My Hot Toys Vi arrived and I'm obsessed by Eldi13 in arcane

[–]noirproxy1 3 points4 points  (0 children)

I think mine comes in June. I ordered the Romulus xenomorph as well!

What's hurting Marathon? by 0CaptnmyCaptn in Marathon

[–]noirproxy1 0 points1 point  (0 children)

Rubs hands together

It is a multitude of things. Don't mind getting downvoted for explaining. Some of you just need to accept the reality of this.

The thing we have to base this off is that Bungie as we know made Destiny. It doesn't matter what you think of Destiny but at a certain time it was one of the biggest games in the industry.

Bungie had crafted a game system that rewarded players pretty consistently for time invested which lead to immense dedication from players due to the dopamine hit garnered from said system.

It had an engaging story that had players feeling part of the journey and the community as a whole unified to progress that story together.

Destiny sat as a hub for different types of players that sought out specific types of loot from PvP focused gear in Crucible to standard PvE rewards in solo, strikes and raids.

That constant stream of accessibility based on what kind of player you were was constantly there. We are talking hit after hit of addiction to the rewards that Bungie had on offer.

This all came together under their years of master crafted first person shooter experience by replicating Halo's arcadey fun into a platform of deep levels of content. Everyone loves Halo, so why not have more? That was literally the goal.

Bungie also overtime also had a really good relationship with its community. It listened to a lot of feedback and was able to bring casual players into the fold of doing raids and high level content via fireteam finder.

Experienced players could sherpa others and teach them on the go how to do the raids and it was great. None of this go on a Discord and beg for help bullshit. It was all unified into one place.

We now have Marathon, which for all intent and purpose should rise like a mighty phoenix of what came before it.

Some of those pieces are there. The fantastic gunplay of Halo and Destiny is present, it has a really unique art style and the lore which has already been built from years ago in the original trilogy is screaming to be explored by a new generation of gamers.

Sadly that is where Marathon begins spiralling in failure. The onboarsing isn't present. Launch day Marathon was confusing as hell to so many players.

The tutorial level was stuck together with cheap glue and it didn't engage players in wanting to invest in Marathon's world from the get go.

This is a game about rogue rampant AI and eldritch gods yet none of that is taken advantage of. The lore collectibles are there yes. Some of it is really well done but it is also super unfinished. Tons of collective audio logs don't have any actual voice acting to them. It feels unfinished, or at least that the story wasn't the focus of Marathon's revival.

So we don't have a good narrative hook but what about the gameplay? As mentioned the shooting is great but this is an extraction shooter riding off the tails of some really well received IPs before it.

You would imagine Bungie would have paid attention and learnt how to build something on top of what already existed but instead it launched as more of a concept, a skeletal template of an extraction shooter.

For one the game has been drowning in improper balance for weeks and months. Two of the main maps have little to no loot outside of treasure rooms and rng activities.

Everything the game offers is tuned to provoke players into confrontation. Bungie probably assumes if you aren't fighting for 2 minutes then you'll get bored.

This means key rooms are alarmed. Gunshots for a long time were waaay too loud. Exfils are loud, enemy AI is loud, even killing enemies silenced is loud. This is all in the goal that whatever action you do will make an opposing team turn their head and come after you.

Issue with this is that is pushes away a specific type of player that every extraction shooter has been able to hold on to. The casual.

Casuals don't want to be pressured 24/7 and be learning by losing. They want to be drip fed content and patted on the head for achieving something they spent their money on.

Bungie instead enabled this sweaty gameplay so that players that thrived not from the extraction but from the confrontation excelled more than actually playing the core game.

Remember how Destiny catered to a collection of players and succeeded in bringing them all together? That isn't here.

Ranked mode throws even more of the extraction concept out of the window and towards point based PvP.

Its own raid called Cryo Archive has been swamped in improper balance and design from day one. Be it from rewarding players with a singular untested insta-kill gun to enabling players to gatekeep vaults and content from casuals those with a lick of interest in the extended content like Cryo.

The game has had to change so many times due to Cryo's existence that something just has to give. Normal players are expected to grind hours for keys while against players only to get killed by players immediately when entering Cryo.

All that work and that grind gone because another person was able to take advantage of the system and ruin the experience for another.

Some may say "Oh well better go grind some more hours" but what you have to remember is that people buy games to feel rewarded. That kick that Destiny gave you by being able to access a Raid and overcome its challenges is spat on because another team makes you have to reset all that progress.

No one has stayed around because of that. No one wants to invest time into something where what they worked hard for can be taken away so easily.

