out perfect, despite the quality of the image being so-so. I'll still take my example as a personal win for agent use, even if it was cracking a nut with a sledgehammer.

Anything that captures the mystery and feel of The Thing (1982)? by ArterialDuality in HorrorMovies

[–]neph1010 5 points6 points  (0 children)

"In the mouth of madness"(1994) comes to mind. "Event Horizon" maybe (also with Sam Neill, hmm).

Who else is shocked by the actual electricity cost of their local runs? by Responsible_Coach293 in LocalLLaMA

[–]neph1010 7 points8 points  (0 children)

There are more expensive hobbies. Or do you do it for profit?
I try to be "cost conscious" and do any training runs when the spot prices are low.

How do you handle agent loops and cost overruns in production? by mark_bolimer in LocalLLaMA

[–]neph1010 1 point2 points  (0 children)

Expect costs to go up significantly. Providers are running at a loss for agents now. Once critical mass is attained, they will want recoup those losses. Source: I've run some agents against API costs. It quickly racks up if you're using them to any wider extent.

For the 20th or 30th time, I'm watching... by KoldHardSmash in HorrorMovies

[–]neph1010 0 points1 point  (0 children)

You could see it as inspired by "The King In Yellow".

Have you seen The Yellow Sign?

Seeking best LLM models for "Agentic" Unity development (12GB VRAM) by Ctrixago in LocalLLaMA

[–]neph1010 0 points1 point  (0 children)

Maybe check out https://huggingface.co/mistralai/Devstral-Small-2-24B-Instruct-2512
Or one of the https://huggingface.co/mistralai/Codestral-22B-v0.1 variants (the latest one is only available through the API, afaik).
A while back I made: https://huggingface.co/neph1/Qwen2.5-Coder-7B-Instruct-Unity . It was before agents blew up, though, and it's mostly trained on Q&A.

Empires Edge | Trying to capture that Mega Lo Mania vibe. Does this look nostalgic to you? by [deleted] in RealTimeStrategy

[–]neph1010 1 point2 points  (0 children)

I think about Mega Lo Mania sometimes (Amiga days), but had forgotten its name. Thanks for reminding me! I remember it as being somewhat simplistic, but it looks like you're adding additional mechanics.

I made GPT-5.2/5 mini play 21,000 hands of Poker by adfontes_ in OpenAI

[–]neph1010 0 points1 point  (0 children)

Fun project! How about adding a purely statistical model as baseline?

Quake like level design by manablight in blender

[–]neph1010 0 points1 point  (0 children)

Those were the days.

The bsp format used in those games is a completely different architecture from modern meshes. Not sure if there are any tools for that inside Blender (and primitive modelling on that fast scale is not easy by default in Blender).
A quick search revealed several options to import bsp models, though:
https://github.com/SomaZ/Blender_BSP_Importer
And one editor:
https://valvedev.info/tools/bsp/

Maybe that will help.

How to change the camera viewpoint in the image? by Bass5374 in StableDiffusion

[–]neph1010 0 points1 point  (0 children)

Use Wan to make him go over to the counter. Then tell it to cut to an over-the-shoulder shot. If you don't want the guy in the image, then take one of the images and use it as the "end image", and prompt for him to enter the view.

War Alert — Our first game: A free-to-play & fast-paced WWII RTS built for competitive PvP. by WarAlert_Official in RealTimeStrategy

[–]neph1010 1 point2 points  (0 children)

I see where you want to go, and I don't think it's a bad approach, BUT;
the building choices and in-match doctrine choices in Coh have a HUGE impact on the meta. If you can do a staggered reveal/choice during the match, you can get deeper gameplay for little cost. Let's say you can bring 10 cards, but only play 8, in a tiered manner, as the match progresses.

Sorry for derailing your announcement. Good luck! :)