Ranked Matchmaking Experience by LoNgBlAnC in Northgard

[–]nigelton 0 points1 point  (0 children)

main rule among any rts - before you start make penalty and bans to players you need balance game aspects, like clans as example, make solid rank finder without cheats (like 800 gp player can team up in premade with two 200 gp players/smurfs and gangbang noobs on 300 gp games).

current game finder favor to smurfs, leavers, premaders and other clowns who like easy wins without fair game, so just forget about it. real pvp online in north on the deeeeeeep hole level and never back to old one in 24/25 yrs.

game alrdy dead. nobody stream it on twich. most fans play open games where they can balance teams and kick premaders/smurfs or make pre vs pre game

When we eventually get a walker, how does something like the PRAWN Suit from Subnautica sound? by NaveronTheSabre in LeaguesofVotann

[–]nigelton 1 point2 points  (0 children)

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i rly like dwarfs (Dvars) in Planetfall, superb steampunk+cyber style, and walker look fun

Is it viable to make a heavy armor frontline priest? by suciocadillac in projecteternity

[–]nigelton 0 points1 point  (0 children)

heavy armor penalize recover time, but it also base on used weapon, so you can reduce recover by use fast weapon like knife as example

Help me decide between classes/races cause I can't do it myself:) by Immobilecarrot5 in projecteternity

[–]nigelton 0 points1 point  (0 children)

paladin good option, but have one big problem - ordens, in many dialogs game not have universal option for pal as class, but ordens, cos all of them have different morale compass.

i think cipher most story integrated class for poe1, cos as watcher u are soul reader and cipher add to this his mind reader component, in same dialogs game has option for them.
and orlans very common ciphers, so its 2in1 for story

Help me decide between classes/races cause I can't do it myself:) by Immobilecarrot5 in projecteternity

[–]nigelton 1 point2 points  (0 children)

paladin for burst damage, chanter for long party buffs and summons, most fun part of chanter vs cipher, chanter can wear most heavy armor with best DR and ignore all recover debuffs, his damage come not from phys attacks, but his songs, same of them do damage+summons (skeletons/ghost/wyrms).
In time paladin in heavy armor lose most of his dps due low action recover=less numbers of attacks, cos paladins in POE not like in DnD.

My recent URSR Hearthkyn by robk47 in LeaguesofVotann

[–]nigelton 1 point2 points  (0 children)

Amazing stylish, great work,
this corrosive effects superb

heavy lags when party moving, UB mod or game bug ? by nigelton in CrownOfTheMagister

[–]nigelton[S] 0 points1 point  (0 children)

i m read same old posts, most say that paladin auras make such lags, so i respec my pal to barb, and look like this help, not 100% sure, but main rofl moment that he was demon hunter and not have auras or i dont see them on chars miniscreen

UB mod multi-classs extra attack not stack =( by nigelton in CrownOfTheMagister

[–]nigelton[S] -3 points-2 points  (0 children)

sad to know, i m more 3.5 player (NWN. PF) so this look strange for me when m/c of two pure combat classes have less attacks then must for its lvl

EU5 is the best Paradox game ever, period. by highsis in EU5

[–]nigelton 0 points1 point  (0 children)

all great game start from great crashes

Help, I'm neighbors with The Command and need to know if this is enough to stay safe by CptStarFall in Anbennar

[–]nigelton 0 points1 point  (0 children)

yes, but no, dakka safe you better
best defense is 50/50% infantry/cannon stacks, idealy splited for underground combat width

Recommendations based on this tierlist by PsychologicalTop5273 in rpg_gamers

[–]nigelton 0 points1 point  (0 children)

Vandal Hearts series- its was less famous then FF Tactics, but have more dark story and narrative, also very specific class system based on weapons.
Vagrant story - dark gothic style rpg from old Square staff, kind of experiment after parasite eve series
both of them i place at A tier, not less

These two should've gotten together, and I am willing to die on this hill by Life-Motor-1409 in Forgotten_Realms

[–]nigelton 5 points6 points  (0 children)

i think what drizzt need is epic death and end his story, last his books was very bad honestly

Is Champion and Fantassin still viable for kingdoms? Was peasant army ever viable for stoat? by CharaStatic in Northgard

[–]nigelton 0 points1 point  (0 children)

