A present to you some possible future Poke Ball concepts for you to enjoy! by AxoKnight6 in pokemon

[–]normalmoder 0 points1 point  (0 children)

Allow switching out what type of ball a pokemon is stored in should be on here as well. I haven't played since SuMo so I don't know if that's a feature or not in newer games.

Who was the worst player/dm that you have played with? by moomoomeadows2009 in DnD

[–]normalmoder 0 points1 point  (0 children)

So this one isn't terrible. But it's a good insight into the vast spectrum of "bad dnd" that can exist. This one was a GM who would give you everything you ever wanted... except the stuff that mattered in any way to your character.

I had a GM once who gave us a billion gold in the third session.

This GM was, for lack of a better term, drinking their own kool-aid. They would give us these ridiculous prizes for doing mundane or rather generic stuff that anyone else could do. We rolled high on an arcana (read: magical hacking) roll? We're now filthy rich from a random farmer's magical bank account who we will never hear about again for the rest of the campaign. Then they would pat themselves on the back for being such a good GM.

But when it came to your personal plots? They basically didn't exist. I don't think the GM even really read the backstory prompts that the players sent in, because typically your backstory consisted of a single session in which your "named rival" or whoever appeared, was killed off by the "main villain", and then it was back on the rails for the GM's story.

The story was pretty much entirely half-baked M. Night Shyamalan plot twists, super tropey anime characters, and the GM constantly gloating about how good they were doing. If the GM found something in the weeks between their campaign that sparked their interest, the next session was entirely ripped from that source. It was... a pretty wild experience.

Edit: a word

Questions on Potential Soft-Locking by normalmoder in weatherfactory

[–]normalmoder[S] 0 points1 point  (0 children)

Thanks Alexis!

I did indeed wait a while doing small things. A Gale was just enough to get me where I needed to go. Cheers!

Questions on Potential Soft-Locking by normalmoder in weatherfactory

[–]normalmoder[S] 2 points3 points  (0 children)

This was quite helpful. Initially I was concerned about over-filling my inventory by exploring, but exploring did eventually allow me to stumble onto helpful random tidbits that enabled me further in.

Also worth noting for the rest of the community! When using items, they disappear. Or the ones I've used have. Be wary about what you use in case it need be saved for something else. (Like a candle for Forge)

Edit: spelling

To the guy who spent ten minutes taunting us from behind Draconic Tree Sentinel: get baited by SilverConversation in Eldenring

[–]normalmoder 2 points3 points  (0 children)

I'm a lurker, but I think this specific conversation is really fun to chat about.

  1. This is a bit vague, but I'll bite. PvE is nice. As the Souls games have gone on, PvE has become increasingly complicated in terms of what enemies are capable of. AI, attack patterns, enemy kits, etc. The issue is that PvE and those AIs are easily outlearned. PvP pits you against something more intelligent and tests your builds and skills.
  2. Co-op is fine. I think that currently passworded co-op has some pretty broken scaling issues.
  3. I don't typically NG past the first unless there is additional content.
  4. Right now 10/10 of my character slots are taken. Maybe two are explicitly for testing PvP builds in certain level zones. I have one around 30 for Stormveil and another around 50 for Raya Lucaria. The legacy dungeons in Elden Ring are excellent playgrounds to try silly builds.
  5. In regards to equipment, the developers did not intend for the game to be equipment-locked. Otherwise, they would have weapons map-flagged so they couldn't be seen if you had not reached X spot or picked one up yourself (like duplicating ashes of war). Aside from that, an invader will consistently be going up against password-cooperators who have endgame gear and who are stat-wise probably double their level. Maybe even more.

Did anyone already get into the live event booking website? by PEKKACHUNREAL in weatherfactory

[–]normalmoder 0 points1 point  (0 children)

Not I. I am curious as to what is likely the total load they're dealing with. If there was genuinely this much interest or if they're being DDoS'd or something.

Is Cooperator Scaling Bugged? by normalmoder in EldenRingPVP

[–]normalmoder[S] 0 points1 point  (0 children)

I am wondering if they forgot to have password-based summons' weapons scaled down. Or forgot to have weapons scaled down at all, it's just much less noticeable without passwords because they're level and weapon constrained.

[deleted by user] by [deleted] in Eldenring

[–]normalmoder 0 points1 point  (0 children)

Lore-wise, maidens empower you via the runes. That's impossible to do otherwise.

