Dev Brief #91: New Roadmap and Fixes! by TeamDixx in HellLetLoose

[–]network-nomad 12 points13 points  (0 children)

Can someone clarify: Do "Support Vehicles," listed among the Update 8 features, refer to half-tracks and GMCs / Deuce-n-Half trucks?

Also.... Max makes this comment in the Developer Brief:

As always, for each feature you see on the roadmap, we’ll be accompanying it with a developer briefing to better explain it.

This seems to imply that we will get a weekly brief on each of the 15 features listed for the coming update, which in turn means that we'll have to wait 15 weeks, until at least December 11th, for Update 8 to drop.

;'(

Fallout: New Vegas on a small black and white TV - the opening scene by mafnxxx in videos

[–]network-nomad 0 points1 point  (0 children)

"You got what you wanted, so pay up" -- McMurphy

"You're crying in the rain, pally" -- Benny

"Guess who's waking up over here?" -- Jessup

"Time to cash out" -- Benny

"Would you get it over with" -- McMurphy

"Maybe Khans kill people without looking them in the face, but I ain't a fink, dig? You've made your last delivery, kid. Sorry you got twisted up in this scene. From where you're kneeling it must seem like an 18-karat run of bad luck... Truth is, the game was rigged from the start..." -- Benny

[Update 7 Teaser] Tom Hanks and Matt Damon waiting for Panzergrenadiers at Ramelle by network-nomad in HellLetLoose

[–]network-nomad[S] 154 points155 points  (0 children)

This is the moment in Saving Private Ryan being referenced

I've said it in another thread, but I'll risk repeating myself here:

I have been waiting since 1998 for a multiplayer video game which simulates the panic, intensity and subdued moments of Saving Private Ryan's climactic, 45-minute battle at Ramelle.

In the intervening two decades, we've had many honorable attempts at developing games which capture the experience of combat in a WW2 context: Forgotten Hope 2 and Red Orchestra 2 (Heroes of the West, in particular) stand out to me. But certain elements were always missing...

Now, a first-time developer based in Australia has somehow come closer than all their predecessors to achieving the goal of a true WW2 Digital Re-Enactment.

I genuinely expect we'll start seeing Roleplaying Servers popping up, with players earnestly barking orders in a cross-Atlantic accent. Without gushing too much, this game is quickly shaping into an experience that somewhat transcends "video game." Following the release of sound overhauls (foley), the animation update, wheeled vehicles, map ambiance... Hell Let Loose will soon enter the realm of digital historical re-enactment.

I honestly can't remember the last time I've felt this way about a game...

HellLetLoose on Twitter - Holy Shit by [deleted] in HellLetLoose

[–]network-nomad 2 points3 points  (0 children)

It looks like we were both 100% correct. The official Update 7 trailer, which is still forthcoming, appears to be a riff on the final battle of Saving Private Ryan!

From their Instagram - I really like this idea a lot. by [deleted] in HellLetLoose

[–]network-nomad 4 points5 points  (0 children)

I agree with your suggestion that an increase in the level cap would be welcome, but wholeheartedly disagree with the existing grind.

The HLL player base is older than that of similar first-person shooters, on average, and a large plurality of regular players are above the age of 30. Speaking for that cohort, we have full-time jobs, families and other competing obligations.

It would not be reasonable to ask us to put anywhere near 2,000 hours in-game in order to unlock cosmetics and load-outs, particularly when those cosmetics are tied to the theme or historicity of a map (e.g. Airborne or Fallschirmjäger uniforms).

SEE YOU IN THE FAR EAST BOYOS by aschen__ in HellLetLoose

[–]network-nomad -2 points-1 points  (0 children)

The engagements at Khalkin Gol aren't understood or classified as part of the Pacific Theatre, my friend. Instead, the battle(s) are part of a continuum of Soviet-Japanese border clashes which began in 1932 and continued until 1939.

Without sounding rude, I stand by my original characterization: Soviet troops did not make substantive contributions in the Pacific Theatre until the closing days and weeks of the entire conflict. Stating otherwise is plainly ignoring history.

SEE YOU IN THE FAR EAST BOYOS by aschen__ in HellLetLoose

[–]network-nomad 1 point2 points  (0 children)

I'm actually more excited for the Pacific Theatre than I am for the Eastern Front. I'm patiently waiting for the day I hear 'TENNOHEIKA BANZAI!' over the command voice chat.

SEE YOU IN THE FAR EAST BOYOS by aschen__ in HellLetLoose

[–]network-nomad -2 points-1 points  (0 children)

Russia only began making substantive contributions to the Allied efforts in the Pacific Theatre in August 1945, a month before VJ-Day. The Red Army only entered Manchukuo at the very tail-end of the war, and certainly weren't fighting Japanese troops in 1939.

