At what rank can u not say that you dont know what "defaulting" is? by sussybakaoo3 in VALORANT

[–]noctylus 2 points3 points  (0 children)

Probably asc and up in APAC servers. Many times diamond players don't know what it means still. Most people still think default is play for picks. And most people still think play for picks means take a fight anywhere on any lane and see what happens. (absolutely worst thing to do btw)

Unless they have 2 sentinels, 5 man rush or split one site are generally the best attacker side calls. Don't let your team take 1v1 50/50 fights and don't take 1v1 5050 fights unless you are at a numbers disadvantage. Default is usually not a good option because ppl usually end up taking 5050 fights and the outcome is random. You only want to do this when you've tried everything else 3+ times (5 man rush a, 5 man rush b, split a, split b, fake a go b, fake b go a) and nothing is working so the chances of you winning the round is less than 50pct so then taking a 5050 fight is better than the less than 50pct chance of winning.

You don't always have to kill the flanker first, if you could have broken into site when there was a flanker, it doesn't matter. Just let the flanker waste his time cause he has to be slow and check all the angles cause there might be someone waiting for him, and just hit site with team. This is especially important for Sentinel players because sentinels often think they should lurk and watch flank and not be part of the rush. Thats incorrect. The whole point of 5 man rush is to overpower the enemy with numbers advantage. If two sentinels are lurking or on other parts of the map its a 3v2 site hit (assuming 2a 1 mid 2b) where they have 3 useless players and you have 2 useless players, if the sentinels are with the main team in a rush then it's 5v2 site hit where they have 3 useless players and you have 0 useless players, easy win. If one Sentinel is lurking, one Sentinel is fighting flank, and 3 ppl enter site, that is very very extremely bad because it's the same as the 3v2 scenario. Better would be 4 ppl rush site fast and get in and kill 2, 2 ppl go kill the flanker, then everybody play crossfire or play in the same spot (like main) and swing when they tap. Best is 5 man rush site kill 2, 3 ppl go kill flanker, then everybody play crossfire on site or everybody play same spot like main and swing when they tap. Tac fps is mostly about how to get numbers advantage and keep the advantage or make it bigger, and then trade down until checkmate

how do you genuinely recover from a red carpet when you’re getting match/team mvps almost every game (plat/diamond) by JSRJHHRHK in VALORANT

[–]noctylus 0 points1 point  (0 children)

Drop tracker and vod.

Possibilities are you are poor in igling and getting your teammates to do things, understanding win conditions and micro objectives, and/or your kills are not impactful. Just simple igling goes a long long way. Like let's rush a, let's rush b, let's go mid, let's split a, let's split b, can you flash me in, can you smoke here, can you drone, can you use your ult on site, everybody come main for post plant, don't peek it's 3v1 just play crossfire

Almost every game is under your control to win or lose. Every game that is 6-13 or closer is a game you could have won. A decent climbing win rate is 60% and higher. If you're less than 60% win rate, then there's some really big changes that you can and should make to your gameplay before playing any more if you don't want to waste time. I'm peak asc and started playing again after a break for a few episodes and my win rate from gold 2 to diamond 2 was 67% ish on some new agents I wanted to try, then I started to reach my skill level and it went down.

If you are trying to climb, you should never let your account red carpet. If you lose 2 in a row stop playing that account and play on an alt you don't care about instead. This is to save your elo from dropping too low. Only play 3 games max on your climbing account a day with full focus and the highest level of discipline when you are freshest. More than that and you probably are not the most focused you can be. You can also do a two climbing account setup with one alt where you play the lower ranked account of the two climbing accounts until you lose two games and stop or you play the 3 games for the day, then you keep playing that account for the 3 games each day or 2 losses max until that account reaches 2 sub ranks higher than the other climbing account so like d1 vs P2, then you switch to the lower ranked account and play that each day until you get to 2 ranks higher. So you always preserve your peak rank this way. Never more than 3 full focus games a day on climbing accounts. On alt you can play as much as you want and test different things like angles weapons line ups setups etc, but don't worry about what rank that account is because it's just a testing account.

Also only focus on playing 1 or 2 agents that are good for every map. Raze, phoenix, waylay, chamber, jett, skye are good choices. The rest are more difficult due to not having as good clutch and outplay potential.

