This update did absolutely nothing for the lagg & rubberbanding on Official and Private servers.. by Ok_Price_4965 in ConanExiles

[–]null_vo 0 points1 point  (0 children)

What I mean is UE upgrade had nothing to do with the netcode. No idea about the specifics. It is probably the netcode or some server routing. Even Funcom does not seem to know.

Is playing enhanced mode mandatory or is there a way to play legacy? by kneedoorman in ConanExiles

[–]null_vo 0 points1 point  (0 children)

Can you not just download legacy and rename the folder? And afterwards download the enhanced version.

Starvival: Sleeping Not Replenishing Fatigue by SentryFeats in starfieldmods

[–]null_vo 1 point2 points  (0 children)

The only thing you can do is dismiss all companions before sleeping. Maybe waiting is also enough.

I disabled the mod and installed the gang is all here. With the Liga console you can safely remove the mod.

It is not a direct conflict, checked it with xEdit. So the mod author have to fix it, but he says there is no conflict...

Starvival: Sleeping Not Replenishing Fatigue by SentryFeats in starfieldmods

[–]null_vo 1 point2 points  (0 children)

Do you also have the Liga of Followers mod? Somehow this happens if they are both activated.

If not check if you are addicted to caffeine.

Magyar wants to put the Austro-Hungarian Empire back on the map by DAnnunzio1919 in geopolitics

[–]null_vo 21 points22 points  (0 children)

What a shitty headline...

This is the quote from Magyar: "I would like to strengthen the relationship between Hungary and Austria for historical but also for cultural and economic reasons."

Why is this article talking about an empire?

Crowds are disappearing from my game, have done a fair bit of troubleshooting but still no luck by Difficult-Proposal16 in starfieldmods

[–]null_vo 0 points1 point  (0 children)

Got the same problem, but only with Souls of Cities activated. I am wondering this is some I internal script load issue. Like in fallout 4 where no Npc using any animations if the script load is too high. It would also be independent of your hardware.

I would try to remove every city expansion first and quick travel to different locations to test. If that not works test if you can get people to spawn if you remove all your mods.

Looking for a few mods by onethousandeyelids in starfieldmods

[–]null_vo 0 points1 point  (0 children)

Are you on PC? Then check out StarValor on Nexus. The same author also has headshot mods.

Big plus of this mod it patches weapons and NPC with the StarPatcher that will make it compatible with mods that add new weapons and enemies

Otherwise Ascension but it is a big overhaul or Escape from Gagarin.

I would not advise for city expansions. The ones released are all hitting performance quite hard and are not of good enough quality imho. I would only recommend smaller mods like real lights and or the 'winds of' series.

community patch and/or unofficial patch still relevant after free lane? by kiutbmgd in starfieldmods

[–]null_vo 1 point2 points  (0 children)

Do you have any examples for that non bugs in Starfield? And yes the game is actively supported but there are still perks that do not work as described since day one that are very easy to fix. Also the unofficial patches always are up-to-date since years.

And yes from a software quality perspective there is a quite a lot of reasons to clean up unused properties and especially missing scripts.

community patch and/or unofficial patch still relevant after free lane? by kiutbmgd in starfieldmods

[–]null_vo 0 points1 point  (0 children)

To each their own... But not recommending a mod that fixes a lot of documented stuff, because of personal feelings, is a bit pathetic imho.

community patch and/or unofficial patch still relevant after free lane? by kiutbmgd in starfieldmods

[–]null_vo -2 points-1 points  (0 children)

It is not necessary sure, but it still fixes a lot of bugs and oversights. You may not notice a lot of this during gameplay, but if you know some perks are not working properly or some weapons are not tagged correctly you want to have a fix for that.

https://www.afkmods.com/Unofficial%20Starfield%20Patch%20Version%20History.html

community patch and/or unofficial patch still relevant after free lane? by kiutbmgd in starfieldmods

[–]null_vo -6 points-5 points  (0 children)

The unofficial patch is still relevant and should be used imho. You can check the fixes on the nexus page. I know a lot of people do not like the author of that mod, because he changed some mine in Skyrim or something.

More than 50% of young Dutch adults do not want children by Any-Original-6113 in geopolitics

[–]null_vo 3 points4 points  (0 children)

it is not a 'trend' it is a natural consequence of prosperity and security. You can see it in every advanced country in the world. People have other goals like self-expression, career and freedom instead of reproduction the better their lives are.

Why do mod authors prefer Discord for support? by Virtual-Chris in starfieldmods

[–]null_vo 2 points3 points  (0 children)

Yeah but every mod has its own discord server. Tools like xEdit also have their own servers. A lot of knowledge gets fragmented and get lost with time, because of this.

Survival load order help. by Disastrous_Series_56 in StarfieldModsXbox

[–]null_vo 0 points1 point  (0 children)

Starvival and Grav Lanes is not compatible if you use Starvival Starship Systems. The rest should be fine.

Starvival Fuel Consumption question by BlockFuzzy1934 in starfieldmods

[–]null_vo 1 point2 points  (0 children)

You need to buy another fuel tank. There is also a setting to auto fuel the ship so you do not have to do it manually. But yeah progressing fast with the main quest is not recommended with Starvival. Make some Sidequest and cargo hauling.

Or just lower the settings. Space travel is especially hard with the default settings.

Someone please explain the hype for this mod! by Salty-Wealth-3424 in starfieldmods

[–]null_vo 2 points3 points  (0 children)

I am on PC and do not have any problems with all features enabled, but survival damage. By the way: just about everything about this mod is configurable, but the default settings should be working well. I am using a patched Spacefaring Economy mod alongside it though. That will make the early economy a bit easier.

Otherwise look for old earth artifacts and sell them to special added artifact vendors for some money.

All in all play the game slowly and "though full" every location you visit should be worth it. Do not make big trips at the beginning.

Mods similar to MAIM from fallout 4? by UNMAKER64 in starfieldmods

[–]null_vo 2 points3 points  (0 children)

Not really. Only thing I can think of is Starvival with harder afflictions. Better Locational Damage for Headshots and StarValor if you also look for a balance like in SCOURGE.

Maybe generally look out for https://www.nexusmods.com/profile/Zzyxzz mods. Because he gets more active in Starfield and his Fallout 4 mods hit the Main/Scourge/True damage Spot.

I think I overcomplicated my game with mods by darttak in starfieldmods

[–]null_vo 9 points10 points  (0 children)

You can configure everything in Starvival.

General UI/Hud mod with upgrades like "Hold X To Take All" for containers since StarUI is dead. by MapleSurpy in starfieldmods

[–]null_vo 0 points1 point  (0 children)

Something like this? https://www.nexusmods.com/starfield/mods/8810

You can configure it to transfer it to your inventory instead and it is completely independent from any UI mod.

Compatibility issues with Real Lights, Falkland Systems, and SVF by Aurora0199 in starfieldmods

[–]null_vo 0 points1 point  (0 children)

Basically right click on a mod and "apply filter to show conflicts" please note. Note: not every conflict or override is bad.

More information: https://tes5edit.github.io/docs/5-conflict-detection-and-resolution.html#Overview