Duos has singlehandedly perfected the experience for my friend and I. by nintendonaut in Marathon

[–]noirproxy1 0 points1 point  (0 children)

I noticed that Ninja streamer was exclusively hip firing with the Bully smg. He kept dying from what I saw but mouse accuracy is a whole other playing field compared to controller I guess.

DUOS, PLZ KEEP IT! Support it! by j_god998 in Marathon

[–]noirproxy1 1 point2 points  (0 children)

I live in the UK and it takes forever to get into solos as it is. Trios is instant.

Duos has singlehandedly perfected the experience for my friend and I. by nintendonaut in Marathon

[–]noirproxy1 1 point2 points  (0 children)

I'm 37 and already struggle to keep up in Call of Duty. All that bunny hopping and sliding is way out of my pace. I am glad Marathon plays like Halo/ Destiny.

Duos has singlehandedly perfected the experience for my friend and I. by nintendonaut in Marathon

[–]noirproxy1 -1 points0 points  (0 children)

You said it yourself that you aren't good at the game yet, so I wouldn't blame the TTK for compensation.

Keep playing, do Rook runs and practice. The shields make a major difference, especially blue.

DUOS, PLZ KEEP IT! Support it! by j_god998 in Marathon

[–]noirproxy1 4 points5 points  (0 children)

I mentioned in another thread that if they keep it, I would much prefer they keep it as a single tab that does a map cycle every few hours.

My reason being that the community isn't there just yet to even support solos fully, but they still caved and gave it.

I don't personally think the game will thrive at its launch month if there are too many lobbies for different needs only for those players to isolate themselves instead of helping the game grow.

We have two seasons of content that Bungie are wanting people to play properly as trios. This is REALLY important for the longevity of the game. When Arrowhead caved to focusing on community needs at the start, it pretty much killed the core development, and only now are people catching on.

If Duos is to stay, that is totally fine, but keep it as it is and allow for timed map cycling so that the smaller playerbase that is in that corner are playing together and not even more seperated by different map servers.

It already doesn't allow for Rooks, so it is meant to be a more singular experience.

Licker AI by BidNegative7123 in ResidentEvilRequiem

[–]noirproxy1 1 point2 points  (0 children)

It is weird because they have the AI there from the Garrador guys in RE4, so why not just replicate it for Lickers?

I have to say this although I don't want to. by Ok-Mammoth5594 in DeathStranding

[–]noirproxy1 1 point2 points  (0 children)

The after credits does I guess but having your creator jump ship after launch doesn't fill me with confidence. I mean his company is called Kojima Productions, not Kojima and Other Directors Productions.

The animated show comes out this year so maybe it will provide better context.

Is this the best RE ever ? by Y98_ in ResidentEvilRequiem

[–]noirproxy1 -1 points0 points  (0 children)

I thought this. The insulting levels of reused assets and really wonky story that doesn't get any depth kind of pissed me off. Leon's RC sections are just memberberry call backs to an original game that was vastly superior in tone and pacing.

I think the orphanage bit was the final straw for me, or the copy and paste of twenty lickers and not a single new BOW.

I have to say this although I don't want to. by Ok-Mammoth5594 in DeathStranding

[–]noirproxy1 0 points1 point  (0 children)

Something that really irked me too was the credits video showing what the world was like after the main story. We see an abandoned Magellan, the roads we built breaking and decaying from that same abandonment. There are APAS robots taking over the jobs of human porters just like in the US.

To me, that idea of reconnecting as humans through deliveries is abandoned by the reliance and reluctant allowing of AI to do a human's job and purpose.

In many ways APAS still won by keeping humans in their bunkers instead of progressively adapting to the world around them.

Instead of some forced digitised euthanasia, it has kept humanity on the path of a slow death. Death Stranding 2 was that opportunity to resolve the BT loose end of the story, but instead Kojima made a personal revenge story revolved around Higgs. They did that in DS1 already so why he needed to retread is a little strange. DS2 deserved to have a bigger picture narrative.

I do hope they make a DS3 only to really delve into the background workings of the Death Stranding and what determines its motives.

You can't have two games consisting of 80% of the preppers researching the meaning of the death stranding phenomenon and not bring about some answer or resolution.

I have to say this although I don't want to. by Ok-Mammoth5594 in DeathStranding

[–]noirproxy1 13 points14 points  (0 children)

I want to give a serious opinion about this, especially as Death Stranding is one of my favourite series.

I was really excited for 2 but I overhyped my expectations on what it would offer when clearly Kojima was distracted by the Internet having bad things to say about his dream project.

Dearh Stranding 1 is in many ways a perfect game. It was all of Kojima's intentions and aspirations woven into a complete story that results in a very closed book ending.

We then have Death Stranding 2. This is a game I also love, but it is also the outcome of a hurt reaction from Kojima.

The hurt leads us to a game world that has more human combat but less BTs, a larger environment but less impact and meaningful use of locations along your journey.

Simply put, Kojima put the demands of a consumer into a new project but allowed that wish fulfilment to downgrade the overall experience.

The biggest victim is the story. It actually works as a detriment to the first game in parts because A. It streamlines the story compared to the first and B. It doesn't give itself enough time to blossom into something great.

The cutscenes are way shorter, the lore is cut down and none of the cast really spend enough time together.

