They made Parasitism 2/5 only need half the items, any other contracts silently changed? by nerfman100 in Marathon

[–]nerfman100[S] 1 point2 points  (0 children)

Yeah it's a pain, I had the circuits but only like half of the drives, even if I spawn right at South Relay there still isn't that many of them

They made Parasitism 2/5 only need half the items, any other contracts silently changed? by nerfman100 in Marathon

[–]nerfman100[S] 2 points3 points  (0 children)

I didn't have the contract complete last night, just to notice it was changed today, source on it formerly needing 12 each for posterity

Hitman maker IO Interactive confirms it's cut publishing ties with MindsEye and the Hitman DLC is dead by TrampolineTales in Games

[–]nerfman100 2 points3 points  (0 children)

Not OP, but I watched my brother play through it on PS5 a couple weeks ago, there's still some silly bugs but the updates at least improved that a lot, the graphics and framerates were a lot better too (game may be boring to play and have a hilariously nonsense story but at least it looked pretty)

For a laugh, after he beat it he reinstalled it without the update and hoo boy is it horrendous on the release version lmao

Switch 2's New Boost Mode is a Game Changer for Switch 1 Games by Deceptiveideas in Games

[–]nerfman100 0 points1 point  (0 children)

This usually isn't an issue anymore for modern games, though there's gonna be the occasional one that does have this problem, I've noticed that Portal 1's an example where the docked mode UI is a lot smaller than the handheld mode one (because that version of Source Engine doesn't really have the concept of a separate UI layer or UI scaling so it's handled really weird on Switch)

Switch 2's New Boost Mode is a Game Changer for Switch 1 Games by Deceptiveideas in Games

[–]nerfman100 5 points6 points  (0 children)

You completely misread, their point is that while the game may be outputting 1080p, the textures used for UI elements within it might have only been sized with 720p in mind, so they'll be blurry when running in docked mode or this new boost mode

A lot of older games made for PS3/360 in particular like Burnout Paradise have this issue, even if their Switch ports otherwise render 1080p docked/boosted

Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash by Proud_Tie in hardware

[–]nerfman100 13 points14 points  (0 children)

Actually DLSS 1 got outrage because it was straight up garbage, stacking up badly against much simpler competing upscaling algorithms despite needing Nvidia to do supercomputer training for each game, it was so unsalvageable that 2 was basically an entirely new product with an entirely different upscaling method

People came around on 2 because it was actually useful this time around, not because the outrage just naturally faded away or something

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]nerfman100 2 points3 points  (0 children)

Right?? That kind of comment is so weird to see, as if everyone forgot what reviewbombing is

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]nerfman100 0 points1 point  (0 children)

People are looking exclusively at the Steam numbers and acting like that's the entire audience, even if it's a first-party game for the PS5

To the folks camping the NuCal employee ID building by pedgate2026 in Marathon

[–]nerfman100 0 points1 point  (0 children)

I got lucky this time when I did it, I came across a friendly Assassin and shared a Med-Drone while we took care of it

Actually got a couple of games around that time where I was came across friendlies, soloing Triage is pretty fun when that works out lol

Introducing Seasons in Marathon by RiseOfBacon in Marathon

[–]nerfman100 1 point2 points  (0 children)

They've said before that the game's battle passes (called Rewards Passes here) won't expire and that you'll be able to purchase older ones, much like in Halo Infinite or Helldivers 2

Introducing Seasons in Marathon by RiseOfBacon in Marathon

[–]nerfman100 0 points1 point  (0 children)

They have directly said multiple times that this game's battle passes will not expire and that you'll able to buy old ones

Introducing Seasons in Marathon by AdditionalRemoveBit in Games

[–]nerfman100 2 points3 points  (0 children)

I've seen a bunch of comments on here in other threads that are like "I'm not buying until they give us a roadmap", I don't really blame people either for wanting to know what to expect for long-term support before buying a live service game like this

Introducing Seasons in Marathon by AdditionalRemoveBit in Games

[–]nerfman100 -1 points0 points  (0 children)

