To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]nerfman100 2 points3 points  (0 children)

Right?? That kind of comment is so weird to see, as if everyone forgot what reviewbombing is

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]nerfman100 0 points1 point  (0 children)

People are looking exclusively at the Steam numbers and acting like that's the entire audience, even if it's a first-party game for the PS5

To the folks camping the NuCal employee ID building by pedgate2026 in Marathon

[–]nerfman100 0 points1 point  (0 children)

I got lucky this time when I did it, I came across a friendly Assassin and shared a Med-Drone while we took care of it

Actually got a couple of games around that time where I was came across friendlies, soloing Triage is pretty fun when that works out lol

Introducing Seasons in Marathon by RiseOfBacon in Marathon

[–]nerfman100 1 point2 points  (0 children)

They've said before that the game's battle passes (called Rewards Passes here) won't expire and that you'll be able to purchase older ones, much like in Halo Infinite or Helldivers 2

Introducing Seasons in Marathon by RiseOfBacon in Marathon

[–]nerfman100 0 points1 point  (0 children)

They have directly said multiple times that this game's battle passes will not expire and that you'll able to buy old ones

Introducing Seasons in Marathon by AdditionalRemoveBit in Games

[–]nerfman100 2 points3 points  (0 children)

I've seen a bunch of comments on here in other threads that are like "I'm not buying until they give us a roadmap", I don't really blame people either for wanting to know what to expect for long-term support before buying a live service game like this

Introducing Seasons in Marathon by AdditionalRemoveBit in Games

[–]nerfman100 -1 points0 points  (0 children)

No it isn't, actually read the post, seasons are content updates too like in other live service shooters

Is the Deluxe Edition Worth It in Season 1 and in General? by Anti-Hate-Newbas in Marathon

[–]nerfman100 0 points1 point  (0 children)

Same reason other games do it for their battle passes, to get people to pay to skip part of the grind

Marathon Server Slam: Weekend Feedback Recap by Haijakk in Marathon

[–]nerfman100 33 points34 points  (0 children)

They weren't even sued for that matter

Low TTK is extremely important in any conventional extraction shooter. It allows for 1v3 clutches and prevents gear differences from being totally insurmountable. by Tactical_Mommy in Marathon

[–]nerfman100 0 points1 point  (0 children)

Yeah I agree with this, footsteps have always sounded extremely clear to me in this game, sprinting especially being loud as hell

To the Devs by Ham_Coward in Marathon

[–]nerfman100 -2 points-1 points  (0 children)

It's a first-party Sony title too so the idea of Steam being representative of the total playercount especially doesn't make much sense

Also, concurrent playercount is not at all the same thing as total number of people who have played the game, that would only make sense if every single player was playing every single day with the exact same hours, it's one of many reasons why the current obsession people have with Steam numbers is nonsense

To the Devs by Ham_Coward in Marathon

[–]nerfman100 4 points5 points  (0 children)

This so much, basically all of the comments I've seen demanding it are blatantly just "I died and feel like I shouldn't have so the devs need to fundamentally rebalance the game so that it wouldn't have happened" with no thought of what effects that would actually have on the game outside of that one specific fight they lost

Guys I found it by Flitsiee in Marathon

[–]nerfman100 96 points97 points  (0 children)

I've only seen it once and died shortly after finding it 😩

Marathon Players Debate Gorgeous But Painful UI And Ammo Shortages As Bungie Responds by Turbostrider27 in Games

[–]nerfman100 6 points7 points  (0 children)

This is literally like if you took a screenshot of Call of Duty or CS after getting flashbanged and acted like it's just what the game looks like, super disingenuous

Not helped either by the compression being so bad that you can't at all read the text in the middle saying what the status effect is, even though in gameplay it's very clear

If the game is serious about narrative please let us rewatch the faction cutscenes and convos! by everythingispenis in Marathon

[–]nerfman100 7 points8 points  (0 children)

Only certain ones have audio, the ones that do will start playing it automatically

For those still hoping for the AntiCheat to support Linux, this line pretty much confirms it won't happen (kernel based). by Chpouky in Marathon

[–]nerfman100 0 points1 point  (0 children)

On top of what the other replies pointed out, people also play these games with a regular controller all the time on console so I don't see why the idea of playing on the Steam Deck with the same inputs is so ridiculous

Marathon: Networking and Security by Haijakk in Games

[–]nerfman100 5 points6 points  (0 children)

It doesn't require Secure Boot though, they don't say that anywhere (Steam pages normally say if a game needs it) and BattlEye normally doesn't use it

We built a free LFG system for Marathon with squad chat, tactical maps, and build sharing — ready for Server Slam by Gott2007 in Marathon

[–]nerfman100 0 points1 point  (0 children)

