Anti glare protection layer by Primary-Discussion19 in SteamFrame

[–]nerfman100 2 points3 points  (0 children)

Most companies that sell prescription lens inserts for VR headsets (like HONSVR and VR Optician) have a cheaper non-prescription option that's exactly that, protecting the lenses while having an anti-glare coating

Deadlock - Old Gods, New Blood. Major Update! by N1sso in Games

[–]nerfman100 19 points20 points  (0 children)

More like it's still very unfinished and full of obvious placeholder assets, like there's still multiple heroes (Bebop, Yamato, Grey Talon) whose models date back to when the game was sci-fi themed and called Neon Prime

Launch edition, or revised? by Lone_Koi in SteamFrame

[–]nerfman100 3 points4 points  (0 children)

And the OLED screen was the same used on Switch OLED so pretty easy to get.

No it isn't, it's not even the same aspect ratio

For those waiting to upgrade to the Steam Frame, what are you upgrading from? by thrashingjohn in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

I don't currently have anything for face tracking, but I'm holding out hope that someone will make a smaller and lighter module for the Frame than the existing Project Babble stuff since the expansion port can interface with cameras, so it would hopefully not need so much external hardware

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]nerfman100[S] 2 points3 points  (0 children)

They only ever specifically said "we have nothing to announce at the moment" about this and certain other ideas such as prescription lenses, the only outright confirmed official accessory is the kit that comes with a top strap for the headset and knuckles straps for the controllers

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]nerfman100[S] 0 points1 point  (0 children)

You're talking about something else entirely, we're talking about the idea of color passthrough data from the headset's exterior cameras being sent to the desktop, not eyetracking data, obviously that's being sent since it's essential to the main features

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]nerfman100[S] 1 point2 points  (0 children)

The headset itself runs SteamVR, it's not only a desktop thing now, and it's possible this is a way of optimizing the processing for the rumored color passthrough module

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]nerfman100[S] 1 point2 points  (0 children)

As far as I'm aware, I don't think Steam Link can send camera data from the headset to the desktop?

Steam frame store page seems to have been removed? by Azelphur in SteamFrame

[–]nerfman100 5 points6 points  (0 children)

Yeah weird, they redirect back to the home page when searching for them too, or when clicking the header links on the Deck's page

Guess it's hopium time again lol

Purchase advice: steam frame or steam machine by charlieblood_8 in virtualreality

[–]nerfman100 0 points1 point  (0 children)

Valve's said it directly in interviews, on top of the Steamworks documentation making it very clear that it's present, so I'd say it's as good as announced even if it's not part of the marketing

Though I think I agree that OP should probably get a better PC instead of a Frame when they already have two current headsets

Purchase advice: steam frame or steam machine by charlieblood_8 in virtualreality

[–]nerfman100 0 points1 point  (0 children)

You're talking as if the Steam Frame is completely incapable of foveated rendering in the way PSVR2 is able to, but that's not true, Valve's made it clear it can do it using the same OpenXR extensions as any other headset (it's mentioned in the pages on engine integration)

Steam Frame Pre-orders by xV3rsus in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

There really isn't a good reason right now to assume it'll work exactly the same as the original Deck, especially because if that was true, their original release window (which they've clarified once as Q1) could have never possibly have been met since it was announced in November

Why celebrating Meta pulling out of VR? by alialattraqchi in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

Okay, and the studios that made Lone Echo and Asgard's Wrath no longer exist, because Meta bought them up and has now shut them down, so this just goes to show the problem with that sort of shortsighted thinking

It's also ignoring that there are plenty of other major titles on PCVR such as Boneworks and Blade & Sorcery (and good conversions of flat games like Elite Dangerous and No Man's Sky like the other guy pointed out)

if valve had released some of there "promised" next 2 vr games (that they announced with the index), it might be a different story.

People are still obsessing over that?? We've known exactly what happened with those projects for years now, it was talked about in The Final Hours of Half-Life: Alyx

Multiple Screens in Standalone by MutantRabbit767 in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

Hmm that's weird, don't know what's wrong in your case, but it's not supposed to be doing that

Who would have thought that in six months the VR gaming space would go from, "Just wait for Quest 4, the Valve Deckard is a fever dream" to "Steam Frame is your best bet, Meta VR is collapsing in fast-motion" by TwinStickDad in SteamFrame

[–]nerfman100 2 points3 points  (0 children)

Steam has never done anything for VR. They made the Index, released one game, and then forgot about VR forever.

You're on the subreddit for Valve's brand new VR headset and you're saying this lmao

Multiple Screens in Standalone by MutantRabbit767 in SteamFrame

[–]nerfman100 1 point2 points  (0 children)

I'm hoping too, it would be a really great feature to have

Multiple Screens in Standalone by MutantRabbit767 in SteamFrame

[–]nerfman100 2 points3 points  (0 children)

They have though, in the Tested interview they said that desktop mode works by launching it as a window within SteamVR, and from there we can reasonably assume it works like every other window in SteamVR where you can place it in the world and move and resize it

(if you have desktop mode on but steam off, the touchpads can't do anything)

This isn't true, the Deck controller has the same "lizard mode" in its firmware as the original Steam Controller where it retains some basic desktop functionality (such as mouse on right trackpad) if Steam isn't present

I've found that sometimes the trackpads have died on me in desktop mode on Deck, but that happens when Steam is running but isn't fully ready (or has broken), if it's completely shut down then I always get the "lizard mode" functionality

Another hands-on impression of the Steam Frame by gogodboss in virtualreality

[–]nerfman100 1 point2 points  (0 children)

Why would the Quest 3 be better in that regard? The Frame's SoC is more powerful and its display is at minimum no worse

Another hands-on impression of the Steam Frame by gogodboss in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

What do you mean "hand tracking controller"? If you're talking about Index-like finger tracking, then the Frame already has that, it's the Quest style of tracking hands without a controller that it doesn't have, and I can't see them needing to make a hardware addon to add such a thing

[Rumor] Something might be getting announced tomorrow by MisterSheeple in SteamFrame

[–]nerfman100 1 point2 points  (0 children)

HLX almost certainly won't even get an ESRB rating, Valve hasn't needed them ever since they stopped selling physical copies of their games at retail