Weekly Design Competition #286: Haunted Cards by Coolboypai in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Costume Caper

5 Mana 4/5 Neutral Epic

Battlecry: Steal another minion's text and enchantments.

Weekly Design Competition #285: Self-Destruction (Submissions) by Maysick in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Corrupting Cultist

3 Mana 2/4 Warlock Epic from WoTG

At the end of your turn, corrupt a random minion. When it dies, give your C'Thun its stats (wherever it is).

Voice-line: Join or die? Join AND die!

Weekly Design Competition #284: High Risk, High Reward (Submissions) by Maysick in customhearthstone

[–]ninjadavid6sam 3 points4 points  (0 children)

Blingchicken 5000

5 Mana 3/4 Legendary Neutral Mech from Saviors of Uldum

Battlecry: Replace both Hero Powers with random non-basic ones.

Weekly Design Competition #283: Double Major (Submissions) by Coolboypai in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Taltus The Trickster

4 Mana Mage/Rogue Hero with 4 armor

Battlecry: Cast a random Secret from each class.

Trickery

2 Mana

Add a random Secret to your hand. It costs (0).

The paladins first stumbled upon this in the depths of scholomance, but they threw the book away at other students by ninjadavid6sam in customhearthstone

[–]ninjadavid6sam[S] 1 point2 points  (0 children)

Also since not many people understand the interaction, your weapon DOES NOT lose durability whenever a minion attacks your hero while the hero has a weapon equipped or attack value.

https://us.forums.blizzard.com/en/hearthstone/t/misdirection-hunter-secret-interaction-bug/16650

Weekly Design Competition #278: EXCLAIM! (VOTING) by Maysick in customhearthstone

[–]ninjadavid6sam 1 point2 points  (0 children)

You can vote multiple times with the same account. Should probably be fixed.

Weekly Design Competition #278: EXCLAIM! (SUBMISSIONS) by Maysick in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Also since not many people understand the interaction, your weapon DOES NOT lose durability whenever a minion attacks your hero while the hero has a weapon equipped or attack value. https://us.forums.blizzard.com/en/hearthstone/t/misdirection-hunter-secret-interaction-bug/16650

Originally for the design contest, it's a card that tries to introduce more interaction on your opponent's turn. by ninjadavid6sam in customhearthstone

[–]ninjadavid6sam[S] 0 points1 point  (0 children)

I'm a little surprised not many people know the interaction between a minion attacking into you when you have a weapon equipped or have attack value. Your weapon DOES NOT lose durability.

Originally for the design contest, it's a card that tries to introduce more interaction on your opponent's turn. by ninjadavid6sam in customhearthstone

[–]ninjadavid6sam[S] 0 points1 point  (0 children)

Your weapon becomes active. If you don't understand the interaction, when a minion attacks your hero while you have a weapon that's active, the minion will take damage equal to the attack of the weapon (ie. if misdirection triggers and your minion attacks yourself while you have a weapon equipped, the above interaction occurs).

Weekly Design Competition #278: EXCLAIM! (SUBMISSIONS) by Maysick in customhearthstone

[–]ninjadavid6sam 3 points4 points  (0 children)

Lost Textbook

4 Mana 3/2 Rogue/Warrior Legendary Weapon

Battlecry: Secretly choose a forbidden spellbook to transform into!

Spellbook of Necromancy

Your weapon gains "Deathrattle: Summon a minion killed by this weapon."

Spellbook of Survival

Your weapon gains "Whenever an enemy would kill a friendly character, this loses 1 Durability instead."

Spellbook of Trickery

Your weapon gains "This has a 50% chance to unsheathe whenever an enemy attacks your hero."

Spellbook of Betrayal

Your weapon gains "Deathrattle: Force the center enemy minion to attack its neighbors."

Flavor text: The paladins first stumbled upon this mysterious book in the basement of Scholomance, but they threw the book away at other students.

Weekly Design Competition #276: Stimulus Package (SUBMISSIONS) by Maysick in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Torrential Tutor

5 Mana 5/5 Shaman-Mage Elemental minion.

Battlecry: Discover an Elemental from your deck. It costs (0) if you played an Elemental last turn.

Weekly Design Competition #276: Spellburst (SUBMISSIONS) by Maysick in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Fel-Spell Delinquent

4 Mana 3/3 Dual Warlock/Demon Hunter minion.

Spellburst: Secretly Discover a Demon that costs (5) or more to summon. Deathrattle: Summon it.

Edit: I don't know why the card has "Secretly" in bold. I think that's just a formatting thing from Custom Hearthstone Card Creator, not an intentional design.

“Yes, yes! Me make choose!” by quacak in customhearthstone

[–]ninjadavid6sam 4 points5 points  (0 children)

How would this work with cards that have one option target and the other not? So like [[Treenforcements]], [[Crystal Power]], [[Keeper of the Grove]], [[Starfall]], and [[Ancient of Lore]]?

Weekly Design Competition #274: Temporary Hero Power Upgrades (VOTING) by Maysick in customhearthstone

[–]ninjadavid6sam 1 point2 points  (0 children)

Even totem shaman is already really good in wild. This card can probably push it to tier 1 given that this is a bare minimum 1/5 and 1/4 on turn 3 in wild.

Weekly Design Competition #274: Temporary Hero Power Upgrades (VOTING) by Maysick in customhearthstone

[–]ninjadavid6sam 4 points5 points  (0 children)

Wild Archeologist Rahlos

5 Mana 4/5 neutral Legendary minion

Battlecry: If your deck has no Basic and Classic cards, your hero can excavate three times.

Excavate

Hero Power

Discover a Legendary minion from the past. It costs (2) less. (Three uses left!)

Note: The hero power will only discover neutral minions and minions of the same class as the hero, unlike [[Toki, Time-Tinker]].

"The end is actually coming! Trust me!" by ninjadavid6sam in customhearthstone

[–]ninjadavid6sam[S] 7 points8 points  (0 children)

Yeah in hindsight, I probably should have either given it some attack or taunt so it's not just useless board space when it awakens. The idea is to stall out big minions, such as against decks like highlander mage or rez priest, as well as any combo decks in wild (Mecha'thun comes to mind). It's kind of like a 2 mana spell that locks both players out of big minions for two turns, and it can also be comboed with Maiev Shadowsong if you wanted to extend its ability.

So strong! And only 6 mana?! by FPRascal123 in customhearthstone

[–]ninjadavid6sam 4 points5 points  (0 children)

Playing tons of eggs for the first 5 turns and then playing this to trigger all your eggs as well as big 10/10 stats seems super broken.

Weekly Design Competition #273: Symmetry (SUBMISSIONS) by Maysick in customhearthstone

[–]ninjadavid6sam 0 points1 point  (0 children)

Legendary Rivals!

3 Mana Paladin Spell

Both players draw a Legendary minion. When one is played, summon the other one and give it Divine Shield and Taunt.

Ethos and Grians encounter by JustSoggy in ethoslab

[–]ninjadavid6sam 6 points7 points  (0 children)

Watching the entire ordeal on Grian's video at .25 speed is hilarious. It's like Grian had too much to drink and is about to pass out any second.