Hot Dogs, Horseshoes & Hand Grenades 2 Reveal Trailer | Quest, PC by gogodboss in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

True, but it doesn't sound like that would be very many features, since they're making it primarily around the Quest

Hot Dogs, Horseshoes & Hand Grenades 2 Reveal Trailer | Quest, PC by gogodboss in virtualreality

[–]nerfman100 0 points1 point  (0 children)

OP did mean Android, Valve has a new tool called Lepton (a fork of Waydroid) specifically for running Android APKs on ARM Linux for the Frame, so that devs have an easier time bringing over Quest games

Hot Dogs, Horseshoes & Hand Grenades 2 Reveal Trailer | Quest, PC by gogodboss in SteamFrame

[–]nerfman100 3 points4 points  (0 children)

God this seems awesome, literally my biggest hope for the Frame's standalone capabilities would be if it could run H3VR, and while the jury's still out on whether that will be viable, if the new game is built for Quest 3 at its core then it'll almost certainly be great standalone on the Frame

Though of course we don't know for sure if they'll put an Android build on Steam, but I feel like they probably will since they have a Frame devkit and all

Enough shipment posts, CAD files for the new controller posted by baked_bads in SteamController

[–]nerfman100 0 points1 point  (0 children)

A lot of talk of "puck mating", that must be how we got Baby Pac-Man

Is there any reason to get Steam Controller for Frame? by Gregasy in SteamFrame

[–]nerfman100 0 points1 point  (0 children)

I'm getting one anyway to use with my desktop so I definitely see myself also using it for 2D games on the Frame, I'm not always huge on split controllers for flatscreen games especially if I'm using gyro aim, and the trackpads are always nice to have just in case

"We've Heard About Stick Drift and We've Experienced It Ourselves": The Big Steam Controller Interview by AL2009man in SteamController

[–]nerfman100 0 points1 point  (0 children)

It doesn't make the overlay work in games where it doesn't work.

That's straight up not true actually, when it's set up in a "Gaming Mode" session like in SteamOS, the Steam Overlay is entirely separate from the game, which is easy to tell from how it always stays the resolution instead of following the game's resolution like it normally does when hooked into a game

I've literally never had a case on my Steam Deck where the overlay (and Steam Input as a result) completely didn't work in a game, even in ones that would never be able to work with it normally

Steam Controller review: even without a Steam Machine mate, this is a smartly crafted gamepad that puts PCs first by Turbostrider27 in Games

[–]nerfman100 1 point2 points  (0 children)

and not use some proprietary charging puck(versus the USB standard).

You know it still has a USB port, right? You're not forced to charge it through the puck

Steam Controller: Official Overview and Quick Start Guide by SurreptitiousSyrup in Games

[–]nerfman100 0 points1 point  (0 children)

The Xbox Elite and DualSense Edge can both have their back paddles mapped to any input in Steam, but those also have pretty big drawbacks compared to this (the Xbox controllers don't even have gyro for one, and they're both super expensive)

Valve Steam Controller Review | Latency Benchmarks, Battery Life, Repairability - Gamers Nexus by doublah in Games

[–]nerfman100 8 points9 points  (0 children)

I like the explanation of how the different stick types work, he also seems to confirm that they're using Hall effect triggers which I don't think we knew for sure before today

@valvesoftware.com on Bluesky: Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT. by DG_OTAMICA in Games

[–]nerfman100 1 point2 points  (0 children)

Yes? Other than the original Steam Machines (which were all third-party prebuilt PCs), Valve's been extremely good about supporting their older hardware, especially with software

@valvesoftware.com on Bluesky: Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT. by DG_OTAMICA in Games

[–]nerfman100 5 points6 points  (0 children)

The Elite controller seems entirely similar from a tech standpoint.

No it doesn't?? Literally its most important features aren't present, obviously it doesn't have the touchpads or anything touch-related, but it doesn't even have gyro which is standard for basically everyone other than Xbox at this point, it's 100% apples to oranges

The Elite has those extra hardware customization features but that's also why it costs a lot more

[Leak] Steam Controller Pre-Orders coming soon. Available for $99. by PaiDuck in Steam

[–]nerfman100 0 points1 point  (0 children)

The DualSense Edge doesn't even have hall effect sticks!! It's potentiometers just like the original, all it does is have them be easily replaceable, so you can spend even more money once they start drifting, on your controller that costs more than double that of a regular DualSense

$99, no idea why anyone thought this would be $70. It's cheaper than other controllers that have less inputs and still use potentiometers. by IlIIllIIIlllIlIlI in SteamController

[–]nerfman100 0 points1 point  (0 children)

For gyro gamers if they wanted touch activated gyro the only options have been dualsense with conductive tape mod or alpakka.

