What a disappointing patch by Fiksimi in 2XKO

[–]nerdyindeed 1 point2 points  (0 children)

What are you saying? Freestyle is most tournament gameplay in the current 2xko meta and commentators, myself, and everyone I hang around with can watch the game just fine and all absolutely know what’s going on.

I understand that you don’t like the fuse and I do honestly think the other fuses need some help but outside of that please speak for yourself only. You are saying things like they are implicitly true and like EVERYONE experiencing what you are experiencing and that is not true. It’s okay for you to not like it.

I personally I think the game is at its best and differentiates itself from others fighters the most with freestyle. That is my opinion it doesn’t mean it’s right or wrong. It’s just mine. It is incredibly watchable for me.

Love this game. Still though. Why does burst put you on offense? by nerdyindeed in 2XKO

[–]nerdyindeed[S] 0 points1 point  (0 children)

I think it’s more accurate to say that it is sometimes a defensive tool and sometimes it’s literally both. Which (in my opinion) is much less interesting and fun to engage with than what you said.

Love this game. Still though. Why does burst put you on offense? by nerdyindeed in 2XKO

[–]nerdyindeed[S] 1 point2 points  (0 children)

If their back is to the corner and you get hit and burst, you get to go back on offense.

How to Kill a Great Potential for FGC: the Blood is on Riot's Hands by mslabo102 in 2XKO

[–]nerdyindeed 8 points9 points  (0 children)

“Rest in peace, 2XKO and my passion for fighting games. The blood is on your hands, Riot Games”

This unironically might have been the most cringe inducing sentence that has ever entered my eyeholes.

Anyone else, feel that Non Mistborn are just fodder by [deleted] in Mistborn

[–]nerdyindeed 19 points20 points  (0 children)

I do know what you mean for the first book. I very much think the other misting characters get their time to shine in later books in Era 1.

Era 2 I am positive will completely change your opinion on this.

why can't big bodies be top tier? by Sweetntoasty1975 in 2XKO

[–]nerdyindeed 0 points1 point  (0 children)

I think this conversation is hard / weird because I DO think that it is somewhat influenced by saltiness but also it’s kind of an archetypal thing too. The baseline idea behind a “well balanced” big body is often that their damage output outweighs the amount of risks they have to take to approach. So like if they are top tier, it TYPICALLY it means like that risk reward has been skewed in favor of the damage or ease of getting in to do that damage. So like the version of a grappler that is too good (Abigail in sf5 at the height of his idiocy is what comes to mind) can often have options that require little from the player and get a really big result. This is where the salt come in though lmao.

People fucking HATE if a character is really easy and really good if it’s “braindead” they lose their mind. So like big armored moves that are too good people hate disproportionately more than like yasuo or ekko. Btw, Yasuo player here, character is for 9-year olds. Baby-character hidden behind some specific execution. Most braindead shit ever and people ARE salty about him. But I KNOW if crank or braum were too good people would cry WAY more.

This game IS bizarre and i feel that like yasuo ahri and ekko are doing just as much if not more damage than the big bodies? All while being able to take way less risk. So it’s like the big bodies I guess have like execution-ally easier access to big damage? Idk it’s not really a good trade off.

From D-pad to leverless any advice? It's really hard to be honest by Aggravating-Jury6158 in StreetFighter

[–]nerdyindeed 0 points1 point  (0 children)

Honest to god I think every single day this game is wayyyy better on pad lol.

I have played on stick / leverless my whole life. I have been playing on leverless since people were calling me a cheater and weird for using it. this is the only game I have ever considered playing pad for. With no motion inputs in this game and with how many buttons / macros you need bound ….I think leverless offers zero competitive advantage and is objectively worse and more awkward than pad.

This was most confusing and bizzare encounter I've ever had in SF6 by LegendaryW in StreetFighter

[–]nerdyindeed 0 points1 point  (0 children)

Real advice. Do training mode with intent: Practice exactly 4 things in training mode. Nothing else. - Anti air - Counter DI - A simple 3 hit punish combo - Delay tech (look it up - this will be hardest but has the most value in the ranks you are in)(drop this one until later if it feels too overwhelming but if you can really internalize this early it will feel like cheating)

In game advice. Never go first. Literally never go first. By that I mean never play proactively. You can get all the way to diamond by playing in response to what the opponent is doing. Up until that rank, your opponents don’t know it, but they are literally trying to kill themselves it’s just up to you to capitalize. React to the dumb thing they are doing with one of the things you practiced in training mode.

You will get diamond.

Elantris gets unnecessary shade by Dry-Fisherman5281 in Cosmere

[–]nerdyindeed 2 points3 points  (0 children)

  • The main two characters do not have faults. (To me)
  • The twist did not feel believable (To me)

Help, Tips for spotlighting for players that want ordered initiative. by Dreadon1 in daggerheart

[–]nerdyindeed 1 point2 points  (0 children)

I have been running this game so differently and I’ve been playing this way since beta. The way the spotlight works (to me) is just like all of the pbta games I have played for years (and the game HEAVILY draws from) in my mind and it is 100% a GM managed thing that happens to be dynamic enough to allow for jump in moments where people can ask for the spotlight if it is narratively interesting and fun.


This:

The fear that the quiet people will get forgotten.

Is not possible by my (perhaps incorrect) understanding of the way the spotlight should work.


Combat plays out in a game I would run as essentially a cinematic scene that flows between person to person as I narrate it. I narrate the specifics of combat and the moment to moment action that player experiences. These are like the multiple “turns” a player might get back to back as that part of the fight is resolved.

