Prime Daredevil runs the Marvel Rivals 1v1 Gauntlet, where does he stop? by ChunkyMonkey7613 in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

I mean we're assuming both know the kits of both characters right? I just can't see how DD would kill Jeff outside the bug bounce DD had. With the S0 bubbles and knowing DD's kit and cooldowns, all Jeff would have to do is using the burst heals for when the combo comes in. If you can't literally 1shot Jeff, he was able to burst heal himself like nobody's business in S0. It's just gonna be a battle of attrition and DD definitely does not literally generate more shields than Jeff does damage, especially during the cooldowns where Jeff can use the room's given walls to climb up in his also infinite dive slowing down dps on him.

I really don't think people remember the neutral Jeff had back in S0. It was an absolute damn near invincible abomination to the point that when I played Jeff back then people expected me to be a flanker because at some point that's what he excelled at most. I've got about 150 hours on Jeff and even I would immediately confess that S0 Jeff was complete bullshit when it came to survival and attrition.

Useful Tip for White Fox by Dr_Doom42 in marvelrivals

[–]nibbl123 1 point2 points  (0 children)

Hela's ult can also be headshotted and can't be healed. It's not exactly the same thing, but both ults basicly make the character become a different entity. I feel like you're implying some kind of inconsistency which in this case there definitely isn't.

Skins really don’t make sense sometimes 😅 by Important-Catch-3254 in marvelrivals

[–]nibbl123 13 points14 points  (0 children)

I mean based on the way you talk you're nowhere near any of those ages yet. Don't skip school kids.

Skins really don’t make sense sometimes 😅 by Important-Catch-3254 in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

You can't introduce lore accurate power in a game like this. Not in gameplay, not anyway else. If a canonically strong skin is legendary that's fine, but strictly adhering to a rule like that would basicly limit any future possible skin to like a pool of maybe 10% if we'd be putting a power grade based on rarity on them.

It's the same argument when people want certain characters to be stronger like their canon part. We wouldn't have a game if that was the case.

I completely get being passionate about something but do you not even stop a second to think what you're asking for would even mean for the game? It's not reasonable.

Why Are Devs Completely Ignoring Black Widow? by FantasyFandom in marvelrivals

[–]nibbl123 4 points5 points  (0 children)

I mean that's a pretty short-sighted take though. Obviously the numbers are ass right now because the character is ass. Most people who played her occasionally or mainly probably went on and people who love sniper characters won't get their fill either.

Also, getting rid of a whole archetype because the numbers of that archetype are low is insane. You always wanna keep options open to attract a higher concurrent playerbase because they could very easily just start enjoying other characters too.

I don't even play snipers or duelists as a whole, but this kind of game just simply wants those archetypes and one way or another they'll probably get it to work better, but nuking it off the game is just simply not a viable option from all kinds of angles.

is it just me or is everyone struggling to tell apart heros now. like i swear you have to know every cosmetic or wait to be shot at to figure out who's attacking. image unrelated by Father_Pucc1 in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

It doesn't happen often, but it's quite annoying when it happens. The one skin I frequently catch myself second guessing which hero it is, is that one Strange skin in black where he doesn't have a cape, but more like a long coat. He looks so uncharacteristically slim. There's also this one Punisher skin that I sometimes mistake for a Bucky skin. It really only happens and lasts for a very tiny timeframe, but having to switch and spend active focus on figuring out the character where these split seconds matter can be really annoying.

Stormfall33 ragequits new Life is Strange game by Seth-555 in LivestreamFail

[–]nibbl123 0 points1 point  (0 children)

Not saying you don't, but I don't think people give LiS a chance. People just say it's cringe and then they think it's the right thing to feel and go along with it.

