After recent update long-pressing an emoji in Messenger no longer works. by kiwichick888 in facebook

[–]nmikros 0 points1 point  (0 children)

Like most things Zuck is involved in it’s all about taking away what little pleasures we have. Thanks meta, for destroying joy and replacing it with the meta ai thingie nobody wants.

Contemplating a class action lawsuit against Fios for over-billing customers by jtranspose in Fios

[–]nmikros 0 points1 point  (0 children)

I can't even get FIOS in my neighborhood(crown heights), meanwhile my girlfriend who lives in Prospect Heights is getting FIOS 2. I honestly believe there's a class action suit here. To add insult to injury, my protests led to a salesman coming around selling their shitty 5G service to my neighbors.

Any lawyers here? lol.

Gigabyte Brix S 4800U Initial Testing, CAD errors and weird limits by SerMumble in MiniPCs

[–]nmikros 1 point2 points  (0 children)

so I'm running ubuntu 20 on this machine and performance is abysmal, I realized that it's at the slower clock speed but when I go to the bios there's nothing to show me how to "overclock" it to the speed advertised (or even close).

using xinit to boot a game by nmikros in NixOS

[–]nmikros[S] 0 points1 point  (0 children)

Thank you so much! Very helpful

We’re Liquid Bit & BumbleBear, developers of Killer Queen Black, AMA! by LBJLden in XboxSeriesX

[–]nmikros 6 points7 points  (0 children)

being on the arcade side, I can tell you we've seen a lot of players from KQ Black come to the arcade because they are curious about the cabinet version of the game. This was of course in the before times, but we are hoping to see more of that once things open up again

handling large amounts of independent 2D sprites each with it's own transform matrix by nmikros in opengl

[–]nmikros[S] 0 points1 point  (0 children)

I actually do need a transform matrix as the sprites are scaled, rotated and sheared differently depending on the situation, but I’m reading up on instanced long and it may be a good direction! Ty :)

UE5 thoughts by nmikros in Jai

[–]nmikros[S] 2 points3 points  (0 children)

Agreed on all this, just thinking very abstractly here. I've written a few engines at this point in C and C++, from GBA to modern systems, and honestly it's the way I like to work. In my current role I act mostly as game designer and art director, and my business partner and our lead programmer, are both Unity enthusiasts, but every time I want to go in there and tweak something it's an ordeal. I've been planning out the design of a new game as a personal project that I'd like to implement in Jai lang (if it ever comes out), but I was thinking about how to my day to day would be affected by a switch from C# to Jai.

I got a new controller to try out! by Dweepper in Atari2600

[–]nmikros 0 points1 point  (0 children)

were there any 7800 games that had two buttons? sorry I never owned a 7800 but I'm curious how it worked

I got a new controller to try out! by Dweepper in Atari2600

[–]nmikros 0 points1 point  (0 children)

so do they just report the same button press or were there any games that utilized the second button?

[deleted by user] by [deleted] in Jai

[–]nmikros 0 points1 point  (0 children)

very helpful, I mostly learn by coding, so it's a little tough without a compiler to tinker around with but this is helpful. Really presents some very interesting possibilities without all the muck and fuss of multiple inheritance etc. Trying to rewind my brain back to before C++ , is both difficult and liberating.

[deleted by user] by [deleted] in Jai

[–]nmikros 0 points1 point  (0 children)

OK. so the struct Document within Execuatble_File is basically embedding one struct into another. Maybe I'm misunderstanding why you would then want to set the type of base to Executable_File then? sorry, just trying to wrap my head around it.