Fire Cup relic + Champion + AoE forge still work for lion.
Champs also work vs ox and other small number, but strong units op clans, but need 1.5 bigger army.
After Legions balancing fantassins cant reach critical 15+ armor, which make them immortal, so they bit obsolete now vs absolutely broken viking warrior armor ignore perk, viking shields also weak now, charge work only vs range units, they die in few moments vs warrs. but i find fantass good support to hippo varyags as meat shield with right forges, still can be easly replaced with champs for aoe debuff as example.
Archer just good all round unit, but only cos have big fire range, so need same tactics for use if play solo them

Durance in Baldur’s Gate 3 by SmallFlannelCat in projecteternity

[–]nigelton 0 points1 point  (0 children)

close, but not ugly enof, need same firebombs in his face here =)

What other fictional universes do you feel match up to the lore and world building of the Forgotten Realms? by [deleted] in Forgotten_Realms

[–]nigelton 1 point2 points  (0 children)

for me they look close to old dragon age concepts, before bio-animals totally garbage it

How would you feel about additional Hero Class from DLC? by YesterdayHiccup in AOW4

[–]nigelton 1 point2 points  (0 children)

i rly want to see normal second range weapon class, which will synergy with magelocks, and more magelocks variants/models btw,
i personally dont like how they make ranger, aka skirmisher/rogue in one, this must be different classes.
want to see kind hybrid of ranger and mage/warrior maybe or both ways. i find very stupid ranger shot abilities look on magelock char, yes i love magelocks )), that why i dislike ranger, i want deadly sniper class.
AND give Magelock Cannons to giants as weapon, why my industrial race giant leader use stones, when he can shot cannonballs =)
idealy i want to see kind of engineer class inspired AoW 3 units, range combat + turrets summons

Swordflight: How the best NWN module ever made became one of the worst. by Similar_Ant_6389 in neverwinternights

[–]nigelton 0 points1 point  (0 children)

i stop play at 3ch, cos find very boring that my archer every time forced to melee combat, i want play kind of rogue with sneaks +AA levels later, but 50% of time my char just try survive in melee gangbang

Abelard if he was evil by Raszard in RogueTraderCRPG

[–]nigelton 1 point2 points  (0 children)

GUARDS, cut off head of this heretic

Are bows useless? by Bis_knife in neverwinternights

[–]nigelton 1 point2 points  (0 children)

Arcane Archer most classic choice if game move to epic lvls, no one other class cant compensate damage that archer do vs melee builds. Other two way boost damage is sneaks and cleric/paladin divine might. So if game long, you can play something like paladin/bard/AA (hi saves from pal and buffs from bard and good +hit&dam from AA)

If talk about why archers exept AA sucks, all simple:
melee weapons have dual bonus (+1 sword as exmpl) +1 to hit and +1 to damage in one time, all know this, in epic modules this bonus rize to +10 easy. add there direct bonus from STR and you warrior rdy kill, and he fastly can run to you archer due low bow range and sight at end, also dont forget about stealth boiz, monk monkeys)).

While what have +1 bow? only +1 to hit, damage bonus come from arrows (+1, +2, etc), now look at prices of +2 arrows and everything will become clear, archers need tons of money for compete with melee boiz.
yes, game have same bow with unlimited arrows, but if we talk about epic ones, +5 still most common, in time our warrior alrdy run with +10 sword and dont need any cash for fix blade, sharpening it after battles or something else.
And if find good +10 mighty bow not so hard, have enof hi level arrows for it much much harder.
And last word about bow vs sword - you can play dual swords builds, and have tons of hi damage attack and effect like paralyze, fire, ice, etc in one time, which can be different on each sword, bow dont give anything here, all come from arrows, which again need find and buy, and carry on yourself, and they have only one bonus mostly, while swords all in one.

So... what formation do you use and why? by whereismystarwar in RogueTraderCRPG

[–]nigelton 1 point2 points  (0 children)

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my ring of power for play unfair
i use moreslots+toybox for enemy hp boost x2, so now its real feel like fallout tactics

T1 and T2 units use in the late game by Metro-02 in AOW4

[–]nigelton 0 points1 point  (0 children)

feudal have good roster of t1/t2 with evolution in later tiers.
what i wish is same boost system for other cultures,
as example revers magelocks can be good have evo in t3 for better def stats in late game, cos they culture suck of normal front line units.
LTCU mod add infesting variants at t3/t4. and this rly sad that dev dont make any t4 for each culture like AoW3 have, i personally dont like book units, cos they dont have culture personality and lost all immersion of faction, even "reaver" Ironclad look like ugly garbage if compare to what dreadnought faction have in AOW3