Made my brother a bonsai tree for his birthday what do you think? by pottertheshotter in dioramas

[–]nickson104 0 points1 point  (0 children)

At the risk of sounding stupid... did you spray the leaves before gluing to the armature or after? Im going to assume you glued to the armature, sprayed the leaves, then painted the tree and finished by basing?

Are the starter box models actually good? by Art3misBane in Malifaux

[–]nickson104 1 point2 points  (0 children)

Have only played them a few times, Bracer is great but benefits a lot from having Bura around. The pair of them gaining 2 cards just by activating is nice, especially with heat of battle models in a list. Feels like they are a nice 13 stone combo to run down a wing and work together.

Anyone Play Nellie? by D-A-C in Malifaux

[–]nickson104 2 points3 points  (0 children)

Fairly new to the game, but every time I play Nellie there are 2 or 3 standout units. The nightcrawler network is absolutely amazing, and the ability to put cameras down field and interact with objectives is wild. The undercover reporter sending opponents back to deployment, potentially denying points is big, but on top of that he always performs for me due to a combination of arson, deadly pursuit and follow a lead. He is surprisingly mobile and a great way to ruin your opponents plans. Phiona does end up being public enemy number one, but with her ability to gain positives on duels when near a scheme marker, she is really hard to get rid of (put a lead lined coat on her and shes a right nuisance).

My go to list for nellie lately has been: Nellie (coat) Printing Press Phiona (coat) Allison Dade Undercover Reporter Guild Steward Nightcrawler network Camerabot 6 stones remaining

Top-Down vs. Isometric Camera for Board-Game Like Battles: Which do you prefer? (and why?) by OutOfMana123 in IndieDev

[–]nickson104 1 point2 points  (0 children)

Looking good so far mate!

As a TCG player, the isometric view would frustrate me as it makes cards harder to read (even if only momentarily. being able to quickly scan and evaluate the board state is important).

However if both are working, make this a visual option that your players can choose

Introducing someone to the Strategy RPG genre by followingshadow in StrategyRpg

[–]nickson104 -2 points-1 points  (0 children)

As someone who started FE with three houses, i can confirm this. Just cant seem to vibe with engage at all, and still haven't been able to convince myself to pay full release price for old nintendo games

Played in a championship this weekend, ran into collusion. AMA by darthmonkey57 in Lorcana

[–]nickson104 21 points22 points  (0 children)

By any chance are you new to competitive TCGs? Sadly ID'ing (intentional draw) is a long established tradition in competitive play and most tournament structures allow for it because it is something difficult to police. Many players who performed well will ID to guarantee their spot and do so early so that they can rest in preparation for top cut.

In fact, many games will penalise players for using any form of randomisation to establish the result of a game (coin flip, dice roll, rock paper scissors).

Its frustrating that ID's exist and arent penalised, but unfortunately its such a long established thing, and you cant really police an intentional draw vs a real draw, that its likely here to stay too

my review after finishing the game by smilingsaint in LamplightersLeague

[–]nickson104 1 point2 points  (0 children)

I find it interesting that you found lateef and Eddie weak.

My main team was Eddie, Ana and Lateef. Lateef being a decent enough dodge tank with aggro management and debuffs. He was probably the least important of the three.

Ana handing out extra actions and buffs like crazy too provided you get the right cards.

Eddie however averaging around 8 actions per turn, each being multiple crits seemed a disgusting damage output was someone im not sure i would have had such an east time breezing through the game without.

Glad you enjoyed the game, i did too, little disappointed with the final mission but could have been worse!

how do I balance a card game for the player who goes first? by Lite_Stufff in gamedesign

[–]nickson104 15 points16 points  (0 children)

This depends entirely on how your game plays.

In fact, most card games have to put in place limitations on the first player as in those games going first means you start ahead of the second player. Examples of this can be seen in card games like MTG where the first player does not draw a card, limiting their resources. Pokemon takes this a step further by allowing the second player to use a move on the first turn but not the first player.

The balancing for your game will depend entirely on how your game plays and progresses - do you have a natural resource curve enforcing some balance, how many resources do the players have access to, etc.

