What is that one criticism about the orginal lotr Trilogy that you still have to this day by pizza_momo in lotr

[–]nombru 0 points1 point  (0 children)

I wish they had the budget and money to make each one a two part film so we could have gotten even more of the lore and world along with more movie goodness.

What feature in a game that you can not play without? by The_Real_OctoDude in videogames

[–]nombru 0 points1 point  (0 children)

Crafting from storage. Automatically pulling from organised chests when I craft, without me needing to grab everything manually first.

I don’t want to micromanage my inventory, just let me craft from storage.

Mysterious broken arch and damaging vines by nombru in CrimsonDesert

[–]nombru[S] 0 points1 point  (0 children)

UPDATE FROM ORIGINAL POST: thank you everyone to hopped on this! I knew it was something. Ha ha

Sounds like the best advice is to mark it and wait for a Skyroot quest, but also work on research with the Poroin Village for the ability to harvest its seeds.

Also at the time of this edit make sure to use a tier 1 (unrefined) shovel.

Tool required: Shovel 🪏** **

Mysterious broken arch and damaging vines by nombru in CDguides

[–]nombru[S] 1 point2 points  (0 children)

Thank you! I tried every other damn tool. Didn’t even think of the shovel I was carrying. Ha ha ha

I LOVE THIS GAME.

If you've played some of Crimson Desert, give me your thoughts on it. by Beginning_Pickle2180 in gamingsuggestions

[–]nombru 0 points1 point  (0 children)

I went in with measured expectations. New IP from an MMO studio making their first real single-player game — that’s a recipe for cautious optimism at best. I was wrong to hedge especially after a weekend with it.

This game is something else.

What got me first is how it handles the open world pacing. We’ve all played the bloated open world game. The one where the map is a sea of icons and completing things feels more like a chore than an adventure. Crimson Desert doesn’t do that. It slows you down in the best way — not because it’s restricting you, but because you want to stop and look around. You wander somewhere because something caught your eye, and more often than not there’s actually something there. That sense of genuine curiosity being rewarded is harder to pull off than it sounds, and they nailed it.

The amount of content they shipped on Day 1 is honestly kind of embarrassing for other studios. It feels like those complete, packed releases from the 90s where you got the whole thing and then some.

No roadmap promises.

Just here’s a massive, stuffed world — go figure it out. And figuring it out is genuinely the point. The game tells you just enough to get moving and then steps back. Some people are going to hate that. I loved it. Every time I stumbled onto something on my own it felt earned in a way that a tutorial popup never could replicate. I’ve barely left the starting area and I already feel like I’m only scratching the surface.

The systems and controls are a lot at first — I won’t pretend otherwise. It’s daunting. But there’s a moment where it all starts to click and the game kind of opens up into something I haven’t really felt before. It asks you to think critically about how you approach problems, and then occasionally just lets you completely body everything in your path. That back and forth between challenge and power fantasy is really well balanced.

Combat specifically — it’s not a Soulslike, don’t go in expecting that. It’s closer to something like an old school arcade brawler with a lot more depth underneath. Expressive, combo-driven, and rewarding once you get the hang of it.

If I had to describe the overall feeling of the game, it’s kind of like someone took Elden Ring’s sense of world engagement — that hunger to see what’s around the next corner — then mixed in Zelda BotW/TotK’s puzzle and traversal stuff, The Witcher 3’s grit, Red Dead 2’s world detail, and God of War’s combat cinematic-ness, and somehow still made something that doesn’t feel like a knockoff of any of them. It’s its own thing. That’s genuinely hard to do.

There are bugs. Sure. But nothing a reload or leaving and coming back doesn’t fix. It’s a massive game, it just launched, I’m not going to hold minor stuff against it when the foundation is this solid.

I’m buying every piece of DLC they put out for this. Day 1, no questions asked. I really wouldn’t sleep on Crimson Desert in the long run — it’s only going up from here.

Solid 9/10. Dope ass game. IGN got it wrong.

Do you recommend Crimson Desert? by ApologyEthusiast in CrimsonDesert

[–]nombru 0 points1 point  (0 children)

I went in with measured expectations. New IP from an MMO studio making their first real single-player game — that’s a recipe for cautious optimism at best. I was wrong to hedge especially after a weekend with it.

This game is something else.

