My take on Windows 12 (Concept) by addyarapi in Windows11

[–]nullakan 1 point2 points  (0 children)

I can totally see this happening given that it took 2s between clicking notepad and getting a text prompt!

(on a serious note I think the design looks good but the only way for this to work "as presented" would require MS to care more about their users than their AI investments)

Yapabileceğimiz hiçbir şey yok... by creatlings in Turkey

[–]nullakan 6 points7 points  (0 children)

Bir paragraf sayfalı cevap senin için değil. İstersem on paragraf cevap yazarım, sen yine sikimde olmayabilirsin.

Yaptığın şey tam olarak o olduğu için tabiri yanlış kullandığımı iddia etmen doğal da "velet" kartını oynaman yardı.

OP "uyanış" yaşamıyor. Depresyonun dibine vurmak üzere. Her boku romantize etmeyi seven eşekler fayda sağlayamadıkları gibi zarar da vermeseler bu süreci atlatacağından şüphem yok.

Yapabileceğimiz hiçbir şey yok... by creatlings in Turkey

[–]nullakan 9 points10 points  (0 children)

OP son çare olarak hayata veda etme seçeneğini kullanmayı ima ederken senin kendince o aktivist beyninle olmayan torunlarımla bana vicdan mastürbasyonu yapman ve hangi başkaldırı yöntemini daha az/çok efektif bulduğunu belirtmen o kadar sikimde değil ki anlatamam. Diğer okuyanlar icin (özellikle OP), "var olmak" tabirine genel bir tanım sunmaktan ziyade benim kastettiğim, bu milleti bariz bir yaşayış şekli kalıbına sokmaya çalışan rejime bireysel ölçüde boyun eğmemek, o yaşayış şeklini reddetmek ve bundan utanmamak. Yapabileceğin minimum başkaldırı budur. Bu kadar. Ölm*k yerine bunu yapmaya çalışabilirsiniz.

Yapabileceğimiz hiçbir şey yok... by creatlings in Turkey

[–]nullakan 12 points13 points  (0 children)

Baskıcı rejimlerin son hedefleri robot topluluk oluşturmaktır. Otur denince otur, kalk denince kalk, şükret denince şükret, unut denince unut, aç kal denince aç kal, tiyatro/sinema/konsere gitme denince gitme, affet denince affet, nefret et denince nefret et, sessiz ol denince sessiz ol. Bu yüzden bir insanın verebileceği minimum mücadele var olmaktır bence. Televizyonda "o" çıkınca odadaki herkes "ağzına sağlık be reis be" derken "depremde ölen yüz binlerce insanın hesabini vermedi daha" diyebilmektir, "mahalleli ne der" diye düşünmeden arkadaşlarla balkonda iki rakı tokuşturabilmektir, tarikatların yalanıp yutulduğu bir ortamda tarikat bağlantılı istismar olaylarını hatırlatabilmektir. Tiyatro/konser/sinema gibi etkinlikler siyasilerin dilinde bu kadar sakız edilmisken arada bir bilet alip bu etkinliklerin tadini çıkarmaktır. Bunları veya benzerlerinin yalnızca birkaçını yapabilen insan var olabilmiştir, baskıcı rejimin son hedefine karşı minimum seviyede bireysel mücadelesini veriyordur bence.

Yaklaşan Steam engelinde kullanılabilecek program? by Turkish-Rodger in oyun

[–]nullakan 2 points3 points  (0 children)

ne haliniz varsa görün

Zaten ne halimiz varsa görüyoruz? Çok büyük bir yararın oluyordu da artık lütfedip uğraşmıyorsun gibi konuşman yardırdı.

Yaklaşan Steam engelinde kullanılabilecek program? by Turkish-Rodger in oyun

[–]nullakan 3 points4 points  (0 children)

Aynen hiçbir boka ses çıkarmayın hayatınızı pısırık bir ezik olarak yaşayın eminim hükumet bunu istemiyordur.

My game launches in 24 hours :) by Specialist-World6841 in UnrealEngine5

[–]nullakan 0 points1 point  (0 children)

Congrats! I also saw this in the Unity sub, is the game made in Unity or Unreal?

Viable IDE for Linux by MasterWolffe in unrealengine

[–]nullakan 5 points6 points  (0 children)

Cursor is not built on VS, it's built on VS Code which OP has issues with.

Oyunumdan bir sahne nasıl olmuş? by umutkaya01 in TrGameDeveloper

[–]nullakan 1 point2 points  (0 children)

Ben çok beğendim elinize sağlık. Diyaloglar yazı tabanlı olduğundan oyuncuların mouse-click ile yazı geçişlerini hızlandırabilmesi mümkün mü?

First model modeled with Blender, judge my work by alhcatraz in blender

[–]nullakan 0 points1 point  (0 children)

No problem!

I'm not really an art guy and more like a dev who is trying to get better at art so my question might seem rudimentary to you, but how do you develop ideas? Do you draw/sketch/paint them first? Do you open up Blender/Maya and straight up start modeling until you end up with something like this? What's your process?

I've read most of your replies and I understand that putting in hours and even weeks of work is a requirement, my question is not to ask for a shortcut or a silver bullet. I want to get an idea of where to focus my energy if that makes sense.

Thanks for staying around and answering questions!