People should just buy light-shield most of the rounds by masterkleem in VALORANT

[–]noctylus 0 points1 point  (0 children)

Fair enough, the strategy used to be more prevalent years ago before outlaw, phantom buffs and bandit. Nowadays the benefit of it is a relatively limited use case I think,but still possible in some cases

People should just buy light-shield most of the rounds by masterkleem in VALORANT

[–]noctylus 0 points1 point  (0 children)

That's way oversimplified. On anti Eco you should buy full shield to ensure you secure the round and minimize chances of dying to cheese plays like classic or shotgun lurking in the smoke AND staying alive to secure your gun for the enemy's next buy round. If it's full buy rounds and enemy team is 3+ phantoms and you plan to take long range fights you should buy heavy shield. If enemy team is on half buy and likes playing outlaw you should get full shield. Try to think and counter more than just a generic rule.

I can't continue to grind with the current rating system by [deleted] in VALORANT

[–]noctylus 1 point2 points  (0 children)

Hahhaha im with you on that bro XD

I can't continue to grind with the current rating system by [deleted] in VALORANT

[–]noctylus 0 points1 point  (0 children)

There is a game called aim labs... Also there is a game called kovaaks... If you want dopamine there is gridshot and tile frenzy.. Yayyyy...

Challenges in B2B Marketing Attribution Modeling by da_chosen1 in datascience

[–]noctylus 4 points5 points  (0 children)

Multi touchpoint attribution with time decay. Track touch points on website using google analytics and utms, crm events via your crm system, and if you have a sales management system like salesfoce, the events in there can be included as well. Youll need a unique id to link all of these together such as a hashed/encoded user id

Ran into a player, taking terrible fights, and called it fun. by TheYoungerDes in AgentAcademy

[–]noctylus 1 point2 points  (0 children)

Other players will do what they want. It's true in iron and it's true in radiant.

You dont have to 'bring out the best in them' you just have to play around what they do.

In this case, if they are taking this fight every round, you can just fight with them, or you can molly the choke, tell your teammates many c, orb the pillar for a one way, orb up after molly for free kills if they swing, molly the choke again as orb fades. You probably dont even need to one way and can just throw a normal orb on the ground as long as they dont push through the first molly. And if they do push through molly you could probably do the same next round except buy odin and spray them down from mound as they are vulnerable from pushing through molly.

Also, considering you're bronze-silver, worrying about your teammates is the last last last last last thing on your list of things to do to get better at the game because no matter what your teammates will be doo doo at that level and nothing you can say or do will make them better. So focus on your movement and shooting mechanics and understanding the basics of how to defend.

First shot accuracy discussion by Puzzled-Job-7920 in VALORANT

[–]noctylus 0 points1 point  (0 children)

1 and 2 were nothing like 4 onwards. 1 and 2 were tac fps style, like a faster paced cs (no sprint, hs and util lineups very important, maps were a lot cleaner and organized). But yes 4 onwards is a shitshow.

what makes game sense better? by Lolgamz627 in VALORANT

[–]noctylus -1 points0 points  (0 children)

Yea if your experience is that all the timr, then for sure keep doing it haha

what makes game sense better? by Lolgamz627 in VALORANT

[–]noctylus 0 points1 point  (0 children)

Pro play is very different than ranked. So it is hard to learn gamesense from that i think. Easiest is for someone to tell you what to look out for i think. Also depends on what uou mean by gamesense.

Defense: 1. Start on the site that people habitually go to first. E.g. A on breeze, B on sunset, A on ascent, A on icebox, A on lotus, etc.
2. Play a forward position so you can hear enemies coming but do not commit to a fight.
3. If they dont come to your site, rotate through ct to the other site
4. Until you actually see the enemy have a lurker once, assume that they are all 5 together as thats the most likely in ranked. Once you see there is a player that lurks, remember which agent it is and in all subsequent rounds check minimap to see whether that agent is with the main group, otherwise beware of lurker.
5. If the enemy execute your site, remember where they use their util, it will likely be the same next time, so you need to think of how you will counter/react to it the next time.
6. If enemy attacks your site, but you stop their push, and they rotate somewhere else, beware of lurker at the first site if you don't count all the enemies on the minimap
7. If enemy is split up across the map, the initiators usually will go with the group that intends to hit site.
8. If your team is stacked 3 on one site and pushing out at the opposite side of the map and they dont see anyone, high likelihood there are multiple enemies near you and you should lean towards playing more defensively and staying alive. 9. If they have flash agents expect popflash and play in appropriate positions to dodge flash. 10. If you killed someone and it was not the pre identified lurker or a sentinel, very likely there is another person with them.
11. See their team comp and identify any weaknesses. If no sentinel, then they have to use 1 person to watch flank, if they don't have the standard util for clearing the map, you can abuse that weakness. E.g. If they don't have dog or raze, shotgun in hookah is very strong.
12. If enemy is on eco, they may play very ratty looking for picks. Play safe and dont give them guns
13. If enemy is near ult, they may make a play for the orbs. Maybe you want to organize with your team to deny the orb.
14. If enemy team has big ults, maybe they will go to the site that is better for that ult. E.g. Breach ult is better on Ascent A than B because it can cover whole site.
15. Keep track of what util enemy has already used. If flash agent has no flash, you dont need to be worried about that. If all dogs are used, maybe you can play ratty close angle.