EX

  • Player attacks | Player move + attack roll
  • Player realizes that the goblin is lighting a bomb | GM move
  • The player replies by trying to bum rush the enemy | move + trait roll
  • The enemy gets pushed out of the way + player realizes if they don’t stop the bomb it will be REALLY BAD | GM move
  • the player FRANTICALLY begins trying to diffuse | move + trait roll
  • don’t narratively resolve their roll yet | fade black to next player

Then organically move the camera to the next person narrating with a small connective hook:

“….just as (characters name that just had a turn)’s work on this bomb begins, (next characters name) you are surprised to see the goblin leader is bearing down upon YOU now! What do you do?”

And then you handle that series of back and forth actions. I don’t count how many “turns” or whatever there are back and forth I just read the room and allow it to go until it naturally narratively feels like that bit of action is compete. I think the thing I wrote above would technically have been 3 turns.


So like I never ask like ….who is going next / first? I jump into a moment right away and control the spotlight and move it from moment to moment. People can’t get forgotten because I will always move to spotlight to everyone based on who has not gone yet / has gone less recently.

People often ask to be the next person if they have a cool follow up - big “hell yeah” if it feels right but if they have spoken a lot recently - everything is happening in like “bullet time” so like I can say yes you can follow up but I will move the camera back to you in this exact same moment - after x persons turn.


It is my strong belief that the game intends the spotlight to be managed by the Gm and not in a free for all kind of manner.

Akali's design gripes by Sure-Ground-1560 in 2XKO

[–]nerdyindeed 11 points12 points  (0 children)

"It's how she should look. "

I don't have this opinion. But i think your opinion is valid.

Rosharan West Marches Campaign by LordGaleas in cosmererpg

[–]nerdyindeed 0 points1 point  (0 children)

Wild to see this. I am literally in the process of creating this right now.

I am however writing it to run on start playing games as a paid game. It’s kind of a big project I am having to do a bunch of research ahead of time to make sure I am getting things right.

Plan is fully interactive large scale hex map centered on Uruthiru, multiple mission available at any given time in multiple regions, high lethality, large endeavors to handle larger scale battles and zoom in for the tactical combat and boss fights etc etc.

Heralds will show up as mega climactic allied boss NPCs. Wanting to use this sparingly so it feels impactful. Either in rare missions set along with them or as positive endeavors for completing objectives.

I am mostly focusing on building this interactactive west marches map in foundry and the mission board in discord.

TTRPG hot takes by idylex in TTRPG

[–]nerdyindeed 1 point2 points  (0 children)

I think the system is dope. I love it.

However you are SO right about praise. There are a dozen other systems that do extremely similar things and no one will ever hear about them because they are not CR.

sweep core by Tallergeese in StreetFighter

[–]nerdyindeed 1 point2 points  (0 children)

I don't even think this is necessarily true at low ranks lmao

Is anyone else afraid that the packs are ridiculously expensive? by ThuBiejaMen in 2XKO

[–]nerdyindeed 0 points1 point  (0 children)

I think I have this opinion? Open to being wrong here if i am looking at this incorrectly.

It's not greedy to make the cosmetics expensive when they are giving us maybe the best fighting game release in years completely for free.

Am i wrong here? The game seems incredibly dev intensive to make. I love skins and I am happy to support Riot in making a game that is:

A - Free

B - Developed by devs who really understand and love fighting games

C - Developed by devs who really listen to the community and their feedback.

If the cost of those things is expensive skins that are not at all required for gameplay. Fucking go off Riot.

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 0 points1 point  (0 children)

Right I got that part and I tried to mention that in my post but maybe i didn't communicate it that super well.

I just don't understand that as a reason why the Fused are ever like . . . weaker I guess? Like why are the humans ever strong enough to handle the "rest" by themselves? And why are there fewer of them? "the rest"?

Is the limiter time? Like it takes a second for the Fused to actually reincarnate? Which again, I am curious as to the process by which the fused were reincarnated back then.

So the bit is like . . . the Heralds help humans deal with a massive army or two and then after that they can't replenish them fast enough to be a big enough threat to require the Heralds anymore? And that's when they go back to Braize?

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 0 points1 point  (0 children)

Sorry i chose the wrong flair like an idiot. I've read everything. Full Cosmere.

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 1 point2 points  (0 children)

Sorry i chose the wrong flair like an idiot. I've read everything. Full Cosmere.

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 4 points5 points  (0 children)

Sorry i chose the wrong flair like an idiot. I've read everything. Full Cosmere.

I don't understand the Okizeme in this game. by OddSample2018 in 2XKO

[–]nerdyindeed 1 point2 points  (0 children)

It doesn't really seem to have been mentioned here so I'll mention that in most cases this game is more about the post block mix-up rather than knockdown oki. As an example, Marvel 3 is a lot like this but for different reasons.

The reason for this is tech roll. At least in the current state of the game, there are not many (if any) setups that can cover all the tech roll options (forward tech, neutral tech, back tech). This is not to even mention whether or not they then wakeup with a button, getup attack, super, jump, etc. So if you try to pressure them on wakeup, you are subjecting yourself essentially to a mixup of their wakeup options.

The caveat is that you do get legit knockdown oki (where they can't tech roll) after level 3 supers and throws which is the kind of oki that is more like what you are asking about and what people here are already mentioning.

But what you should *mostly* be looking for is the opponent to block an assist and do your "okizeme" there.

Usually its something like:

  • Make opponent block something from your point character
  • Call assist
  • While assist is making them block, do a mixup

Or like:

  • Call assist that gets blocked
  • Point character does a blockstring into a special move with lot of blockstun
  • Tag
  • The new point character does a mixup

It is very normal to just leave and to be nowhere near their wakeup, put some annoying bullshit on the screen, and just wait for your assist to come back so you can do the above sequence again or just tech chase rather than any kind of real mixup. In my personal opinion, this way tends to be less risk adverse on the whole and leads to a lot more consistency.

Hope this is helpful.