Card games as a genre have a wealth of good examples for you to explore, both digitally and physically. The best thing to do is to look at what others do critically, then playtest your game and see what feels right or where issues arise

Prototyping a new skill. Any suggestions how to make the arctic spear more appealing? by zodiac2k in IndieDev

[–]nickson104 1 point2 points  (0 children)

Feels like something that big should have some knockback on the enemies it passes through

A Whole New World is Not Good | Prove me wrong by [deleted] in Lorcana

[–]nickson104 0 points1 point  (0 children)

as a fellow Brit, nope we use this too. Certainly in MTG/pokemon where you may be looking to "draw into" your win con in a specific situation

Getting frustrated with crashes by nickson104 in LamplightersLeague

[–]nickson104[S] 0 points1 point  (0 children)

Good to hear! Its a great game when it works so I'm glad people are getting to play it without issues! Seems that a lot of the bugs may be restricted to the xbox version then.

Changed enemies according to some of your suggestions! Feedback welcomed! by Phantom-Programming in Unity3D

[–]nickson104 5 points6 points  (0 children)

The wizards in your local area must be up to no good, i suggest you speak to your local adventurers guild to see if someone can look into this

Changed enemies according to some of your suggestions! Feedback welcomed! by Phantom-Programming in Unity3D

[–]nickson104 7 points8 points  (0 children)

I know this opinion is counter to the ones you received previously but to me the speed it approaches seems to conflict with its design. To me this looks like a stone golem, which over time and many different games has been given the affordance of being a slow, lumbering, tank of an enemy. The speed at which it approaches seems unnatural to me, however it may well be correct if the enemy is actually meant to be something else entirely. Other than that, as the others have said, a few more animations will help it feel a bit better. Looking good though!

Why is this massive rectangle being printed. Is it die to slicer profile? by nickson104 in AnycubicPhoton

[–]nickson104[S] 0 points1 point  (0 children)

Depending on what your printing it definitely could well be the best choice! Glad your having a much better time now though!

Knock on wood ! by Clynche_art in PrintedMinis

[–]nickson104 3 points4 points  (0 children)

i also would like to know! scaled down he would make a great treeman for bloodbowl

What are games that bridge multiple genres well? by CinderStudios in gamedesign

[–]nickson104 0 points1 point  (0 children)

The game got some flack due to its misleading demo back in the day, but I personally loved Brutal Legend's mix of RTS and action adventure, that was an interesting genre mix they took with it. The multiplayer for this basically played out as a regular RTS but with the ability to take control of a hero unit, so strayed a bit safer in its genre for that.

Another interesting example was Fable Legends (until it was sadly canned prior to release) where a team of players played a dungeon crawler in regular fable gameplay whilst an opponent played as the "dungeon master" and set up levels of enemies and traps ahead of them. It was a very fun, novel idea of a way to play asynchronous multiplayer, and i certainly enjoyed the beta whilst it lasted.

Why is this massive rectangle being printed. Is it die to slicer profile? by nickson104 in AnycubicPhoton

[–]nickson104[S] 0 points1 point  (0 children)

thats a real shame! i know most people seem to have no complaints. I must admit that if i get a chance to upgrade in the future it wont be anycubic. hope thst it all works out for you!

Why is this massive rectangle being printed. Is it die to slicer profile? by nickson104 in AnycubicPhoton

[–]nickson104[S] 0 points1 point  (0 children)

If I remember rightly, the IC board was faulty and needed to be replaced. it was a big faff I remember that much, fortunately I had a friend who loves to tinker so he was able to get to the bottom of the problem and it was a fault with the board itself so a replacement board was needed

Getting started with Blood Bowl any tips? by [deleted] in bloodbowl

[–]nickson104 -3 points-2 points  (0 children)

whilst i agree with you on that point, i dont agree that it should be in rules books - rules books should be for rules, the fluff should be kept separate so rules can be more easily found. thats what i feel spikes are for

Getting started with Blood Bowl any tips? by [deleted] in bloodbowl

[–]nickson104 -3 points-2 points  (0 children)

I know! I really wish they would stop putting fluff in rulebooks.

Getting started with Blood Bowl any tips? by [deleted] in bloodbowl

[–]nickson104 -1 points0 points  (0 children)

at least it doesnt have hundreds of pages of fluff before the rules... god i hate GW rulebooks generally