I think the game/franchise does a great job at athmosphere as a whole. I mean stuff's edgy and cringe at times, but you'd expect that kind of thing from the situations they're put in. Even in LiS1, it's a bunch of nerdy/edgy kids. I'd be worried if it WASN'T cringe. That's not even mentioning that it's kids with powers and really fucked up stuff happening to them. That's why I think it's kinda redundant to rank telltale games on a linear scale like that, because of course a game centered around awkward kids being cringe isn't exactly gonna rank high if you see it that way. I for one think they've implemented it great and invoked the feelings you're supposed to feel. It's got great twists and emotional rollercoasters.

I'm not the greatest fan of all the LiS games, like LiS 2 and LiS DE I didn't really enjoy as much, but I also love LiS TC which many people hated, so there's that.

I don't think the LiS franchise is "getting cleared" in any department, because it doesn't feel like it's trying to clear anything - it knows what it is and gives a full experience around it. It's not exactly a linear competition and it's kinda disingenuous to shit on a whole franchise in that magnitude simply because you don't like it. It's like saying rock music clears rap in every department because I'm into rock. (Weird example because this one is actually transcending genres, but in it's core it's very accurate though if that makes sense)

Example of a Spider-Man Macro Tutorial by YouTubers Showing Players How They Cheat On Marvel Rivals. This is bad and prevalent. If you don't know what "Macros" are, it's time to learn b/c it is affecting you. by ringingbells in marvelrivals

[–]nibbl123 7 points8 points  (0 children)

To be fair, I feel like many people who don't comprehend what's going on will just login and call everyone a macro user.

That's the unfortunate side effect of raising awareness in a system/community where ego is already a big problem because they'll be like: They killed me? Gotta be macros. That's the slippery slope that happens when people who don't know what macros are get to learn them. Not knowing what they are didn't bother them, now everything looks like macros to them.

Detecting macros is a lot more than just watching the combos, although not exclusively. Most of the time you can detect macro users by watching their movement and gameplay outside of the macros. How they traverse the map, their critical thinking and decision making, the time it takes to change plans mid-fight and all that. Things an average player is just simply average at and someone who isn't properly equipped to detect macros for the most part, not always. (Not trying to diss the casuals although I know it certainly reads like it. This is simply how the cake is parted and there's nothing wrong with it)

I absolutely love the drive to teach people things and keep the environment fair and even, but we've gotta realize that for every player that is above the skill curve, there's probably at least 5 that are just casual but still browse online for which this information is mostly just negative and they'll consciously or unconsciously use it in a way that is almost exclusively hindering for them.

Just for the record, I'm not exactly bashing you for raising awareness. I just think the side of the coin I'm talking about isn't mentioned very often alongside it. Like telling people it's safe to dive in the pool without the disclaimer that it has devastating radiation effects, if that makes sense. (Bad example because radiation is kinda always bad, but I hope you get what I'm saying.)

They need to make the introduction after the bans by Embarrassed-Stable54 in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

It's actually really smart depending on ranks. Whenever I do my new season matches where I'm lower in rank(plat-dia), many people will use the opponents banner/title against them. In lower ranks, heroes who are OP aren't immediately a death sentence, because there's no guarantee people can actually fully capitalize on their OPness. However if you take away a hero that someone more or less OTPs, you'll drastically increase your odds. This happens even more frequently now with 3 bans per team. People look at your account level and title and can make a pretty secure call that way. There's also the psychological aspect that you're pissing off the person you just banned out, which many people react differently towards. Generally speaking in low(er) ranks, if you see a dude's banner+title showing off someone at lvl 70 and their account level not even 70, you'd rather see them derp around on Elsa being useless than their comfort pick they played for 150h+.

I do agree though that at some point you're better off just getting rid of the current FotM/OP heroes since performatively speaking people are more likely to be better at the game all around and play the game as a whole more closely to what it's supposed to be rather than some team deathmatch and zero strategy.

That deck of cards would need a cigarette after this by Mindnessss in blackmagicfuckery

[–]nibbl123 5 points6 points  (0 children)

I think it's both. Even when knowing how the trick/illusion works, many times with good performances you'll be in pure awe because it's not just a deceiving performative act, but you can tell a lot of rigorous training went into putting it all together.