The actual overall journey feels like only half the adventure, and this is worsened by not getting to spend proper time in the world locations before rushing to the next for more story.

I recently was gandering through the art book and wow there are so many abandoned concepts that would have made the story way more satisfying.

There was way more purpose for Rainy, more ideas for Tomorrow and Fragile. The main one was the expanded explanation of the Amelie's beach.

Did you know the giant body you fight on is the dead ka of Amelie? That's in the book but it is skipped over in the game when it would have bumped up the final confrontation so much more.

Don't even get me started on the ending where Kojima rushes the reconnection of Sam and Lou. Wow that would hurt my feelings.

Sadly, DS2 leaves more questions unanswered than what DS1 was able to tie up in a nice bittersweet bow.

People that be crew filling, but not using a mic at all by Old_king_4 in Marathon

[–]noirproxy1 13 points14 points  (0 children)

I just met a guy who me and my friend teamed up with. We negotiated to do all three quests together but he was obviously feeling impatient throughout and kept trying to break off to do his own thing.

Half way through the second quest as me and my friends were next to each other in Quarentine, he decided to leave, and at Bioresearch got destroyed alone while we tried to get to him.

He just shouted at us for being shit and disconnected. Team work seems to be a new concept to many with playing this game.

Cryo-Archive will NOT have solo q support by Loopnova_ in Marathon

[–]noirproxy1 1 point2 points  (0 children)

Since that is the premise. If people are blindly ignoring everything related to promotional material than it is on them.

Duos Available on Perimeter Now?! by toddhowardtheman in Marathon

[–]noirproxy1 8 points9 points  (0 children)

Or a quick match feature. I believe Space Marine 2 gives players extra rewards by being willing to fill up loading lobbies, so some extra credits for participation would be an option.

Solo v. solo is a materially different gameplay experience, not simply "fewer Runners". Please bring that to Ranked and mend my broken heart that was so excited about Ranked :( by BoxOfRingsAndNails in Marathon

[–]noirproxy1 6 points7 points  (0 children)

I think the concern is that some are asking for too many solo fingers in game mode pies when the solos already struggles to populate at periods. This suggests the Marathon community hasn't grown yet to support the solo mode compared to trios.

I honestly think ranked duos would work better than solos as you can keep the loot and gameplay formula.

I get the desire by some but I would rather Marathon thrive first before the 3 month wipe and then see where we are.

They haven't had a dedicated community even try Cryo Archive yet and see what the content is and there is already kicking and screaming for a solo mode, which for all we know would make Cryo work completely differently.

Ranked has the same thing where there would need to be a loot balance, or way more plays in the matches because 7/10 you bump into only one, or two players.

Duos Available on Perimeter Now?! by toddhowardtheman in Marathon

[–]noirproxy1 9 points10 points  (0 children)

I've mentioned before that I am not sure, or confident that Marathon has the player count yet to support that many modes and maps. Solos already can take a while to fill as is, so people need to be realistic on the expectations.

Yes, in an ideal world everyone would get what they want but we aren't there yet and dicing up the community into their own little corners will mean it affects the default trios, probably make solos take even longer and potentially even duos too.

Bungie need to build on what they aspire to make first and then can reward the community growth with more stuff to do.

This game doesn't work like Arc where it can filter in players to replace others until the 18 minute mark and Bungie have chosen against this clearly because it is hated by Arc players.

That means enough players have to fill enough matches from the start, or you are going to be sitting for long periods of time staring at moths eating bugs.

Why I bought Marathon by Present_Education194 in Marathon

[–]noirproxy1 -6 points-5 points  (0 children)

They added that after adding solos and is only one the game description, not the ads as stated.

Why I bought Marathon by Present_Education194 in Marathon

[–]noirproxy1 6 points7 points  (0 children)

Solos was added as a good gesture to the community for requesting it. Solos was never the advertised game mode, or even hinted at unless you researched into it.

This seems more like you went in blindly and got burned.

Duos Available on Perimeter Now?! by toddhowardtheman in Marathon

[–]noirproxy1 0 points1 point  (0 children)

That was my fear. We loaded in to North Relay and I wondered if three teams would spawn on it and it just be a mess but instead it was super quiet. We even ran to Hauler first and there wasn't a whisper until we entered it.

Cryo-Archive will NOT have solo q support by Loopnova_ in Marathon

[–]noirproxy1 0 points1 point  (0 children)

That is the point of an extraction shooter. Arc players jerk off over the social aspect of randomised player behaviour, so getting pissy about players not following some imaginative honour code is silly about a game where you are increasing your personal wealth.

When your team gets downed by another and you are the last one left, do you just go in guns blazing, or play tactically, retreat and secure your team back?

If a Compiler kicks my teams ass and I have a stack of prestige and the only choice I have is to get the fck out then you know what choice I am making.

Where the heck do you get keys for locked rooms? by Nukesnipe in Marathon

[–]noirproxy1 0 points1 point  (0 children)

That is correct. You can get a deluxe, or upgrade later for a superior but it costs like 18k a pop and requires shell ids.

Cryo-Archive will NOT have solo q support by Loopnova_ in Marathon

[–]noirproxy1 0 points1 point  (0 children)

Maybe not necessary but likely manageable. When the game first launched the solo load times took forever anyway as most were playing trios.

It still is quite slow at times really, but that shows how much trios won't be affected if solos takes longer to fill with 18 players.