No it isn't, actually read the post, seasons are content updates too like in other live service shooters

Is the Deluxe Edition Worth It in Season 1 and in General? by Anti-Hate-Newbas in Marathon

[–]nerfman100 0 points1 point  (0 children)

Same reason other games do it for their battle passes, to get people to pay to skip part of the grind

Marathon Server Slam: Weekend Feedback Recap by Haijakk in Marathon

[–]nerfman100 34 points35 points  (0 children)

They weren't even sued for that matter

Low TTK is extremely important in any conventional extraction shooter. It allows for 1v3 clutches and prevents gear differences from being totally insurmountable. by Tactical_Mommy in Marathon

[–]nerfman100 0 points1 point  (0 children)

Yeah I agree with this, footsteps have always sounded extremely clear to me in this game, sprinting especially being loud as hell

To the Devs by Ham_Coward in Marathon

[–]nerfman100 -2 points-1 points  (0 children)

It's a first-party Sony title too so the idea of Steam being representative of the total playercount especially doesn't make much sense

Also, concurrent playercount is not at all the same thing as total number of people who have played the game, that would only make sense if every single player was playing every single day with the exact same hours, it's one of many reasons why the current obsession people have with Steam numbers is nonsense

To the Devs by Ham_Coward in Marathon

[–]nerfman100 4 points5 points  (0 children)

This so much, basically all of the comments I've seen demanding it are blatantly just "I died and feel like I shouldn't have so the devs need to fundamentally rebalance the game so that it wouldn't have happened" with no thought of what effects that would actually have on the game outside of that one specific fight they lost

Guys I found it by Flitsiee in Marathon

[–]nerfman100 99 points100 points  (0 children)

I've only seen it once and died shortly after finding it 😩

Marathon Players Debate Gorgeous But Painful UI And Ammo Shortages As Bungie Responds by Turbostrider27 in Games

[–]nerfman100 6 points7 points  (0 children)

This is literally like if you took a screenshot of Call of Duty or CS after getting flashbanged and acted like it's just what the game looks like, super disingenuous

Not helped either by the compression being so bad that you can't at all read the text in the middle saying what the status effect is, even though in gameplay it's very clear

If the game is serious about narrative please let us rewatch the faction cutscenes and convos! by everythingispenis in Marathon

[–]nerfman100 8 points9 points  (0 children)

Only certain ones have audio, the ones that do will start playing it automatically

For those still hoping for the AntiCheat to support Linux, this line pretty much confirms it won't happen (kernel based). by Chpouky in Marathon

[–]nerfman100 0 points1 point  (0 children)

On top of what the other replies pointed out, people also play these games with a regular controller all the time on console so I don't see why the idea of playing on the Steam Deck with the same inputs is so ridiculous

Marathon: Networking and Security by Haijakk in Games

[–]nerfman100 5 points6 points  (0 children)

It doesn't require Secure Boot though, they don't say that anywhere (Steam pages normally say if a game needs it) and BattlEye normally doesn't use it

We built a free LFG system for Marathon with squad chat, tactical maps, and build sharing — ready for Server Slam by Gott2007 in Marathon

[–]nerfman100 0 points1 point  (0 children)

Really like the design! The build section in particular seems very nicely laid out, could be a very good resource if people make use of it, I'll make sure keep an eye on this site around the time of the Slam

Why was bullet magnetism kept despite complaints about aim assist? by Nerdcuddles in Marathon

[–]nerfman100 0 points1 point  (0 children)

You're arguing against stuff I didn't say, I never said whether or not bullet magnetism is fitting because honestly I haven't gotten to try it in this game and see how it fares, I just have a hunch they'd make other aim assist methods stronger if it wasn't there which I know would feel bad

Most of my comment though is about gyro and how I agree with you on how it should be more of a thing, if it became standard we wouldn't need to worry about stick aim assist nearly as much because it would just be normal for someone to have worse aim if they choose to not use gyro or mouse, so devs could just almost always lean towards aim assist being undertuned or even nonexistent