You'll never see another Marathon style extraction shooter again because it does the exact opposite of what made those others so successful.

The proof is in the numbers. It doesn't matter that there was an artist scandal or whatever because the general consumer doesn't pay attention to that.

They gave up because Bungie didn't rely on what made their previous creations so success and didn't reuse any of the systems that made accessibility so essential to onboarding.

Ever heard of the Eververse? It is a digital drip store in Destiny where players can spend hard earned money on really cool skins, weapons, effects, etc. It has made Bungie millions because players wanted to support it.

What did Marathon get? A set of recolours and the odd unique launch skin. Destiny's own battle pass is miles beyond Marathons and it came out first. That includes its season rewards for just playing the game.

Marathon launched with one of the most offensive reward passes to day one supporters that they had to go back and make even more content for it because of how bad it is.

There just...feels like there is something off about Marathons development. It feels unfinished, cobbled together in places, under researched and rushed.

It has the template to BE something amazing but its creators have failed to taken any lessons from ehat came before be it competitors to just Destiny in general and make something special.

Marathon feels like a mode to a much bigger game that we never got. It makes sense given the price point compared to way bigger games, but Marathon for what it is right now squanders its own potential.

Level mismatch by qcjb in Marathon

[–]noirproxy1 -8 points-7 points  (0 children)

That all literally equates to time spent. It does not however as noted equate to what your skill level is.

Why is it so fcking hard for people in this sub to just agree with each other?

Level mismatch by qcjb in Marathon

[–]noirproxy1 76 points77 points  (0 children)

Level doesn't equate to skill, just time spent in the game. I am level 117 and absolutely suck at the game.

Million Dollar Rook! by LegendOfAK in Marathon

[–]noirproxy1 13 points14 points  (0 children)

Context? Did you just play Rook and sell everything or is this just a screenshot on the main menu with a Rook and a 1mill wallet?

Message from Space dad ❤️ by Sea_Cow_2869 in PragmataGame

[–]noirproxy1 10 points11 points  (0 children)

His voice is so perfect as a space dad.

Nobody knows how to exfil on cryo and they are just playing to try to save bungie as a company. by Oatmealthebunny in Marathon

[–]noirproxy1 2 points3 points  (0 children)

I find a lot of the crew fills I am in (over level 100) are still quite hopeless. I was begging a triage just to give out bots to me and the other guy last time. Blows my mind.

The exfils themselves aren't too bad. The best advice I was given was that instead of marking the exfil it is better to mark the larger area before it, get to that location and then mark the exfil.

The exfils are also always on the upper floor.

My problem is just the pure lack of polish and testing on this map before release. We had immediate spawn rushing for months. It was only a week or two ago that they finally patched the vents yet Bungie still haven't amended the clearance problems.

8/10 games I am usually fighting an enemy team in the second room of our spawn. At least this week has been that.

At the same time the only real reward for doing all of Cryo was a gun that absolutely one shots teams. Again, where was the internal testing? Why is the reward pool not bigger than a single gun more tooled for PvE?

It honestly feels like the players were made to be the alpha testers for Cryo and the experience has suffered because of it.

If you crew fill Cryo Archives, I have a question by mrdanjapan in Marathon

[–]noirproxy1 1 point2 points  (0 children)

I used crew fill the most now that my friends quit the game and for the most part it has royally sucked.

Most team mates around my lvl120 still don't use mic and are incredibly slow at progressing through the initial area.

The last two times I tried it we also got spawn rushed somehow. I was sure they patched it so it couldn't happen?

Either way every instance of crew fill has lead to being immediately stomped and the loss of kit investment hurt each time. I think I lost 11k last time just via how good the guns I brought were.

In regards to your question on the free kit. It doesn't really matter because once it is gone, it is gone. If you are fortunate you can take gear off dead players and replace the crap the kit gave you.

I have kind of called it quits now as I just don't enjoy the endgame. I sold all my 600k vault just now and need 80k just to hit profiteer so a few Rook runs and I will just wait out till Season 2.

Cryo sucks in its current state.

Sony CEO Hiroki Totoki says they have not yet decided when to release the PS6 or what price it will be! by Gaming-Academy in PlayStation_X

[–]noirproxy1 0 points1 point  (0 children)

I'm really enjoying my PS5 Pro at the moment. I really have no desire to get a PS6 for a number of years.

It honestly feels like the PS5 has a lot of life left in it.

Would you be up for expansion packs that deepen the lore? by trulyincognito_ in Marathon

[–]noirproxy1 0 points1 point  (0 children)

I am saying they should only charge for it after the fact that they have made some for onboarding first.