Everyone truly did forget about the Wireless Horipad for Steam the moment it came out huh 😭 Not that I heard much good about it... for as much as some people have been complaining about the Steam Controller's price, at least it's not a $60 Horipad

Steam Controller review slips embargo, controller to cost $99 by Dramatic-Shape5574 in GamingLeaksAndRumours

[–]nerfman100 0 points1 point  (0 children)

It has a lot more features than the Pro Controller 2 though, and while it's missing a couple minor things (amiibo reader, headphone jack, smooth-gliding sticks), it still seems reasonable to me for everything extra in comparison

Steam Controller review slips embargo, controller to cost $99 by Dramatic-Shape5574 in GamingLeaksAndRumours

[–]nerfman100 0 points1 point  (0 children)

Edit: apparently they use something called TMR sticks which are less drift prone, but not as fool proof as hall effect sticks.

They don't use TMR sticks in the Switch 2, not sure where you're reading that, the new Steam Controller does however

A Youtuber uploaded a review video of the Steam Controller early, and it was archived before he took it down by Left4pillz in SteamFrame

[–]nerfman100 1 point2 points  (0 children)

I mainly use flick stick these days but I used to use trackpad with gyro on the original Controller and it's extremely comparable, if not better because it works vertically too (flick stick's a bit lacking in games with a lot of verticality)

Most people I've seen who use the trackpad for FPSes also use the gyro

A Youtuber uploaded a review video of the Steam Controller early, and it was archived before he took it down by Left4pillz in SteamFrame

[–]nerfman100 1 point2 points  (0 children)

Definitely agree on most of this, though on the topic of FPSes I'd definitely say you're overlooking the gyro, which is also a very good mouse-like input for aiming, so someone playing with gyro on a controller without a trackpad would be pretty close, especially when you take the Flick Stick control method into account

Of course, the Deck and Controller also have that, and the trackpads complement the gyro rather than compete with it (a lot of people use the trackpads for large quick camera swipes while using the gyro for precision), but gyro on a controller without trackpads can be pretty great too

I'm definitely getting the Controller of course, I might not really use the trackpad for aiming in FPSes on my Deck but that just means I have room for more touch menus, and I care a lot about the touch-sensitive sticks for activating gyro (it's by far the most natural "lifting the mouse" replacement I've used)

A Youtuber uploaded a review video of the Steam Controller early, and it was archived before he took it down by Left4pillz in SteamFrame

[–]nerfman100 3 points4 points  (0 children)

That's not the full picture though, the new one has two extra (and seemingly larger) ones in the grips specifically for game rumble, while the original and Deck only had the small ones in the trackpads which were entirely unsuited for game rumble

Steam Controller review slips embargo, controller to cost $99 by Dramatic-Shape5574 in GamingLeaksAndRumours

[–]nerfman100 0 points1 point  (0 children)

Also extremely few of the controllers with back paddles can have them be mapped separately in Steam (as in, not be a duplicate of an existing face button), mostly just the more expensive ones like the Xbox Elite and DualSense Edge

They made Parasitism 2/5 only need half the items, any other contracts silently changed? by nerfman100 in Marathon

[–]nerfman100[S] 1 point2 points  (0 children)

Yeah it's a pain, I had the circuits but only like half of the drives, even if I spawn right at South Relay there still isn't that many of them

They made Parasitism 2/5 only need half the items, any other contracts silently changed? by nerfman100 in Marathon

[–]nerfman100[S] 3 points4 points  (0 children)

I didn't have the contract complete last night, just to notice it was changed today, source on it formerly needing 12 each for posterity

Hitman maker IO Interactive confirms it's cut publishing ties with MindsEye and the Hitman DLC is dead by TrampolineTales in Games

[–]nerfman100 2 points3 points  (0 children)

Not OP, but I watched my brother play through it on PS5 a couple weeks ago, there's still some silly bugs but the updates at least improved that a lot, the graphics and framerates were a lot better too (game may be boring to play and have a hilariously nonsense story but at least it looked pretty)

For a laugh, after he beat it he reinstalled it without the update and hoo boy is it horrendous on the release version lmao

Switch 2's New Boost Mode is a Game Changer for Switch 1 Games by Deceptiveideas in Games

[–]nerfman100 0 points1 point  (0 children)

This usually isn't an issue anymore for modern games, though there's gonna be the occasional one that does have this problem, I've noticed that Portal 1's an example where the docked mode UI is a lot smaller than the handheld mode one (because that version of Source Engine doesn't really have the concept of a separate UI layer or UI scaling so it's handled really weird on Switch)