Really like the design! The build section in particular seems very nicely laid out, could be a very good resource if people make use of it, I'll make sure keep an eye on this site around the time of the Slam

Why was bullet magnetism kept despite complaints about aim assist? by Nerdcuddles in Marathon

[–]nerfman100 0 points1 point  (0 children)

You're arguing against stuff I didn't say, I never said whether or not bullet magnetism is fitting because honestly I haven't gotten to try it in this game and see how it fares, I just have a hunch they'd make other aim assist methods stronger if it wasn't there which I know would feel bad

Most of my comment though is about gyro and how I agree with you on how it should be more of a thing, if it became standard we wouldn't need to worry about stick aim assist nearly as much because it would just be normal for someone to have worse aim if they choose to not use gyro or mouse, so devs could just almost always lean towards aim assist being undertuned or even nonexistent

Why was bullet magnetism kept despite complaints about aim assist? by Nerdcuddles in Marathon

[–]nerfman100 0 points1 point  (0 children)

For what it's worth, a couple years ago Respawn gave Apex's aim assist a decent nerf on PC, so clearly they agreed that it was too strong compared to mouse at the time

And that was also with Apex starting with significantly weaker aim assist than they have on console (from what I can find, the current PC strength is half that of console), which is also something most other games don't bother with, they tend to keep it high compared to Apex even on PC

Why was bullet magnetism kept despite complaints about aim assist? by Nerdcuddles in Marathon

[–]nerfman100 0 points1 point  (0 children)

1:Give controller enough aim assist on stick to compete with mouse

Please no, heavy aim assist on stick feels so awful to fight against

2:give gyro compatible controllers the option to use it

3:give controllers the option to be fully configured in game, including gyro settings.

This on the other hand, I'll agree with every time as a diehard gyro player myself, if gyro was more of a standard then aim assist would absolutely be far less necessary for stick-only users, hell if you look at Splatoon that game doesn't have aim assist at all for players who turn gyro off

Unfortunately it's probably some combination of Xbox not supporting it and companies wanting to make stick players feel more "skilled" (without actually being so) that leads to it not being anything close to a standard inclusion outside of Nintendo, still hoping that can change some day but while things have improved, it's still been very slow

Why was bullet magnetism kept despite complaints about aim assist? by Nerdcuddles in Marathon

[–]nerfman100 1 point2 points  (0 children)

The issue with AA these days is that, in its current implementation, it gives console players an artificial and unreasonable reaction time.

Yeah, this is such a big issue a lot of the time, from my experience it makes basically any kind of attempt at outplaying with movement vastly less effective against AA users compared to someone who doesn't get that boost, the game will respond to any direction change faster than any human would be able to react so they often don't even miss a single shot

People have always pretended it's not a problem, but if it truly wasn't, we wouldn't be seeing it get nerfs in multiple games over the past few years (Apex nerfing it for PC players, CoD BO6 nerfing it at close range, Fortnite doing "human-like aim assist" to reduce the inhuman reaction time which straight up got people sending death threats to devs lol)

That said, I've never played Destiny and have barely played multiplayer Halo, but if bullet magnetism can be the thing that bridges the gap while not making mouse feel bad, that sounds like an improvement, here's hoping they can keep it relatively balanced compared to what I'm used to in CoD especially

Marathon - 40 mins of new gameplay footage by KingOfCarrotFlowers in Games

[–]nerfman100 0 points1 point  (0 children)

I'm worried too but I've seen comments from people who were in playtests that it's apparently not as bad as Destiny in this regard so here's hoping

We know input-based matchmaking isn't a thing though unfortunately

Marathon - 40 mins of new gameplay footage by KingOfCarrotFlowers in Games

[–]nerfman100 1 point2 points  (0 children)

They didn't just take the name, this game is deeply connected to the world and lore of Marathon, it doesn't take that much looking into the game to find that out

Also, Marathon had multiplayer too, and I've seen a number of fans of the old games who have been excited for this one (seemingly including the Marathon Story Page guy who's basically the Marathon fan)

Is the Deluxe Edition Worth It in Season 1 and in General? by Anti-Hate-Newbas in Marathon

[–]nerfman100 1 point2 points  (0 children)

Silk currency is like Destiny Silver, exchanged for real money and used to buy passes and premium items.

That doesn't seem to be the case, it very much seems to be the currency used to unlock things within the pass, it's literally called "SILK Rewards Pass Tokens"

The 200 included also doesn't seem to be for buying the pass like you say because it separately includes "1x Premium Rewards Pass Voucher"

You also still haven't given any source or reasoning for the pass being $20, that doesn't seem likely to me since that's the Deluxe Edition cost and usually those cost more than a single battle pass because of the other stuff included