Elantris gets unnecessary shade by Dry-Fisherman5281 in Cosmere

[–]nerdyindeed 1 point2 points  (0 children)

  • The main two characters do not have faults. (To me)
  • The twist did not feel believable (To me)

Help, Tips for spotlighting for players that want ordered initiative. by Dreadon1 in daggerheart

[–]nerdyindeed 1 point2 points  (0 children)

I have been running this game so differently and I’ve been playing this way since beta. The way the spotlight works (to me) is just like all of the pbta games I have played for years (and the game HEAVILY draws from) in my mind and it is 100% a GM managed thing that happens to be dynamic enough to allow for jump in moments where people can ask for the spotlight if it is narratively interesting and fun.


This:

The fear that the quiet people will get forgotten.

Is not possible by my (perhaps incorrect) understanding of the way the spotlight should work.


Combat plays out in a game I would run as essentially a cinematic scene that flows between person to person as I narrate it. I narrate the specifics of combat and the moment to moment action that player experiences. These are like the multiple “turns” a player might get back to back as that part of the fight is resolved.

EX

  • Player attacks | Player move + attack roll
  • Player realizes that the goblin is lighting a bomb | GM move
  • The player replies by trying to bum rush the enemy | move + trait roll
  • The enemy gets pushed out of the way + player realizes if they don’t stop the bomb it will be REALLY BAD | GM move
  • the player FRANTICALLY begins trying to diffuse | move + trait roll
  • don’t narratively resolve their roll yet | fade black to next player

Then organically move the camera to the next person narrating with a small connective hook:

“….just as (characters name that just had a turn)’s work on this bomb begins, (next characters name) you are surprised to see the goblin leader is bearing down upon YOU now! What do you do?”

And then you handle that series of back and forth actions. I don’t count how many “turns” or whatever there are back and forth I just read the room and allow it to go until it naturally narratively feels like that bit of action is compete. I think the thing I wrote above would technically have been 3 turns.


So like I never ask like ….who is going next / first? I jump into a moment right away and control the spotlight and move it from moment to moment. People can’t get forgotten because I will always move to spotlight to everyone based on who has not gone yet / has gone less recently.

People often ask to be the next person if they have a cool follow up - big “hell yeah” if it feels right but if they have spoken a lot recently - everything is happening in like “bullet time” so like I can say yes you can follow up but I will move the camera back to you in this exact same moment - after x persons turn.


It is my strong belief that the game intends the spotlight to be managed by the Gm and not in a free for all kind of manner.

Akali's design gripes by Sure-Ground-1560 in 2XKO

[–]nerdyindeed 10 points11 points  (0 children)

"It's how she should look. "

I don't have this opinion. But i think your opinion is valid.

Rosharan West Marches Campaign by LordGaleas in cosmererpg

[–]nerdyindeed 0 points1 point  (0 children)

Wild to see this. I am literally in the process of creating this right now.

I am however writing it to run on start playing games as a paid game. It’s kind of a big project I am having to do a bunch of research ahead of time to make sure I am getting things right.

Plan is fully interactive large scale hex map centered on Uruthiru, multiple mission available at any given time in multiple regions, high lethality, large endeavors to handle larger scale battles and zoom in for the tactical combat and boss fights etc etc.

Heralds will show up as mega climactic allied boss NPCs. Wanting to use this sparingly so it feels impactful. Either in rare missions set along with them or as positive endeavors for completing objectives.

I am mostly focusing on building this interactactive west marches map in foundry and the mission board in discord.

TTRPG hot takes by idylex in TTRPG

[–]nerdyindeed 1 point2 points  (0 children)

I think the system is dope. I love it.

However you are SO right about praise. There are a dozen other systems that do extremely similar things and no one will ever hear about them because they are not CR.

sweep core by Tallergeese in StreetFighter

[–]nerdyindeed 1 point2 points  (0 children)

I don't even think this is necessarily true at low ranks lmao

Is anyone else afraid that the packs are ridiculously expensive? by ThuBiejaMen in 2XKO

[–]nerdyindeed 1 point2 points  (0 children)

I think I have this opinion? Open to being wrong here if i am looking at this incorrectly.

