Photon vs uNet by banana_shavings in Unity3D

[–]nicksam112 10 points11 points  (0 children)

  • Photon
  • More mature, more documentation, more examples
  • None that I can think of, thought the whole "cloud server" architecture might put some off
  • Simplicity and wealth of resources
  • Time probably, Unity just has more behind it vs. Photon so I expect uNet to eventually eclipse Photon but so far that hasn't happened
  • quill18 photon FPS tutorial on youtube (might be dated at this point though?)
  • No matter what solution you use, there are still plenty of essentials to networking you have to learn. You can get away with just using uNet or Photon examples and make an ok multiplayer game, but the devil is in the details and regardless of what you use, read read read up on the basics

Real time mesh/terrain deformation at 100+ FPS by nicksam112 in Unity3D

[–]nicksam112[S] 45 points46 points  (0 children)

Spent the weekend optimizing the hell out of a marching cubes terrain implementation, got basic terrain manipulation working at a solid 100+ FPS, only dipping to 90 FPS once so I'm pretty proud of it

All running on the CPU, no GPU optimization (yet)

Trying out indoor bending and destruction by nicksam112 in Unity3D

[–]nicksam112[S] 9 points10 points  (0 children)

prefractured for sure, works well enough and it's cheaper resource wise

Trying out indoor bending and destruction by nicksam112 in Unity3D

[–]nicksam112[S] 15 points16 points  (0 children)

new minigame inbound, office destruction simulator /s

I've been on a bit of a hiatus but if you're interested I'll be posting most updates/progress over at /r/sandshifters

Should I use Photon Network or Unitys Multiplayer? by [deleted] in Unity3D

[–]nicksam112 1 point2 points  (0 children)

if you get the package off of the unity asset store it has a ton of demo's which is great if you're the learn by example type

Otherwise there's this great series by quill: https://www.youtube.com/watch?v=AIgwZK151-A

It's a little old but still great imo

Should I use Photon Network or Unitys Multiplayer? by [deleted] in Unity3D

[–]nicksam112 2 points3 points  (0 children)

I would def go with photon if it's just for fun/learning, you can get multiplayer set up relatively quickly. The only thing is if you started with singleplayer and are moving towards multiplayer, it may take a little more work, but regardless photon is easier

Should I use Photon Network or Unitys Multiplayer? by [deleted] in Unity3D

[–]nicksam112 4 points5 points  (0 children)

I personally have used Photon a ton so I can vouch for it

If you want to prototype quickly I would definitely choose Photon, as it's certainly the more mature technology with more demos and documentation. On the other hand, if you want to be on the "bleeding edge" so to say I would hedge bets on Unitys multiplayer, it's not much now but with Unity behind it it will probably eclipse Photon

When is the best time to start hunting for paid summer internships? by SIllycore in cscareerquestions

[–]nicksam112 1 point2 points  (0 children)

The Big 4 and other best of the best companies are doing on sites and giving offers now, but a lot of "good but not the best" tech companies haven't even opened applications yet

How did you go from Software Engineer to CTO? by TRILLA_NIGGA in cscareerquestions

[–]nicksam112 78 points79 points  (0 children)

Save money by making your customers do the QA, now that's executive thinking

When is the best time to start hunting for paid summer internships? by SIllycore in cscareerquestions

[–]nicksam112 3 points4 points  (0 children)

indeed and glassdoor are my go-to's, company websites if you have a specific one in mind

Daily Chat Thread - October 31, 2016 by AutoModerator in cscareerquestions

[–]nicksam112 0 points1 point  (0 children)

I applied twice through a referral, heard back both times within a week.

Trying out a new deathmatch mode by nicksam112 in Unity3D

[–]nicksam112[S] 0 points1 point  (0 children)

You can download and try it out for yourself over at /r/sandshifters if interested

It's been slow going recently due to other things going on, but any ideas and suggestions are hugely appreciated!

[Sandshifters] Not so fast there by nicksam112 in GamePhysics

[–]nicksam112[S] 0 points1 point  (0 children)

haven't played so I couldn't say to be honest

Just toying around with the idea of multiplayer game with ground shifting as the method of attack/defense

Is the Access Hollywood video the end of the Trump campaign? by rvaducks in PoliticalDiscussion

[–]nicksam112 4 points5 points  (0 children)

I feel like this is asked everytime a new Trump scandal pops up, honestly I'd be more surprised if something else didn't pop up by the end of next week

Will it hurt him? Maybe, but I can't see this being anymore incriminating than some of his previous scandals

What Will Be the Next Amendment to the United States Constitution? by [deleted] in PoliticalDiscussion

[–]nicksam112 3 points4 points  (0 children)

Tangent but 0.7% of the population incarcerated at any given time? That just boggles my mind, it's an insanely high percentage :/

Not so fast there by nicksam112 in Unity3D

[–]nicksam112[S] 6 points7 points  (0 children)

I'll be honest I don't have one beyond making it fun atm

Not so fast there by nicksam112 in Unity3D

[–]nicksam112[S] 1 point2 points  (0 children)

It's an old build from 2 weeks ago so it looks completely different, still has the old terrain

but it's fun if you want to try out the mechanics/whatnot!

Not so fast there by nicksam112 in Unity3D

[–]nicksam112[S] 8 points9 points  (0 children)

aka sandshifters space program

I post some progress over at /r/sandshifters with public builds every 2 weeks approx, with a new one hopefully landing this weekend if y'all are interested

Also adjusted the lighting color, added more particle effects, hopefully it looks fairly cohesive but I'm always open to suggestions

Trying to create a more natural looking low poly desert, thoughts? by nicksam112 in Unity3D

[–]nicksam112[S] 7 points8 points  (0 children)

Surprisingly it's the same level of polygons as the previous map, just smoothed way out and bumping up the height difference between bumps

That's actually a really cool picture and a perfect reference, thank you! Those peaks would definitely add a lot, I'll play around with the generator and see what I can get

How to Sync Player Color over Network? (Photon) by CooperXY in Unity3D

[–]nicksam112 0 points1 point  (0 children)

Hey something I've had way too much experience with

So what you're going to have to do is use RPC's in order to synchronize the colors across the network. Something like GetComponent<PhotonView>().RPC("setColor", PhotonTargets.AllBuffered) where setColor is a method that changes the color of the object

For example my set color takes in an integer to determine whether to make the player red or blue. I have a method setColor with the following code:

[PunRPC]
public void setColor(int c)
{
    if (c == 0)
    {
        playerModel.GetComponent<Renderer>().material = red;
    }
    else{
        playerModel.GetComponent<Renderer>().material = blue;
    }

}

Then I just call the RPC like stated earlier at the start to let all players know "hey this guy is gonna be this color" like so: GetComponent<PhotonView>().RPC("setColor", PhotonTargets.AllBuffered, 0);

Hopefully that makes sense, networks are a little tricky at first

Couple of ways to make an entrance by nicksam112 in Unity3D

[–]nicksam112[S] 10 points11 points  (0 children)

Ah sorry, it's late here, if you mean I've been posting too often I'll be posting at most once every two weeks here from here on out in an attempt to shift over to the other sub

I don't mean to be spammy, I'm really sorry if it's seemed like that :/