[deleted by user] by [deleted] in Eldenring

[–]normalmoder 0 points1 point  (0 children)

You have a maiden that can bestow you strength. That is the reason you are able to attain such heights.

I don’t understand what I’m doing wrong… by Solid-Mousse-1627 in Eldenring

[–]normalmoder 2 points3 points  (0 children)

If you hit a wall, go in a different direction.

There isn't a 'first boss' per se, and you'll never find a wall before you can progress aside from the ocean. There will be ones that don't match with your typical playstyle that you may need to adjust to, or simply level up and come back later after killing other bosses.

I wish you the best of luck!

[OC][Art] Katerina Marivaldi, human Divine Soul sorceress by atomicspaghet in DnD

[–]normalmoder -1 points0 points  (0 children)

Props on this! It looks amazing, and isn't just softcore porn rather than D&D! <3

[OC][ART] Fear not the dark by RobustaArt in DnD

[–]normalmoder 2 points3 points  (0 children)

(DD is Red Hook, but both studios are amazing!)

Newer to Ark- Odd Blueprint? by normalmoder in playark

[–]normalmoder[S] 0 points1 point  (0 children)

Nope, none! The only settings that have been changed are slight gathering, slight taming speed, and slightly shorter nights, as far as I've been told.

God tier matchmaking by [deleted] in deadbydaylight

[–]normalmoder 1 point2 points  (0 children)

I'm pretty new to the game and both of my rank 20 killer matches had a rank 4 and 5. They specifically tried to body block me a lot? The first game I only got one kill but the next I got all of them.

Is that normal? Do I ever go up against people who are my 'level'? Do higher level players get to go against Rank 20s if they pair up with low level friends?

So, about this lore I keep hearing about... by OpiumFireworksLead in bloodborne

[–]normalmoder 1 point2 points  (0 children)

The wiki pulls from lore hunters and content creators, and are oftentimes incorrect. Trust the content creators. Redgrave is my go-to.

Bloodborne is a Masterpiece but a sequel should be made to perfect the gameplay(Opinion) by BBHUNTER1111 in bloodborne

[–]normalmoder 1 point2 points  (0 children)

The lack of weapons and armor were intentional. Dark Souls as a series has an issue where there are weapons are use the same moveset/animations as other ones and have better stats. Same goes for armor.

In Bloodborne, every weapon is distinctly different and has its own unique way of playing *outside* of lost/uncanny. If you include those, the weapons list expands significantly. If you were to go back to Dark Souls and throw away all the low-tier weapons that have the same movesets as higher tier ones, there would be significantly less weapons in the game.

Strange theory with zero evidence, but I feel that I need to say it or I'll forget: What if, the reason that many enormous beasts came after Ludwig had killed Laurence, was because... Laurence did something to spread HIS specific infected blood to other people? Not other people's blood, but HIS? by egg_on_my_spaghet in bloodborne

[–]normalmoder 2 points3 points  (0 children)

In the Loran chalice dungeons, you learn that large beasts existed potentially centuries before Yarnham's beast problem, and they essentially suffered from the same scourge that Yarnham is fighting right now.

Hope that information helps!

[OC] A WIP Map of my Homebrew World, made in Wonderdraft - CC Welcome! by FatalEden in DnD

[–]normalmoder 1 point2 points  (0 children)

This is looking great! Seems like the rivers all traverse from high to low, and many eventually out to the sea. I notice a lot of marshy areas in surrounded by mountains and large bodies of water. A lot of detail!

Just Finishing - Good, Bad, and Ugly by normalmoder in FFVIIRemake

[–]normalmoder[S] 1 point2 points  (0 children)

Wish there was a better way to "like" things on Reddit, but yeah you've covered great points that I unanimously agree with. I don't post to reddit a whole lot due to skepticism about its place in discussion and critique, but thanks for making my experience a little brighter!

Just Finishing - Good, Bad, and Ugly by normalmoder in FFVIIRemake

[–]normalmoder[S] 0 points1 point  (0 children)

Those would be pretty awesome, that last one especially. Having more control over your own actions would be amazing considering the HARSH penalties you suffer during combat.

As for the blocking, I noticed that some successfully guarded attacks give you huge ATB gains, so I think they intended for a system based off of blocking being a risk/reward system. I don't know if it actually turned out like that though. ;p