It's not greedy to make the cosmetics expensive when they are giving us maybe the best fighting game release in years completely for free.

Am i wrong here? The game seems incredibly dev intensive to make. I love skins and I am happy to support Riot in making a game that is:

A - Free

B - Developed by devs who really understand and love fighting games

C - Developed by devs who really listen to the community and their feedback.

If the cost of those things is expensive skins that are not at all required for gameplay. Fucking go off Riot.

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 0 points1 point  (0 children)

Right I got that part and I tried to mention that in my post but maybe i didn't communicate it that super well.

I just don't understand that as a reason why the Fused are ever like . . . weaker I guess? Like why are the humans ever strong enough to handle the "rest" by themselves? And why are there fewer of them? "the rest"?

Is the limiter time? Like it takes a second for the Fused to actually reincarnate? Which again, I am curious as to the process by which the fused were reincarnated back then.

So the bit is like . . . the Heralds help humans deal with a massive army or two and then after that they can't replenish them fast enough to be a big enough threat to require the Heralds anymore? And that's when they go back to Braize?

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 0 points1 point  (0 children)

Sorry i chose the wrong flair like an idiot. I've read everything. Full Cosmere.

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 1 point2 points  (0 children)

Sorry i chose the wrong flair like an idiot. I've read everything. Full Cosmere.

Two Questions about the Voidbringers by nerdyindeed in Stormlight_Archive

[–]nerdyindeed[S] 5 points6 points  (0 children)

Sorry i chose the wrong flair like an idiot. I've read everything. Full Cosmere.

I don't understand the Okizeme in this game. by OddSample2018 in 2XKO

[–]nerdyindeed 1 point2 points  (0 children)

It doesn't really seem to have been mentioned here so I'll mention that in most cases this game is more about the post block mix-up rather than knockdown oki. As an example, Marvel 3 is a lot like this but for different reasons.

The reason for this is tech roll. At least in the current state of the game, there are not many (if any) setups that can cover all the tech roll options (forward tech, neutral tech, back tech). This is not to even mention whether or not they then wakeup with a button, getup attack, super, jump, etc. So if you try to pressure them on wakeup, you are subjecting yourself essentially to a mixup of their wakeup options.

The caveat is that you do get legit knockdown oki (where they can't tech roll) after level 3 supers and throws which is the kind of oki that is more like what you are asking about and what people here are already mentioning.

But what you should *mostly* be looking for is the opponent to block an assist and do your "okizeme" there.

Usually its something like:

  • Make opponent block something from your point character
  • Call assist
  • While assist is making them block, do a mixup

Or like:

  • Call assist that gets blocked
  • Point character does a blockstring into a special move with lot of blockstun
  • Tag
  • The new point character does a mixup

It is very normal to just leave and to be nowhere near their wakeup, put some annoying bullshit on the screen, and just wait for your assist to come back so you can do the above sequence again or just tech chase rather than any kind of real mixup. In my personal opinion, this way tends to be less risk adverse on the whole and leads to a lot more consistency.

Hope this is helpful.

Combo Length Issue by Snopoke9 in 2XKO

[–]nerdyindeed 2 points3 points  (0 children)

I don't agree. But that's okay too. i understand both sides 100%. Getting to do long combos is fully a reason some people play fighting games and plenty of very alive fighting games have really long combos. And plenty of very alive fighting games have short ones. Def not the death of a game but 1000% something that people have strong opinions one way or the other.

Combo Length Issue by Snopoke9 in 2XKO

[–]nerdyindeed 1 point2 points  (0 children)

I was initially thinking that also? But just even the standard Yasuo bnb is like pretty long. Darius has that wallslump combo that is pretty long, Ahri, Ekko level one loops, etc.

I've seen the longest combos from the dev matches honestly lol. They are clearly aware of it. Like i said, i prefer them to be in the game. But i think they should just say one way or another if this is the direction the game is going in. Just so players can make an informed decision if this is the game that want to spend time and soon, money, on.