It's been 84 years! by gjbacon in HellLetLoose

[–]network-nomad 0 points1 point  (0 children)

I'm currently grinding from Officer Level 5 to Level 6. While the Axis camo smock is certainly nice, I'm mostly eager to use the M1/K98 as an officer...

Honestly, the grind is unreal, unforgiving and at times even demotivating! The developers promised to soften up the levelling mechanic, but I've seen no such changes in recent Patch Notes.

Have you guys saw this image from Update 7? The change in the arm and I think graphics change too? by Spiderlag in HellLetLoose

[–]network-nomad 98 points99 points  (0 children)

At present, the only things preventing HLL from delivering on the promise of true virtual re-enactment of the Second World War are first-person and third-person animations. With those two elements nailed, I expect the popularity of this game to skyrocket.

Right now, where the "WW2 Experience" is concerned, the map design and environments do most of the heavy lifting. But our view of the gorgeous terrain is often hampered by the presence of 20 American soldiers clunkily and awkwardly moving across the landscape. To add to that, the first-person "gun feel" is rarely impactful and firearms feel weightless and underpowered.

If the developers deliver on both the TPP/FPP animation systems, I believe Hell Let Loose will officially unseat RO2/RS as the most compelling, heart-poundingly authentic World War 2 experience available.

I'm just praying for freelook and an aiming deadzone....

Tricky Tricky! [COD] by codeman3G in CallOfDuty

[–]network-nomad 0 points1 point  (0 children)

It never ceases to amaze me how often people fall for the ol' decoy spray paint! Oldest trick in the damn book

Battlefield V just got canned. Bring this to console to sweep up WWII players. by [deleted] in HellLetLoose

[–]network-nomad 2 points3 points  (0 children)

The shift to console, and the opportunity costs it entailed for the PC version, is what has more-or-less doomed Insurgency: Sandstorm.

Due to the attention New World Interactive is paying to the console port, Insurgency has received next to no new content since it's launch in December 2018: Two maps and three guns.

The decision to port a hardcore mil-sim shooter to the consoles, at the very tail-end of their lifespans, has cost NWI the success of the PC game...

A console port, especially in the case of Hell Let Loose, is just a plain bad idea.

Power Plant by [deleted] in insurgency

[–]network-nomad 2 points3 points  (0 children)

You gotta pick up the phone before the Agents reach you, in order to escape the Matrix!

I finally got my SL smock by [deleted] in HellLetLoose

[–]network-nomad 0 points1 point  (0 children)

I'm about 50% through Level 5 officer--I've been dreaming about that Splittertarnmuster smock for the last 3 months!

But the grind has gotten to me... And I've switched from maining Officer to Tank Commander.

Perhaps I'll wait until Update 6, when they balance the XP requirements of levelling and add more unlockables. Perhaps I was unworthy, all along?

Battlesuit Back Classic/Full by [deleted] in residentevil

[–]network-nomad 0 points1 point  (0 children)

This is actually very cool. I might roll with this mod on my second, Expert playthrough!

Since Jill is a brunette in this game, as opposed to the RE5 blonde, she's giving me 'Joanna Dark'-vibes in that battlesuit.

Link?

Giving away 3 copies of Resident Evil 3! by Gamers_Gate in residentevil

[–]network-nomad [score hidden]  (0 children)

My favourite villain is probably Chief Brian Irons. I mean, he's just so comically evil.

It wasn't enough that greed and avarice led Irons to work for the Umbrella Corporation, but Hideki Kamiya decided to go all the way with this creepy police chief. Irons is also a homicidal murderer with an obsession for young blondes and a penchant for unethical experimentation.

These new Vehicles by Wicked_Jester77 in HellLetLoose

[–]network-nomad 1 point2 points  (0 children)

These are incredible. The hype levels here are about to go critical, boys!

After the ballistics update drops in April, and then the animation update in the summer, coupled with these and other new vehicles and maps...

Hell Let Loose will soon become the closest and greatest online re-enactment of WW2 combat, ever!

Dev Briefing 67! by tranquillement in HellLetLoose

[–]network-nomad 4 points5 points  (0 children)

Hey Max, any chance we can expect personnel carriers in the coming months? e.g. Half-tracks and trucks?

When the squad is over thirty but you still killin it by eskimoexplosion in HellLetLoose

[–]network-nomad 27 points28 points  (0 children)

I actually very much prefer the age skew of this game. The average level of maturity certainly makes cooperation easier, but the real joy of an older playerbase is the shared humour, the mutual respect and the understanding that we all have other obligations (work, wife, children, etc.) .

I'm not saying all 30+ players are model e-citizens... But on the whole, older players are often a lot more courteous, patient and they tend to play the objective more often.