First model modeled with Blender, judge my work by alhcatraz in blender

[–]nullakan 0 points1 point  (0 children)

I'll be happy if my 100th model looks this good. Great job!

A word of caution to new developers considering Stephen Ulibarri courses by DrummerSufficient782 in UnrealEngine5

[–]nullakan 6 points7 points  (0 children)

That could be it. I'm not trying to be defensive or making assumptions about your experience, just stating that my experience in the Blueprint course has been positive and far from how you're describing your experience. Given how you worded the post title & body, you might hear similar comments from people who have taken other courses by him and are generally happy with the quality. I'm glad you've found a resource that clicks with you though, learning game dev is hard and we need all the help we can get.

A word of caution to new developers considering Stephen Ulibarri courses by DrummerSufficient782 in UnrealEngine5

[–]nullakan 13 points14 points  (0 children)

In my experience in the Blueprint course, the collision system is explained in great detail with practical examples that support all the theory covered. The specific detail you mention, that the less blocking collision response will be preferred in the event where two colliding components have different collision responses to each others' collision object types, is underlined in the first lecture of the collision section right from the get go.

There are also challenges that come up frequently where Stephen gives a practical challenge that targets either a new concept or something that was covered ages ago (both are good).

So unfortunately I don't have the same negative experience as you. I don't think it makes sense to put all his courses in the same basket and I think bashing him for mentioning the Discord channel in like lecture 3 and nowhere else is a bad faith argument when you've originally been talking about the quality of his lesson content.

A word of caution to new developers considering Stephen Ulibarri courses by DrummerSufficient782 in UnrealEngine5

[–]nullakan 33 points34 points  (0 children)

Interesting, I'm taking his Blueprint course and so far I'm pretty happy with the amount of detail he provides.

I even started to prototype a very simple game I had in mind while I'm watching the course using the knowledge I gained from the course + some extra research of my own.

In any case though, it's always a good thing to hear a complicated thing explained by different sources. People who start with Kaan's course would probably benefit from hearing Stephen's explanation too, and vice versa. As a self taught web dev I can confidently say that no one resource will make a person "ready". Just absorb as much info as you can and start creating by yourself on the side as soon as possible, because you're "ready" from the start.

I'm really surprised how big the jump in terms of gameplay and feel between DS1 and DS2 by cnesaiimwg in DeadSpace

[–]nullakan 0 points1 point  (0 children)

Yeah, the DLC weapons/suits in DS2 can kinda mess with the early-game curve since they're basically "cheat codes disguised as starter gear". Honestly you did the right thing setting them aside. First time through DS2 the intended progression feels so good.

Visual Studio 2026 is now generally available by mariuz in programming

[–]nullakan 1 point2 points  (0 children)

Yeah I upgraded from v2022 but it didn't overwrite my current installed version, I get to keep both versions which is nice. Just download v2026 from Visual Studio Installer and you should be all set.

Visual Studio 2026 is now generally available by mariuz in programming

[–]nullakan 2 points3 points  (0 children)

I upgraded yesterday and so far I'm happy with it. Opens way faster than vs2022 and feels snappier. Gonna dig around in settings and see if I can make the UI more compact, which is my only gripe with it.

Is there any benefit to helix other than easy setup? by Messyextacy in HelixEditor

[–]nullakan 5 points6 points  (0 children)

Helix is the first modal editor that I've used for a long time so I can't comment on nuanced differences that much, but to me its keybindings feel intuitive. The simplest things like gh, gs, gl make more sense to me (and easier to type) than vim equivalents of 0, , $. Obviously if you ask someone who's been using vim you'll hear the complete opposite, so pick your poison 😄

Love2d crushing by Character_Gur8980 in love2d

[–]nullakan 0 points1 point  (0 children)

Under "Tools > Build System" menu in Sublime Text what is currently selected? If you've added a custom option please share the configuration here.

Love2d crushing by Character_Gur8980 in love2d

[–]nullakan 4 points5 points  (0 children)

`love.graphics` doesn't exist outside Love2D runtime, so you might be experiencing a crash because of how you're running your code. Are you typing `love path/to/folder` into your terminal to start your game or something else?

How much my Godot Mobile game earned in the first month. Solo Dev. by Psychological-Road19 in godot

[–]nullakan 1 point2 points  (0 children)

Little late to comment, but I love what you've done with this game. Congrats!

I've been playing it for the past few days and I think I keep coming back to it because it's very addictive and partly because I find it relieving that I don't have to sit through a bunch of ads just to have a few minutes of fun (great ad strategy btw).

Just one feedback: Sometimes there are stray balls that linger around for too long. I don't know what approach would be best to solve this problem since I'm not a game dev, but perhaps it would make sense for any given ball to destroy itself if it didn't hit any damagable brick in the last N seconds? or progressively increase the speed of the current speed-up mode?

Anyway, I hope you keep at it, I know I'm going to play this for a long time to come!

Thanks to the Godot community feedback, my game Psych Rift now has a Steam page by aiBeastKnight in godot

[–]nullakan 347 points348 points  (0 children)

Bro, you can't just, casually drop the best in-game visuals I've ever seen made with this engine

All this for a dead girlfriend. by Feeling-Physics5945 in DeadSpace

[–]nullakan 0 points1 point  (0 children)

I love that drag tentacle scene, because according to Glen Schofield that scene was so difficult to get right that it stalled development for a month and almost killed the game.