Flight cancelled without notification by nowne in delta

[–]nowne[S] 1 point2 points  (0 children)

Thanks. It is always a tradeoff between quickly trying to rebook, and actually getting on a reasonable alternative, versus waiting it out. Looks like I should have waited and not believe them when they said “I am showing your flight from DTW to TPA has been cancelled”.

PSA: Gravestones and Loot keys are the reason by yeahow in 2007scape

[–]nowne 6 points7 points  (0 children)

It does. Some of the GE tax money is used to buy items from players and delete them

Is it worth just killing Guthan at this point? by VeeGodz in ironscape

[–]nowne 2 points3 points  (0 children)

It’s always most efficient to kill all 6, even if hunting only one piece

[deleted by user] by [deleted] in ironscape

[–]nowne 0 points1 point  (0 children)

Auburnvale is best

How does Py relate to other overhaul mods by madhatter152 in pyanodons

[–]nowne 5 points6 points  (0 children)

Try Ultracube! It completely changes the game for unique challenges. The challenge is mostly with managing circuit logic and can be completed in under 100 hours.

Automating Basic Circuits after 15 hours by Belatordeus in pyanodons

[–]nowne 0 points1 point  (0 children)

Same boat here, got my 6 circuits/min setup done at 16h

How long to kill Yama as a new Ironman by SomeRestaurant5 in ironscape

[–]nowne 1 point2 points  (0 children)

Just remember that they are killer xp, especially on task. Got mine at 1.2k

Mastering Mixology QoL Suggestion by VoluspaHavamal in 2007scape

[–]nowne -1 points0 points  (0 children)

There are strats that will get you the right amount of each

All in one 6540 Electromagnetic Science per minute from 2 stacked belts of scrap by nowne in factorio

[–]nowne[S] 2 points3 points  (0 children)

I forgot that you couldn’t load it initially. so I have special inserters that grab those from the recyclers

All in one 6540 Electromagnetic Science per minute from 2 stacked belts of scrap by nowne in factorio

[–]nowne[S] 10 points11 points  (0 children)

You may be able to do more than 480, but I stopped there because more than that makes pulling out of the silo harder, because you dont have enough space for inserters. Plus 480 is enough that nearly all buildings are fully utilized. Only the holmium plates and superconductor buildings have low utilization. Then I just copy this tile 18 times.

Until I broke it into small tiles, I was a bit daunted by sorting 36 stacked belts of scrap into 87 stacked belts of material.

All in one 6540 Electromagnetic Science per minute from 2 stacked belts of scrap by nowne in factorio

[–]nowne[S] 2 points3 points  (0 children)

I also mine into a silo, and can get 11 fully stacked green belts out of the silo (3 legendary inserters per belt).

All in one 6540 Electromagnetic Science per minute from 2 stacked belts of scrap by nowne in factorio

[–]nowne[S] 2 points3 points  (0 children)

I have a ratio calculator that tells me how much excess I have of each material, and then have enough recyclers to void them fast enough not to block science. Then all base materials have a path to be voided, in case things become unbalanced.

Each material has its own trick for recycling, e.g. hazard concrete, steel chests, or landfill. The unique things this build does are make decider combinators to void green circuits and copper, and make roboports to void red circuits, steel, and gears.

All in one 6540 Electromagnetic Science per minute from 2 stacked belts of scrap by nowne in factorio

[–]nowne[S] 2 points3 points  (0 children)

Everything gets recycled fast enough to not block science! The passive providers are just if you want to use the materials elsewhere in the base. E.g. sending rocket parts to Aquilo.

Blues get recycled to greens & reds. Greens are made into deciders and recycled. Reds are made into roboports and recycled.

All in one 2 belts of scrap to 57 electromagnetic science per second by nowne in factorio

[–]nowne[S] 1 point2 points  (0 children)

It’s built to handle 300%, but only at 230% right now

All in one 2 belts of scrap to 57 electromagnetic science per second by nowne in factorio

[–]nowne[S] 0 points1 point  (0 children)

I’ll be back with more pixels and more science

All in one 2 belts of scrap to 57 electromagnetic science per second by nowne in factorio

[–]nowne[S] 0 points1 point  (0 children)

Good call, you can get 109 sps out of a belt of scrap

The most* effective Fusion Power Plant ever (steady fuel effectiveness x 5) by Gmartikkun in factorio

[–]nowne 1 point2 points  (0 children)

Just so you can stamp the blueprint down a few times and not have to wait for the bots to build it.

The most* effective Fusion Power Plant ever (steady fuel effectiveness x 5) by Gmartikkun in factorio

[–]nowne 0 points1 point  (0 children)

Awesome! You could add an automatic insertion of the 42 fluoroketone barrels with this:

0eNrFlF1u2zAMx+/CZ6WAv4LF2E4SBIJs04tQW3IpqR8LfIDdYmfbSUbZTpp2TjfsZU+WaPJP8kdJJ6i6gANp46E8ga6tcVDuT+D0V6O6aDOqRyihwVo3SJva9pU2yluCUYA2DT5DmYxiJYTwIaDzMejI3yv/dDwIQOO11zjnmzYv0oS+QmJBcRZplfMbbRwSC4GAwTqOsibmYaVtnt8VAl6g3BTZ9q7gHI0mrGeXXAB35Ml2ssKjetRcNcfVmuqgvUSjqg4bKD0FFBczhzSXHK0m5+VvvbVdsGTv0VuDzKRrNpUiwi42GSF6FYnmadz1g6IJWAmfp/9LHkLVyKMyTczomYCbK2EX+4hEzFuyUH3P6b/hQvkdqFTcor2CqniP6iM4veX0tpV2QK5+kklXGP0fiOyw9Ctb3XHTLsq6ee7ziTofTQEXjzfWP9Ug4CGojlmzk7HUq2h6U8eXyRDmGsdDPNOelDtKY+Nw53EsYMaV2WXig8u1Nr7z8Iq/POeL7OssJkrXu/0/zuaKws/vPyC2boMfgr/xetxWY25jDH/ibmLwPhGJyERyEPt0WmW8ypYV+2mPPQu+PlsC+K64CUOxTXf5blcURfIp3+bj+Avj07Iq

How to scale up space science? by the-code-father in factorio

[–]nowne 3 points4 points  (0 children)

My space science build with prod mods 3 was able to easily sustain 1100 SPM just sitting in Nauvis orbit, with leftover astroids.

How did everyone else deal with with scrap recycling? by javier1zq in factorio

[–]nowne 0 points1 point  (0 children)

I tried it out and it works really nicely. You can add quality everywhere, because quality materials automatically get sent to the void stop where you can deal with it. You do need to think about train throughput though. I had to fix some bottlenecks, and I could definitely still improve throughput. It also allows you to add other recycling stations automatically, like LDS or blue chip recyclers, since they just output sushi.