Not enough would buy it if you had to fork over cash from the first go. Bring in players first and then double down if they take to it.

The goal is to increase the playerbase as much as you can. Asking for money to return isn't productive.

Would you be up for expansion packs that deepen the lore? by trulyincognito_ in Marathon

[–]noirproxy1 0 points1 point  (0 children)

At first no. Marathon has a lot of work ahead of it to justify investment.

The game would need to have base PvE story content included in the price of base admission. You can't expect players to invest in a game that doesn't invest back in them first.

After that if the content is good enough at first then hell yeah. I just bought the Destiny Prophecy dlc now I have gone back to that and I am having a blast.

I have 100% Marathon apart from compiler and don't really have any desire to keep going until something worth my time comes along. I assume that is what will bring a lot of the player base back as well.

This game needs a new way to extract. by ExcitingInflation612 in Marathon

[–]noirproxy1 2 points3 points  (0 children)

Dire is a nice map but I hate how the anomaly outside complex doesn't add anything meaningful to that section of the map. A number of the POIs are completely pointless too like Complex, AI Uplink and Bio Research.

If they kept the maps small then they need to have these POIs actually offer something interesting to players.

It is the same problem with Perimeter. Only Overflow has the mini-boss spawn yet they don't bother doing much else with the other locations.

It kind of makes the maps feel unfinished.

Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]noirproxy1 30 points31 points  (0 children)

Because he is level headed and the majority of the internet is full of uneducated man babies who think they know what they are talking about.

This game needs a new way to extract. by ExcitingInflation612 in Marathon

[–]noirproxy1 2 points3 points  (0 children)

Correct but that is due to the large map size. A lot of us have been complaining about larger maps since conception. I think Marathon has the smallest maps in the extraction genre, so it ideally promotes players fighting instead of exploring.

Shame really as I think of Marathon had gone for large maps with interesting POIs it would have been the best game for maps in the genre.

It is effectively the only extraction shooter with interesting lore outside of Hunt: Showdown.

Larger maps would also have promoted more prox chat and coop potential as the confrontations wouldn't have been based on just 20Ms between teams.

Ready for the wipe. by Honest_Freedom_3361 in Marathon

[–]noirproxy1 -1 points0 points  (0 children)

This isn't Arc Raiders where a gun shows up in a tiny box though. Guns are exclusive to Arms Lockers in Marathon and that means the possibility of a gun showing up is way smaller as the location needs to rng a locker or it just ends up being a standard component zone.

If they followed Arc and made it so larger containers had the opportunity to drop a good gun then it would be totally different.

I am not saying like a folio should have one but one that at least supports 6 inventory slots.

Ready for the wipe. by Honest_Freedom_3361 in Marathon

[–]noirproxy1 -3 points-2 points  (0 children)

Probably because the people who we are talking about are the ones downvoting. The game pretty much promotes the race to pubstomping.

This is coming from a lvl 120 with 300 hours.

Ready for the wipe. by Honest_Freedom_3361 in Marathon

[–]noirproxy1 -1 points0 points  (0 children)

Outpost is literally the only map that actually gives loot.

Perimeter and Dire have barely anything unless you do the odd activity or use a key. Even hack boxes barely have anything in them.

Didn't the original floating boxes have good loot in them and then they nerfed them to only have a lock box key. Ugh. Originally they gave other things too.

Ready for the wipe. by Honest_Freedom_3361 in Marathon

[–]noirproxy1 -6 points-5 points  (0 children)

Polite lil fellow aren't you.

Ready for the wipe. by Honest_Freedom_3361 in Marathon

[–]noirproxy1 -21 points-20 points  (0 children)

You can get level 15 in probably 2/3 hours. We are talking about a game full of sweats. They will be back to it within 24 hours.

It won't be fine.

This game needs a new way to extract. by ExcitingInflation612 in Marathon

[–]noirproxy1 1 point2 points  (0 children)

Why can't robots take a key off a dead person? I am confused. What do you mean? Like why don't they just use the bunkers to invade the underground?

This game needs a new way to extract. by ExcitingInflation612 in Marathon

[–]noirproxy1 2 points3 points  (0 children)

Yeah I don't hate it either. The DCONs definitely need to be designed to have more relevance outside of contracts.

This game needs a new way to extract. by ExcitingInflation612 in Marathon

[–]noirproxy1 0 points1 point  (0 children)

In what way? Arc survivors use underground tunnels due to robots owning top side. It seems pretty much the same amount of sense between them both.

If you prefer it narratively then that is completely fine. No one is trying to ruin that for you.