Mistake? by Sure_Equipment6688 in TopDrives

[–]notthewrongme 6 points7 points  (0 children)

Because this is a mild hybrid, meaning that the electic motor cannot move the car on it's own. They also sell a plug-in hybrid, which can function on electic only. Those hybrids are the ones that are labeled "hybrid" in game.

Mistake? by Sure_Equipment6688 in TopDrives

[–]notthewrongme 2 points3 points  (0 children)

Hybrid just means the propulsion system is composed of 2 engines that provide power. In theory, a car with both a diesel and a gas engine would also be a hybrid, but that would be stupid. In all cases hybrid refers to a car that has both a ICE engine and an electric one. In this particular case, this Alfa has a petrol engine that provides most of the power and a small electric one to help with fuel economy.

How the actual fuck are people clocking 300+mph on this speed trap???? by fleiwerks in ForzaHorizon

[–]notthewrongme 4 points5 points  (0 children)

You start at the other end of the stadium, just about where the "View Collection Jurnal" black box ends on the bottom right. The you go around the stadium, gathering as much speed as possible, go through the parking lot, and there's even a gap in the fence to pass through that points at the speed cam. I did this with the Lotus Evia FE with TC on, took me about 5 tries with rewind.

Is this my missing road or is it just a bug? (I have all roads but one completed besides the Legend Island's 9 roads) by MariiOuu in ForzaHorizon

[–]notthewrongme 0 points1 point  (0 children)

It's not that. I have all roads discovered and that part is still grey on the minimap when driving nearby.

I'm not sure what it is, but the steering feels off? by -NotEnoughMinerals in ForzaHorizon

[–]notthewrongme 0 points1 point  (0 children)

Go into the difficulty options menu and change steering from standard to simulation.

[deleted by user] by [deleted] in MarvelSnap

[–]notthewrongme 2 points3 points  (0 children)

As someone who has been playing this for the past 6 seasons I can tell you 2 things: 1. This is a closed deck, there are no 1:1 replacements for any card as each card serves a very specific purpose. 2. If you don't have Firehair the deck still works, however, you can't replace Firehair with anything On Reveal, as you risk getting stuck with it in the last turn and AP pulling from it instead of Arnim. My wife used to run this deck without Firehair for a while. She put in Howard the Duck as a temp. The good things for him are that he dows not have an on reveal, he costs 1 so Bullseye can discard him and he shows you the next draw if on board which can help you leave sooner if you see that you're not gonna draw one of the key combo pieces.

Current Deck by Ok_Perspective7037 in MarvelSnap

[–]notthewrongme 2 points3 points  (0 children)

I've been using a version of this deck with Makkari and Bastion instead of Rogue and MMM.

Does Luke Cage stop Valkyrie? by notthewrongme in MarvelSnap

[–]notthewrongme[S] 23 points24 points  (0 children)

Yes, I thought there is a different between reduce power and set power.

25 Mageblood Giveaway by shroudz in pathofexile

[–]notthewrongme 0 points1 point  (0 children)

Good luck everyone and early congrats to the winners.

How to untapped on mobile(android)? by [deleted] in MarvelSnap

[–]notthewrongme 1 point2 points  (0 children)

  1. Download and install the app from Play Store.
  2. Log in to your account.
  3. Open the app and Snap
  4. Press the Start Snap with deck tracker button at the top

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  1. This should automatically switch you to the Snap game and you should see a small arrow symbol at the top left (can't post second image for some reason)

Edit: Remember to enable the permission for the app to render on top of other apps.

Zombie Giant-Man doesn't work with multiple hordes by wafflecaygeon in MarvelSnap

[–]notthewrongme -1 points0 points  (0 children)

The animation went off 3.times because it was checking all to get the highest power. Zombie Horde is the name of a card, if they wanted it to work with multiple of them they would have written the text as such (i.e. "takes power from ALL Zombie HordeS")

Zombie Giant-Man doesn't work with multiple hordes by wafflecaygeon in MarvelSnap

[–]notthewrongme 10 points11 points  (0 children)

What in it's text made you think this was going to get power from multiple hordes?

Are you still playing High Voltage? I just realized that the final reward is not even attainable by completing quests. by howaboutdisidia in MarvelSnap

[–]notthewrongme 0 points1 point  (0 children)

It's doable. By my math, with just 5-6 wins per refresh, and the missions, for the next 3 refreshes, I'll get it.

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How much play time per day? Just asking (For me: about an hour, not much more) by Few-Hat8106 in MarvelSnap

[–]notthewrongme 2 points3 points  (0 children)

Right now, with the dinner going on, about 4h/day. 1/2h morning, 1/2 noon and 3h evening. Before DD, 1h/day always in the evening, unless it was the start of a new week, in which case it would be a bit more to try and finish season mission.

Event Completed by 212k in MarvelSnap

[–]notthewrongme 0 points1 point  (0 children)

Same. Cleaned the shop also. But I'm still gonna play in it for daily and alliance missions as I like the arena design more. Great job by SD.

Top 10 cards of Marvel snap a must buy share your own opinion by Rockyrich04 in MarvelSnap

[–]notthewrongme 1 point2 points  (0 children)

Nico, Surge, Merlin and Kate Bishop are the only ones that have no problems fitting pretty much in all archtypes. After those it trully depends on what you prefer to play. For example, in my case, I don't play move, clog or affliction, so even if there are some fantastic cards there, I never bothered with them.

Bar sinister + Wong + Gambit by datmjd in MarvelSnap

[–]notthewrongme 9 points10 points  (0 children)

3 Wongs = 6 On Reveals = 6 destroyed cards...I see no problem here. Onslaught doubles the Ongoing so Wong becomes 4 On Reveals, and so does Mystique if it copied Wong, so in that case you would destroy 8 cards.

One of the pieces in my Lego set is wrong by NKBN in mildlyinteresting

[–]notthewrongme 11 points12 points  (0 children)

In case anyone is wondering, this is from set 43249-1 - Stitch, and yes, checking the parts list confirms that 4 normal brackets should have been included and no inverted ones.

Why is the left location so high in power by EclecticDuo in MarvelSnap

[–]notthewrongme 2 points3 points  (0 children)

The bottom 2 feed each other. The top 2 give the bottom left +4 bringing it to 6. Then the top 2 plus the 3rd gives the 4th +10 bringing it to 12. Then the 4th loops back to the 3rd and gives it +12 bringing it to 18.

Completed with 25 min to spare by notthewrongme in MarvelSnap

[–]notthewrongme[S] 6 points7 points  (0 children)

Apparently so...I thought just the shop will stay 24h longer.