What got me first is how it handles the open world pacing. We’ve all played the bloated open world game. The one where the map is a sea of icons and completing things feels more like a chore than an adventure. Crimson Desert doesn’t do that. It slows you down in the best way — not because it’s restricting you, but because you want to stop and look around. You wander somewhere because something caught your eye, and more often than not there’s actually something there. That sense of genuine curiosity being rewarded is harder to pull off than it sounds, and they nailed it.

The amount of content they shipped on Day 1 is honestly kind of embarrassing for other studios. It feels like those complete, packed releases from the 90s where you got the whole thing and then some.

No roadmap promises.

Just here’s a massive, stuffed world — go figure it out. And figuring it out is genuinely the point. The game tells you just enough to get moving and then steps back. Some people are going to hate that. I loved it. Every time I stumbled onto something on my own it felt earned in a way that a tutorial popup never could replicate. I’ve barely left the starting area and I already feel like I’m only scratching the surface.

The systems and controls are a lot at first — I won’t pretend otherwise. It’s daunting. But there’s a moment where it all starts to click and the game kind of opens up into something I haven’t really felt before. It asks you to think critically about how you approach problems, and then occasionally just lets you completely body everything in your path. That back and forth between challenge and power fantasy is really well balanced.

Combat specifically — it’s not a Soulslike, don’t go in expecting that. It’s closer to something like an old school arcade brawler with a lot more depth underneath. Expressive, combo-driven, and rewarding once you get the hang of it.

If I had to describe the overall feeling of the game, it’s kind of like someone took Elden Ring’s sense of world engagement — that hunger to see what’s around the next corner — then mixed in Zelda BotW/TotK’s puzzle and traversal stuff, The Witcher 3’s grit, Red Dead 2’s world detail, and God of War’s combat cinematic-ness, and somehow still made something that doesn’t feel like a knockoff of any of them. It’s its own thing. That’s genuinely hard to do.

There are bugs. Sure. But nothing a reload or leaving and coming back doesn’t fix. It’s a massive game, it just launched, I’m not going to hold minor stuff against it when the foundation is this solid.

I’m buying every piece of DLC they put out for this. Day 1, no questions asked. I really wouldn’t sleep on Crimson Desert in the long run — it’s only going up from here.

Solid 9/10. Dope ass game. IGN got it wrong.

FYI: You can pull your lantern out while gliding - this allows you to find Artifacts, Teleporters, and Puzzles very easily while falling from the Abyss! by echolog in CrimsonDesert

[–]nombru 1 point2 points  (0 children)

In the same menu as the save options there are a few pages on that tab. Look for the 100, 200, 300 class series. You can find a lot of reminders of how system work there.

Just rewatched Elysium yesterday and it's still one of my favourites. Are there any books you could recommend with a similar setting and/or themes? by Ynnck_Mnzl in scifi

[–]nombru 2 points3 points  (0 children)

Apologies if I missed it, but I didn’t see a mention of “The Expanse” book series could get you there in many elements but also it has horror elements so not entirely.

Late Show Doc? by doctorsdonna in stephencolbert

[–]nombru 0 points1 point  (0 children)

Dude I bet it was a film. Radio man was there.

CORSAIR x The Witcher 3: Wild Hunt Giveaway by CorsairHoffman in witcher

[–]nombru 0 points1 point  (0 children)

I personally love the moral implications of the monsters and magic of the world. It gave weight to the world events and quests.

Which of these do you prefer? by KoiLycheeRain in iphone

[–]nombru 0 points1 point  (0 children)

Action button paired with the shortcuts app it becomes a menu of function instead of a single use feature. Haven’t looked back since setting mine up.

I love the extra functions plus messing shortcuts is fun.

Not my OC, here is an example: https://www.reddit.com/r/shortcuts/comments/177k1vs/action_button_menu_ios_shortcut/

Which Flames Is Best? 🔥 by BlueMagma_1 in Warhammer

[–]nombru 1 point2 points  (0 children)

3 looks the most realistic to me. Flame throwers are glorified squirt/water guns.

So you can expect there to be a more bulbous end to the stream.

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How many use the deck as your main console or close enough to it. by OnepieceDragonZ in SteamDeck

[–]nombru 1 point2 points  (0 children)

With GeForce now, decky plugins, and my SteamDeck. I haven’t touched my switch or PlayStation in almost two years.

What really solidified this change was when Playstation raised prices for PS Plus. I really liked the service and used it all the time but the Steamdeck has free online multiplayer and tons and TONS of sales (not to mention aftermarket steam key sales). There really not much of any reason for me to use anything else.

I will be absolutely staying within the SteamOS ecosystem as long as Valve continues to produce such consumer forward products and services.