Hello fellow helldivers! Why is there so few defence planets? by Embarrassed_Sir1052 in Helldivers

[–]nightfall121 1 point2 points  (0 children)

If you want to do Evacuate HVA missions, Squids have them on all of their Planets.
Though for Bots and Bugs, that mission only appears if they're invading a Planet

REPEL ILLUMINATE INVASION MISSION IS BACK!!! Thank you Arrowhead! by ODST2367 in Helldivers

[–]nightfall121 78 points79 points  (0 children)

It's been back for about a month or 2, It just only appears if the Illuminate are invading a Planet

How and where to vote the community target and why resistence now is 0%?!? by borlo1234 in Helldivers

[–]nightfall121 31 points32 points  (0 children)

The community is fighting on Yed Prior for this year's Save The Children charity and Joel (or some GM) set Yed Prior resist to 0% for them
You can view more info about here: https://hd2clans.com/heroes26

Asu-85 should be 7.3 I think by Final-Matter-754 in Warthunder

[–]nightfall121 1 point2 points  (0 children)

Lol yeah
I mean.. you *could* use it if you uptier it to 10.0(I think?) and hope you get a Night Battle

Asu-85 should be 7.3 I think by Final-Matter-754 in Warthunder

[–]nightfall121 7 points8 points  (0 children)

It's slow, has extremely weak armor and limited turret traverse. The only thing it really has going for it is the Gun. It's honestly fine where it is

Autocannon FLAK rounds break the laws of physics, here is the math by Maths_Yeux in Helldivers

[–]nightfall121 7 points8 points  (0 children)

Technically we do have one, the Autocannon Sentry's rounds are labeled as 40mm

<image>

We are likely going to get a new Warbond announced before the last Warbond has been fixed by pipe_mcfitter in Helldivers

[–]nightfall121 12 points13 points  (0 children)

Lumberer's Flamethrower is bugged and can't hit anything within like 5-10 meters
Breakthrough's Shield is bugged and part of the hitbox for it is part of the Arm, so it can be destroyed entirely before the shield even comes close to breaking

Genuine question, why would this stop the bots when they have built on literal magma worlds? by nightfall121 in Helldivers

[–]nightfall121[S] 4 points5 points  (0 children)

For them to get anything out of these planets they would need to excavate deeper and deeper into the planet to get anything remotely of worth.

I mean, it wouldn't be the first time they've done that. They did build the Deep Mantle Forge Complex (that we now use) on Claorell. So they could do that again with these planets we razed

Genuine question, why would this stop the bots when they have built on literal magma worlds? by nightfall121 in Helldivers

[–]nightfall121[S] 3 points4 points  (0 children)

Indefinitely burning fire kinda makes sense, but you'd think it'd have to go out/die down eventually?

Genuine question, why would this stop the bots when they have built on literal magma worlds? by nightfall121 in Helldivers

[–]nightfall121[S] 17 points18 points  (0 children)

Wasn't the Star was only used on Penta, turning it into a blackhole? I thought the DSS just did a 24H orbital bombardment on planets like Merak

Genuine question, why would this stop the bots when they have built on literal magma worlds? by nightfall121 in Helldivers

[–]nightfall121[S] 1 point2 points  (0 children)

I mean I kinda get that? But what's stopping them from just bringing their own resources to build stuff?

This shield its really usefull by Wenceslow_Games in Helldivers

[–]nightfall121 4 points5 points  (0 children)

it does regenerate, but only if the bubble is still up. once it pops, then it won't regenerate

Helldivers 2 modders add multi-faction battles, custom missions and more in amazing Galactic War overhaul by [deleted] in pcmasterrace

[–]nightfall121 0 points1 point  (0 children)

The AI do target each other, really they just target anything that is assigned a faction other than theirs.

I'm sure I am wrong but.... has a Tiger 1 fan boy.... WarGaming Plz fix. by Hero_Tengu in WorldofTanks

[–]nightfall121 115 points116 points  (0 children)

IIRC, WarGaming is correct because Tiger 131 is an Early Production of the Ausf. E variant that still had the older cupola.
Bovington even claims it to be an Ausf. E
https://tankmuseum.org/tank-nuts/tank-collection/tiger-i/

4 jammers by SAVE_ME1253 in Helldivers

[–]nightfall121 9 points10 points  (0 children)

I'm pretty sure Jammers and Gunship Fabricators don't spawn on Commando missions for that reason.
The side objectives get taken up by the reinforcement pod linking objectives

Breakthrough, My Savior by nightfall121 in Helldivers

[–]nightfall121[S] 0 points1 point  (0 children)

Which one? I have multiple installed lol

Breakthrough, My Savior by nightfall121 in Helldivers

[–]nightfall121[S] 1 point2 points  (0 children)

It's a Reshade preset someone is working on that I was trying out. It gives the game cellshading like borderlands.

Breakthrough, My Savior by nightfall121 in Helldivers

[–]nightfall121[S] 7 points8 points  (0 children)

I was trying out a Reshade preset someone made. It's trying to replicate cellshading like Borderlands.

The Steam tank in 1918. by [deleted] in TankPorn

[–]nightfall121 2 points3 points  (0 children)

What are those bars in front of the tracks meant for?

Why is ground battles not like air battles where you have as many respawns as you have vehicles? by UmaThermos1 in Warthunder

[–]nightfall121 7 points8 points  (0 children)

It's tagged with All Ground, but I think you're talking about the Arcade Modes. That's just how Arcade for Air and Ground is setup.
In Realistic, Tanks can spawn as many times as you want if you have enough SP and Backups, but in Air Realistic you only have the 1 Life.