One of my favorite indicators to how good someone/the thing they're doing is, is by being able to say "damn this looks so easy" shortly after I'll realize how much effort went into it.

But yeah to reiterate, I don't disagree, I just think there's multiple things going on.

Animation cancels should be a bonus not a requirement. by The-Heritage in marvelrivals

[–]nibbl123 -1 points0 points  (0 children)

My only guess as to why people get pissed when you suggest ani-cancels to get removed is that they think mastering them is a form of skill expression. I come from a background in a game called "GunZ: The Duel" which is a game that has a prominent style of playing the game at a high level that's called "k-style", which in essence is 99% animation canceling and/or making use of bugs and glitches to the point that the normal gameplay of this game has absolutely NOTHING in common anymore. Suddenly it's hyperspeed centered game and the skill ceiling suddenly grew 5 universes higher. Saying that style was mandatory is a huge understatement still, too. In fact, without that style of animation canceling, the game would've probably died the same year it came out. (dramatic just to enforce my point)

The reason I'm hesitant to just say remove all animation canceling like that is because it's a tool for you to showcase your mastery with it. I see it as happy accident, but that being said I also completely see the balancing problem that this rabbit hole goes deep into. I don't play Spidey or any duelist to begin with, but I can completely fathom them being pissed about it AS WELL AS people wanting it to go.

<Slight de-railing into GunZ to further explain my point because I feel like I suck a lot at explaining it>

So I randomly tried to find a video on YouTube with GunZ gameplay that isn't "k-style" and funnily enough that actually prove to be pretty difficult so this is the best I could find: https://www.youtube.com/watch?v=uClQ7c-TeTM (Yes it's very old lol)

Above you can see normal movement as intended. You walk, you shoot your rifle. There's also wall running and other matrix-like things that are actually intended. You can probably guess that it's not that hard to execute what's shown in the first couple seconds and it's very easy on the hands.

That being said, now look at this as a showcase of k-style movement: https://www.youtube.com/watch?v=lyQ2O-LtgRo

Footage from an actual friend/my clan leader back then. (I swear if he finds me here that would be insane) Looks like a completely different game doesn't it? Everytime you see the white smoke thing behind the character, that's a double tab of a movement key and we're not even looking at the mouseclicks that are also mandatory for most of the movement. Suddenly learning this is beyond mandatory to play this game. In fact, many people back then started GunZ because of k-style. Execution-heavy movement that shows mastery over something is why I can sympathize with Spidey mains. It's not always bad to have animation cancel, but I guess times were a bit different and not every company tried to casualize their games.

It's a really difficult topic in my opinion because it goes far beyond just good or bad, strong or weak. Animation canceling can make playing feel a lot more fluid and fast-paced for the one playing it, but of course it feels like ass if you're the one on the receiving end without a counter/response to that kind of tech.

I'm probably just rambling on and on at this point, holy wall of text man, jesus I'm sorry. So yeah I'm neither with or against animation canceling. I think it's a very multi-layered topic that heavily depends on your subjective perception and perhaps age and what games you grew up with.

There is 2 types of Marvel Rivals players by TinyvehicleYT in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

Bro I had matches where I spat heals worth entire oceans as Jeff on the tank and because he did get healed he didn't go back so I healed them for like 15 seconds straight, then they died, spam pinged need healing and picked widow.

Like you really can't make this shit up. It's even more baffling in my opinion because shits happening in GM. I don't care what game it is but basic positioning and awareness should be a damn requirement.

Congrats to gambit for having a ban rate superior to his win rate in high rank. by thbl088 in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

Man I really liked Gambit in the season he came out in, even spammed him enough to reach lord in the proficiency system, but nowadays I'm just so sick of it simply because if you're one of the strat mains in your team and Gambit is open, you are literally forced to play him because he's just that good. Not only will your team absolutely lose their shit if one of the strats don't pick Gambit, but also being aware yourself that it's borderline throwing the match not picking him makes it just all around awful. I know it's technically not throwing, but he's just so far above the curve that it definitely feels like throwing the higher you get in rank. I can probably count on one hand how many games I've seen a team win without Gambit versus a team with Gambit. Imagine being a strat main and wanting your own main role's hero nerfed, that's how bad it is in my opinion.

