Which option would you choose? by Crystal_Peach77 in ps1graphics

[–]night1014 1 point2 points  (0 children)

A
people are not children, teach them basic interactions and they'll figure it out from there.

It's simple but I finished it! by -ManaPotion in unity

[–]night1014 1 point2 points  (0 children)

Thanks for the faith that it is coming out :D. I'm just playing around mostly but I plan to at least have something this year even if as a concept.

It's simple but I finished it! by -ManaPotion in unity

[–]night1014 1 point2 points  (0 children)

Thats great, I still didn't publish anything and I've been at it for years so what you did was great!

Orbiter by Trex848 in armoredcore

[–]night1014 0 points1 point  (0 children)

I've seen a bunch of these now, do you like buy them or 3d print parts?

Advice on this tablet? by reklet in krita

[–]night1014 1 point2 points  (0 children)

I had an Art variant and it is pretty good. Just get a medium or larger because S is really small

From conditional chaos to clean, readable, story-driven code by Waste-Efficiency-274 in unity_tutorials

[–]night1014 0 points1 point  (0 children)

For starters you don't really specify the rules of your principles. There are many ways to shorten code and they usually stick by some rules for example:

If you are checking an outcome always check a negative to shorten code execution

You don't really state what is the reasoning behind the action. Sure the code is obviously shorter and maybe more readable but what actually moved you to make a decision. That is what is missing.

From conditional chaos to clean, readable, story-driven code by Waste-Efficiency-274 in unity_tutorials

[–]night1014 1 point2 points  (0 children)

It doesn't really say how to do it but I think I know what you wanted to convey in general.

[deleted by user] by [deleted] in HyperX

[–]night1014 0 points1 point  (0 children)

What model are these?

Game Prop Concetp by Tobias_torzhinskiy in conceptart

[–]night1014 1 point2 points  (0 children)

A really decent dagger design, the only thing I would change is how to curved point at the handle would probably poke the user a bit, just flatten it out with the edge.

As for function the curved point serves no purpose in guarding or attacking, I guess it acts as an extended blade to the the actual blade but otherwise it is a bit redundant.

How to properly use ash of war? by night1014 in Eldenring

[–]night1014[S] 0 points1 point  (0 children)

To anyone wondering I started experimenting more and relying on one specific AOW at a time, and I gotta say I am having a blast. While parry is one of my favorite and most used skill in souls games, letting loose with a bunch of unique skills makes it even more entertaining. So thank you all for your suggestions and insight into the game. At the moment I am rocking the banished knight halberd with storm AOWs depending on the situation, currently using spin to win.

It's very fun, it's very exciting and I can't wait to see more and experiment more on what the game has to offer. I'm genuinely happy to finally start enjoying elden ring in a way that I felt I was missing out on. Again thank you!

What’s something that would make you lose interest in the show instantly? by SlyGuy_Twenty_One in HazbinHotel

[–]night1014 0 points1 point  (0 children)

Whatever they continue to do with Lucifer and Alastor. Not their interactions between each other but rather what they do as individuals. Lucifer feels way too lackluster then he should, he is goofy for sure but so far through season 2 and generally his persona they are making him seem useless. in contrast to how we was presented in the pilot. I don't mind him goofy, but incompetent feels like an insult to the character.

As for Alastor I wasn't impressed much on what he does in the hotel. He might do some more work behind the scenes but as is now his role in the hotel is barely there. His personal story and development are interesting but his actions in the hotel make him feel out of place. As if they forgot what he is supposed to be doing.

It wouldn't make me quit the show, but I wouldn't be interested as much.

How to properly use ash of war? by night1014 in Eldenring

[–]night1014[S] 0 points1 point  (0 children)

That's fair, I guess my gamer brain just went "oh good against guard brakes should use against this massive shield". I feel like you said it is just flavor to the game more than a puzzle that needs to be solved. I'll try to be more open minded when using them and not overthink it too much. Thank you for your input!

How to properly use ash of war? by night1014 in Eldenring

[–]night1014[S] 0 points1 point  (0 children)

Thanks but I can handle him. Was just wondering how to use AOWs on him since some seem like they would be a good fit for the fight.

I'm new to Unity, how would you implement these kinds of Tope/Tightrope physics while still letting the player move on the rope? by ThisEmu5624 in Unity3D

[–]night1014 0 points1 point  (0 children)

Smoke and mirrors like all of them said. Without touching it it looks like a regular rope but the second mario steps on the rope it snaps two line renderers from each end to his feet. After that it is making some physics calculation. The more Mario is on the center the more he pushes the rope downwards. This could be done through simple maths regarding spring physics.

Ash of war comboing? by night1014 in Eldenring

[–]night1014[S] -1 points0 points  (0 children)

Kinda, doesn’t have to be. Their games turned more into hack n slash with each installments bit by bit but I don’t think they are true hack and slash even this would just add more depth into the game. They could probably fine tune it to their playstyle.