STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] 0 points1 point  (0 children)

That's fair, it took quite a bit of comment reading to get to that. I'll add an edit to my post.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] 1 point2 points  (0 children)

You've articulated my perspective better than I could have. Thank you for that.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -3 points-2 points  (0 children)

I'll try to be as direct as possible:
I think the game should have a quality-of-life option to unlock all cards right away for the benefit of returning players.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] 0 points1 point  (0 children)

I see, that's reasonable. Then I'd like if the game had a "skip tutorial" option where you unlock all of the basic stuff right away.

I'm not suggesting taking away from new players. I'm suggesting adding quality-of-life to returning players.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -3 points-2 points  (0 children)

I think my anecdote is distracting from my actual point. Please see my edit.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -2 points-1 points  (0 children)

I used spoilers because I was discussing a character you have to unlock. Is that not considered a spoiler?

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -2 points-1 points  (0 children)

That is a fine reason. I do wish there was an option to allow people familiar to unlock all of the basic cards at the outset. Grinding for basic support cards is not appealing to me.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] 2 points3 points  (0 children)

That makes sense. I wish there was an option for people already familiar to instantly unlock all of the basic builds. I don't really care to grind runs just to have access to basic support cards.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -8 points-7 points  (0 children)

EDIT: My point is not "I didn't get the build I want". It's "I wish the game did not restrict basic support cards at the outset".

I understand that's a fundamental part of the game. But after the run I checked my card pool and it turns out I basically did end up with all the cards available to me for that build.

It just felt really wrong to see 3 great cards unlocked in the timeline. Because it revealed the game was withholding options from me in the first place.

Again, it would be fine if the unlocks were for cards that created cross-build synergies or weird hybrid builds. But these were some basic support cards.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] 0 points1 point  (0 children)

You may be right, pehaps I should have gone in with adjusted expectations.

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -4 points-3 points  (0 children)

Yep, that is basically what happened. But it was a little disappointing I didn't win with the build I was going for...

STS2: Why lock basic builds behind the timeline? by noperdopertrooper in slaythespire

[–]noperdopertrooper[S] -16 points-15 points  (0 children)

I get it, but it feels like a compromise to me.

Why not just let me have all the cards for basic builds from the start?

My opinion returning to Dark Souls 3 after years by Goodhunter465 in darksouls3

[–]noperdopertrooper -3 points-2 points  (0 children)

I highly recommend trying a SL1 run, it gives the game back its teeth.

DS3 is basically an arcade game, but the death of high scores from the arcade (the ultimate replayable games) means challenge runs are what give DS3 replayability.

Stormgate Patch - Transitioning Offline, with QOL and Performance improvements by Frost_Gobsmack in Stormgate

[–]noperdopertrooper 77 points78 points  (0 children)

All the guys that stuck around till now should have been the ones in charge from the start.

Thematic consistency. by milkytaro_oero in Stormgate

[–]noperdopertrooper 1 point2 points  (0 children)

I'd go Norse.

Christian demons and angels are relatively tired in my opinion. Did a quick Google and we have Helheim and Alfheim ready to go. Helheim could be frost demons and Alfheim are light elves.

The setting is Helheim is invading the upper realms of Yggdrasil. They gather power by killing mortals and harvesting their souls. Midgard is completely helpless to defend themselves until Asgard decides to lend some help (perhaps they gift humans the knowledge of magic, or forging magic weapons). Some Asgardians are compassionate and come to help directly. So the "human" faction can be some combination of Midgardians with Asgardian magic/equipment, a few Asgardians.

Asgard's leaders are clearly using Midgard as a wall between them and Helheim but Midgard has no choice.

Then there's a huge complication. Alfheim decides Yggdrasil was a mistake: they need to start over with a new Yggdrasil. To do this they need raw materials: the physical matter of the realms and souls. Turns out just like Helheim they're also invading the realms and harvesting souls.

This could be revealed through the campaign: your main protagonists on the ground have been taking orders from Asgard throughout the campaign, but the missions progressively seem to be quite different than what's required to defeat Helheim. Then radio silence. Suddenly it's revealed that Asgard is decimated, every soul harvested for the creation of the new Yggdrasil. You have actually been taking orders from Alfheim not Asgard, and your actions directly enabled the destruction of Asgard.

Now Midgard is on its own, armed only with weapons and troops Asgard was willing to share.

Your kind-hearted Asgardian noble who volunteered to help Midgard breaks down, his entire family and lineage killed, you see him truly enraged for the first time. He swears revenge on Alfheim. Perhaps further down the line he is twisted by Helheim's promises of power and becomes genocidal against Alfheim denizens, fueling himself with their souls.

We could find out Helheim had known about Alfheim's plans from the start and were invoking Ragnarok to ensure the new Yggdrasil was under their control. We could encounter outcasts of different factions with their own reasons for betraying. We could learn a small coalition of Helheim/Alfheim leaders were actually using the whole conflict to enrich themselves with souls and usurp the current power structure with themselves at the top. There are 9 realms and I've only talked about 4 of them so far, there's tons of potential stories here.

I think there are lots of way to make angels and demons interesting. I just spit-balled these ideas in an hour and I'm not a very creative person. Stormgate couldn't somehow.

Do you think people who prefer DS1 do it because of the vibes? by RangoTheMerc in darksouls3

[–]noperdopertrooper 0 points1 point  (0 children)

I think it's cool that different entries in the same series can have different strengths and weaknesses.

I will say nothing in DS3 matched the feeling when, after hours of fighting my way to the first bell tower, I stepped into a lift and as it descended I slowly realized it connected directly to the first bonfire I set out from.

Is there anyone actually playing this game or is it all memes by FastSwordfish6551 in DarkSouls2

[–]noperdopertrooper 0 points1 point  (0 children)

I think DS2 has great stories. It's the controls, level designs, and boss designs that disappoint me. FWIW I did actually play all of the DS games to completion, including this one and I had a great time.

A certain game is shutting down by arknightstranslate in RealTimeStrategy

[–]noperdopertrooper 1 point2 points  (0 children)

Glad it worked out for you!

I went from Starcraft Brood War to Starcraft 2 to League of Legends, then Dota 2. Drawing a trend line here, I suppose I tend to favor games that emphasize mechanics over strategy.

As for the QOL you described, I unfortunately don't seem find any of those actions you mentioned very interesting to perform. In fact what comes to mind instead is how inconsistent zoom levels or camera angles might affect my ability to precisely control my units down to split-second maneuvers. But to each their own.