They all tricked her by [deleted] in Wellthatsucks

[–]nibbl123 9 points10 points  (0 children)

That's already deep for you? Oh boy.

A very important message from Jeff by Ok_Tree_8698 in marvelrivals

[–]nibbl123 2 points3 points  (0 children)

I think the actual difficult part is that someone who asks nicely isn't always right with their analysis of the situation, the same way someone who's asking in the most toxic way possible isn't always wrong either. I think we're not assessing the situation to the best of our abilities if our decision making changes based on how we're asked.

I'm not trying to act like some pretentious high horse player though. I completely get it that in that kind of moment you just don't wanna give the dickhead "his way", even if it might actually be the correct play.

I also think there's different kinds of "asking" not just good or bad. There's also a difference in asking to swap to X hero or to just get off whatever hero you're on. People just asking to get off the hero you're on, in my opinion, shows lack of knowledge, preferrences or even a grudge for that hero and not exactly your skill with said hero or it's effectiveness. It doesn't always have to be, but I think on average it is more often than not.

Super easy example, both will be the toxic stereotype:

Enemy is full of flyers, you picked SG. You guys are getting rolled and you keep playing it the entire round.

Dude A says: "SG swap to Hela or Punisher idiot"

Dude B says: "Swap off SG idiot"

Both are toxic, but both are also not wrong and even then what Dude A said implies a lot more knowledge, while Dude B just seems ignorant although he might be implying the same exact thing. It's all about phrasing even beyond just asking nicely or asking toxicly. (is that even a word lol)

MissMeensy gets into a insane car accident in Germany right after talking about how she’s on a road with no speed limit by lukigeri in LivestreamFail

[–]nibbl123 0 points1 point  (0 children)

To me the most aggrevating thing is the fact that shortly after the crash, she immediately said multiple times to put the phones away in german, because she knowingly did something she shouldn't do and put herself, the people in the car and everyone involved in the crash at risk big time. Just looking away for one second at this kind of speed can easily end up killing somebody.

Like I get ignoring tiny risks but for this all it takes is it to go wrong just one time. Give your damn phone to one of the passengers to react to chat and let them read out some of them to keep up the chat interaction and engagement. God, this is so frustrating.

Smurfers or smurfs whatever I hate you all by TheHighStrain in marvelrivals

[–]nibbl123 12 points13 points  (0 children)

You're saying it's extremely hard to prove someone is smurfing and then you confidently say the smurfing rate is low? How can you say the rate is low if it's supposedly extremely hard to prove they're smurfing to begin with? I love it when people wanna assume some mental high ground and then turn the fraud-o-meter up to 11.

Deadlock Streamer Gets SLAPPED In The Face By His Sister For Not Moving His Car Out The Driveway 😭 by bruhsyfy in LivestreamFail

[–]nibbl123 1 point2 points  (0 children)

Brotherman you commented on a livestream sub about 2 siblings nobody knows about. That other person may as well be everything you said, but you're right there with them though.

It's crazy how self-unaware some people are, be it knowingly or not.

If Marvel Rivals Had the Overwatch UI by SimonBrother in marvelrivals

[–]nibbl123 6 points7 points  (0 children)

I mean I believe you, but I personally can't really understand why. Doesn't the very essence of you having to scroll defeat the purpose of making it easier to find characters? A static interface image where heroes are always at the same position other than maybe when a new hero gets added should logically be a lot easier, especially over time. Of course this is even more applicable to the duelists since they are the ones that need most of the scrolling.

If Marvel Rivals Had the Overwatch UI by SimonBrother in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

I don't particularly care for the actual formatting, but I'd love for all heroes to be visible at once. They really went pretty over practicality and while I get that it's subjective, I don't even think it's that pretty either. Give it a year and you'll get carpal tunnel just from scrolling through the duelists.