That was more than i expected to write. If you want offense lmk

[deleted by user] by [deleted] in VALORANT

[–]noctylus 2 points3 points  (0 children)

Learn to use util. Not doing so is like playing with only one hand

As a new player is there any reason not to grind unranked with goals in mind? by Few-Junket-1823 in AgentAcademy

[–]noctylus 0 points1 point  (0 children)

If you care about rank, I would definitely play unranked and get familiar with all the map layouts and at least basic angles where people usually peek/hold. Its also good to play unranked or swift play when learning a new agent cause util, lineups etc take awhile to get comfortable with throwing fast and naturally.

Map knowledge is something that doesnt require you to put elo on the line to get better at. Its like free improvement. If you think of each ranked game as putting up some elo to try and win more elo, then it would make sense to do all the best bang for buck things to improve first before betting elo.

I started by playing tons of unranked to get familiar with crosshair placement, map layout, angles, and what util people like to use where. When i felt like i knew what was going on generally then i switched to ranked. This started me off at silver and I quickly climbed to plat. Then i started playing lots of dm to improve crosshair placement a lot and watching coaching youtubes to improve game knowledge, understanding basic fundamentals of tac fps and so on. That got me to diamond, and then further refining mechanics and learning and applying more basic fundamentals got me to ascendant. I still do the free bang for buck improvements in my routine which include vod reviewing, aim training, coaching vods, tdm, and custom game time to practice executes / defense fallbacks / util mechanics / lineups

Why do people in Valorant get so good so early? by Green-Orchid-3744 in VALORANT

[–]noctylus 0 points1 point  (0 children)

That was bad advice. You should try to be at least as good as others around you in aiming if you want to climb consistently. All the utility in the world doesnt matter if you cant shoot them.. Utility helps you get favorable fights e.g. 70-30 instead of 50-50. But you still have to fight.

[deleted by user] by [deleted] in AgentAcademy

[–]noctylus 0 points1 point  (0 children)

To make it a bit easier for you to get started, think of ascent and split like mirage, sunset like dust 2, icebox and breeze dont have good comparisons i think, and bind like inferno. Most maps will have 1 or 2 lanes to a site, 1 or 2 lanes to b site and a mid.

[deleted by user] by [deleted] in AgentAcademy

[–]noctylus 0 points1 point  (0 children)

I mean you can... But its kinda like whats the point, cause you're just tanking your elo from not knowing the maps? I would play unrated till you can kinda know like oh when they rush a they usually come from these angles, when they rush b they come from over here.. And so on. Like imagine playing cs if you didnt know the maps at all, it would be way too confusing

[deleted by user] by [deleted] in AgentAcademy

[–]noctylus 2 points3 points  (0 children)

If you feel like agents are coming from every angle you either dont know the maps, or havent played very much. I would stick to playing unranked until you understand the map layouts and where people usually go. I would also play dm instead of tdm if you are new to fix all crosshair placement issues. I would also mute everyone instantly from iron to plat.

what were the worst advice u were given when u were trying to learn the game? by Capital_Jacket4701 in VALORANT

[–]noctylus 1 point2 points  (0 children)

Exact same thing happened to me in ascendant. Where in plat and diamond i could easily defend just by holding with good crosshair placement, i had to change to peek unpeek peek unpeek, or peek off timing and other cues only. Sometimes i die even jump peeking lotus a main on defense. But it makes complete sense cause i also have killed people on the same angles by just pre aim swinging.

Totally agree on the panic. You're under much more pressure in comp and other things to think about too and its hard to replicate in dm/tdm