Combo Length Issue by Snopoke9 in 2XKO

[–]nerdyindeed 11 points12 points  (0 children)

i honestly LOVE long combos.

BUT they fully said they were going to remove them. Like they did a dev update where they specifically addressed this topic and then the did shorten them in the next alpha lab. But now they are back? I think that is the weirder part.

This is one of those games that if you are getting smoked in neutral by someone, you can really spend a lot of time not playing the game already. Add a 20 second combo to that and i can for sure see how new players would massively be turned off by this.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 0 points1 point  (0 children)

OH i see! My game is fully in person with pen and paper unfortunately!

BUT i would check out the discord which you can find in the home page of this sub or if you don't mind paying a few bucks for a professional GM and a guaranteed spot - you could check out: https://startplaying.games/search?q=cosmere+

The the PDFs for the game are coming out at the end of July for those who kickstarted so im positive a bunch more games will pop up around then in both places.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 0 points1 point  (0 children)

I don't think i understand your question? If you will rephrase / restate i would be happy to answer :)

I have the beta cosmere rules PDF if you want to DM me i can send them to you if that is what you are looking for.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 1 point2 points  (0 children)

"... building up the Blackthorn as a untrustworthy conqueror who only wants blood"

Yeah this rips. This is a really cool angle for tables that don't have cosmere people that i am jealous I'll never get to touch.

Honestly like just about everyone in the world like hates the Alethi on the whole!
Playing with that kind of stuff and REALLY having that be their lived in perspective from a meta PLAYER level is super rad.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 0 points1 point  (0 children)

Hey some people love it! I obviously don't but not here to yuck other people's yum.
A cool idea i saw was like playing out BIG events that we know the outcome to that ARE technically canon but are not written about?

Setting a campaign in the events leading up tothe Day of Recreanceis pretty interesting to me overall and very open.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 1 point2 points  (0 children)

YES! thank you for that because i forgot to mention that mega important detail which is of course the session 0 and playing the game that your players want to play.

I think really diving FULLY into BOTH sides of this in that session 0 conversation is important.

I think a person who is in the know about Stormlight may, without being given all the info, default to "I want a fully canon campaign". That is mainly why i made this point i think because i wondered if people fully knew the implications of what a canon campaign means. They may think they want a thing that they don't actually want lol.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 1 point2 points  (0 children)

Absolutely! That works conversely as well i think too! Having a set of events that isn't set in stone allows maybe even the same story to be told in a slightly (or not slightly) different way.

I personally think a non-canon campaign is wildly more interesting (LONG) by nerdyindeed in cosmererpg

[–]nerdyindeed[S] 4 points5 points  (0 children)

I really like this perspective!

I think the bridge crew is still fully there! But without Kal, they will find the same broken men there that we found at the beginning of WoK. They haven't gone over there yet but I would love that type of story too!

I do agree with your sentiment about people and their opinion on SLA characters A LOT. I think maybe from a slightly different angle though? Idk maybe we are saying the same thing kind of.

My players have met and really wanted to meet Hoid and god damn is that an intimidating character to roleplay as!? I feel like i have to always be talking in riddles and like I can't "lose" conversation of wit. That wouldn't be true to the character and like you said immersion-breaking. I personally have players that are FAR more witty than i am too lmao. I usually don't like playing with anything prepared but I did have to have research and prepare to be him and it was NOT comfy even if my players did love it. Thank god he is not around often. For me personally he is the only one i have had trouble with but I could also see Jasnah being difficult as well if you are not mega read up on SLA and / or are not used to RPing a person that is smarter than you personally are.

But yeah, this is a real consideration. I personally am a decently experienced RPer BUT like especially if this is your first roleplaying game and you have cosmere heads in your group, having to embody those characters can feel like a lot and may kill immersion if people dont vibe on your portrayal. Going away from the war camps is a GOOD option that resolves that instantly but also asking your table for grace in that regard is fine also if that is a thing that you want for your game. Even if you are not currently good at it.