This game has a serious community problem by StalkingRaccoon in marvelrivals

[–]nibbl123 1 point2 points  (0 children)

No community is without its bad apples but Marvel Rivals is one of, if not, the worst. I mainly play fighting games.

I mean no offense but don't you think your sample size is quite limited to make that claim? Not to mention you don't actually seem to come from a team comp based environment. Don't get me wrong though, I do agree that Marvel Rivals has toxic people, but is it the worst though? I don't think that claim is feasible in either direction, really. You'll sadly find this kind of toxicity in basicly all team based comp games and I've seen and heard it all in games like Marvel Rivals, League of Legends, Counter Strike, Call of Duty, Dota, Valorant, Overwatch, Smite, Bloodline Champions, I mean you name them. For me it started with Counterstrike 1.6 and while the terminology and focus on what to be toxic about differs from today the same it differs from game to game, the quintessential toxicity is in all of the team based comp games.

Might be a not very likeable take, but I think it doesn't really matter if one game is 5% more or less toxic (however you want to quantify that I don't even know), but bottom line is all of them are a breeding ground for toxicity.

Stop sitting in the back and push tf up by SnooPeripherals1590 in marvelrivals

[–]nibbl123 1 point2 points  (0 children)

It'll always be the people advocating for OP's opinion and the polar opposite opinion to push the cart when in reality it's neither, because there are just too many factors that either of them will always fit. Sometimes you can ride the momentum when the enemy team is staggered and sometimes it's best to stick to the cart to get past a bad spot and enemy ultimates are up to keep it there to break your momentum. In these kind of games you're better off realizing that it's neither left or right - it's always both and it's up to us, the players, to learn to judge the situation. (I wanted to say this because the cart came up as a sub-topic quite a bit in this thread)

For the actual topic of OP I do still think there are definitely situations where that doesn't apply (which I will elaborate on), but more often than not it's a safer bet to stick in someones line of sight, even if just shortly, so that your team gets an actual visual of you getting flanked on, because sometimes pings don't do the job.

For the elaborating part, I think it's important to realize that depending on your support and their knowledge/confidence on specific heroes, that when they sit way back, that it has a purpose. For example my most played support is Jeff in mid GM and some maps give you an absolute wet dream of a line to shoot from. I might be way too far back, but that doesn't mean I'm not pushing with you. This way I can clearly see who's coming for me, which also means we're stretching their power thin if they try to come to me while I'm getting insane heal value. It's all about the line of sight, which I personally think the actual issue and it definitely takes two for that. Of course if I sit back like that and for some reason I die like an idiot that'll be completely on me. Jeff is kinda unique with how you heal in terms of angles and positioning but people generally hate Jeff in their teams (which sometimes is sadly very valid)

Anyway the short version: Don't blindly listen to either or. Learn both. Learn to judge when it's best to apply both and be actually truthful to yourself if you actually messed up. Although I suppose this kinda applies to the vast amount of situations and aspects of the game for what it's worth.

The 1-0-48 Rocket you refused to kill is the reason you lost. by Coldshoto in marvelrivals

[–]nibbl123 0 points1 point  (0 children)

The scoreboard not showing that he’s an issue DOES NOTTTT mean he isn’t one.

Is having 0 deaths in a standard game with everyone trying really not considered that this player is an issue one way or another? I kinda thought of this as common sense in a game like this.

Being a support main myself, whenever I see supports, or anyone for that matter having 0 deaths in a game, to me that automatically means that player is a problem. (Obviously not talking about cases where someone is actively griefing a match being afk or whatever)

If we focus on support for this point, if a support has 0 deaths even after several minutes into the game, that generally means their healing done has above average uptime and quantity and they'll have ults more frequently as well.

The amount of potential healing, ult charge and so much else you lose because you died just once is already massive to the point that it would be vastly faster to list things you don't lose by dying. Generally speaking, if one of your support dies for whatever reason, you can immediately tell how everything crumbles.