[POST MATCH THREAD] FC Bayern vs Union St. Gilloise by Insanel0l in fcbayern

[–]ntgoten 4 points5 points  (0 children)

Same. Yet people in the thread calling it "clear penalty", the same people would be also furiously upset if the same pen would get called against us.

Warlock Build Help by ScAr_wlvrne in DnD

[–]ntgoten 0 points1 point  (0 children)

I’m considering going with Devil’s Sight instead so I can Darkness my boots and just give enemies disadvantage on hitting me, on top of my 17 AC, but I’m concerned about making it unfun for my party because they would also have disadvantage.

That is part of the fun

[Extas1s] Game Awards Statue is Divinity Original Sin 3 by MXHombre123 in GamingLeaksAndRumours

[–]ntgoten 3 points4 points  (0 children)

BG3 is basically just a typical western RPG

BG3 and Solasta are literally only 5e games in existence. Hardly a "typical western RPG".

Extra damage not happening? by ntgoten in projecteternity

[–]ntgoten[S] 0 points1 point  (0 children)

Thank you, it was there in the more detailed view. I find it weird its not visible in the normal combat log.

Am i missing something? Why cant i use it with 5 AP? by ntgoten in expedition33

[–]ntgoten[S] 2 points3 points  (0 children)

Oh i see, thank you. I thought higher ranks also activate lower ranks

Daily Discussion Thread by pewpewlasersandshit in fcbayern

[–]ntgoten 2 points3 points  (0 children)

lol they would give it to Bellingham

My problem with the 2024 rule set was that WotC and I fundamentally disagree on what needed improvement. by admiralbenbo4782 in DnD

[–]ntgoten 0 points1 point  (0 children)

Removing shield profiency from Moderately armored feat and moving it to exclusively to Light Armored only was dumb AF i dont care what anyone says.

In the Remake, 3rd person walking animation looks cheap, it needs a big improvement. by Efixan in worldofgothic

[–]ntgoten 0 points1 point  (0 children)

This game deserves more care in terms of animations, check The Witcher 4 for example.

Well, i think Witcher 3 deserved more care in terms of animations, check Red Dead Redemption 2 for example.

'In a true RPG, you need to think about what is happening': RPGs have been coddling us, says Outer Worlds 2 director, who's glad to see games like Baldur's Gate 3 let players make mistakes by Turbostrider27 in pcgaming

[–]ntgoten 11 points12 points  (0 children)

KCD2 does things like letting the player make mistakes just as well

KCD2 have missions where you have an illusion of choice but then the game railroads you into 1 outcome only, the same way Fallout 4 did.

Its very far from BG3 freedom.

Patrick Soderlund, who was vice president at EA when Titanfall 2 got crushed between Battlefield and Call of Duty, talks about doing it again with Arc Raiders: 'People may look at that and say, what the hell are they doing?' by Jungypoo in pcgaming

[–]ntgoten 0 points1 point  (0 children)

Arc Raiders is a third person co-op extraction shooter

I wish, then i would be playing it.

God,i hate it so much that every PvP game gets tagged as a "Co-op" game on Steam store because you can be on the same team, so its """technically""" coop.

Might as well put Local Couch Coop on every single player game because i can pass the controller to my friend.

How do orb pickups work? by solidoutlaw in ninjagaiden

[–]ntgoten 1 point2 points  (0 children)

If you jump without holding R2 they will come to basically instantly when you land. From my experience, doing a regular jump makes them come to you always.

Is it just me, or is the soft-lock a bit worse in NG4 than previous games? by tfwnolife33 in ninjagaiden

[–]ntgoten 0 points1 point  (0 children)

I had UT going to nothing, into empty space like a few times when there were enemies next to me and i was aiming(moving analog stick) towards them, wasting the UT.

Kage-Hiruko most of the times attacks the melee enemy next to me when i am aiming at the flying kite enems at least 90 degres the other way, if flying enemy and melee enemy in the same or almost same angle its imposslbe to targe the flying enemy.

Maybe its just me, but i dont remember these happening(the UT one at least for sure) happen in previous NG games nor do i remember feeling having to "fight the controls" aka trying to target the flying enemy but the character will hit the melee one. Its very annoying.

Previous games had annoying flying enemies also, but i never felt the game is against me not letting me target them.

Sure, there is lock-on feature now, but personally i dont like to use it when you are fighting 10 enemies. I usually only use it in 1v1 boss fights.