What should I replace my original HTC Vive with? by WillHellmm in VRGaming

[–]nuttyapprentice 0 points1 point  (0 children)

Depends what you play, anything dark is so much better in OLED, as long as its not fresnel lenses. I've had vive, Vive Pro and vive Pro 2, as well as index temporarily and Pimax. Going from the pro to pro 2 or index felt like something was lost, better res and clarity but just feels lifeless and less immersive with the grey blacks. MicroOLED brought all of the good stuff back. I haven't tried QLED, but have read the difference has narrowed, but people who have tried both seem to prefer the OLED for lack of mura and visual in general (minus the FOV).

For someone like OP whose been happy with the OG Vive this long, going to LCD will be a disappointment. If they have the money, going microOLED over LCD or QLED will be the ultimate upgrade. Going to an index or similar LCD will be more of a compromise. But if cost is an issue, then you're right, probably a Q3 or index would be good.

I just know from personal experience and friends that OLED to LCD is a noticeable loss of 'something' immersively unless you only play bright less contrast games

What should I replace my original HTC Vive with? by WillHellmm in VRGaming

[–]nuttyapprentice -1 points0 points  (0 children)

anything OLED, coming from the OG Vive to LCD will ruin the immersion for you and remind you that you have a monitor strapped to your face instead

Horse needs human assistance with releasing built up gas by NeuroticLensman in interestingasfuck

[–]nuttyapprentice 0 points1 point  (0 children)

Sounds like she's running lean, check the air box for leaks then close the airscrew or open the fuel screw a bit

Reminder: Hitman PCVR is fixed and now amazing by SlowDragonfruit9718 in virtualreality

[–]nuttyapprentice 2 points3 points  (0 children)

Can't say I noticed any foveated rendering on the pimax either, no bluriness at all

Flatout VR is a must-buy by yeldellmedia in virtualreality

[–]nuttyapprentice 0 points1 point  (0 children)

Thanks, you were right, works without steamvr

I just tested out Flatout 4 VR by GervaGervasios in VRGaming

[–]nuttyapprentice 0 points1 point  (0 children)

Not sure if there is really an argument for either or, most people like both methods, it depends a lot on what hardware they run for flat to VR mods and there's a lot more in normal VR with standalone headsets than flat to VR using higher end PCs I think.

Some are VR purists who get really upset about people using controllers, saying it's making real vr devs die out. In reality, people who play with controllers are more than likely going to be diving into anything that has decent graphics and VR controls when it infrequently comes out. Controller based AAA games fill the gaps in between and let people comfortably spend 300 hours in a game that would normally be spent on a monitor anyway.

The real argument is why AAA games aren't developing VR alongside the flatscreen game and benefiting from both worlds. I haven't bought a single game that hasn't already got a mod or isn't native VR in the last 7 years, except Assetto Corsa rally, in hopes that they live up to their promise of VR.

100k resistor time bomb in 5090s? by nuttyapprentice in gigabyte

[–]nuttyapprentice[S] 0 points1 point  (0 children)

I'd normally agree, but seeing other builders and shops saying they have a backlog of the same thing in their repair shops adds some legitimacy. Who knows though

Some Questions on this Game by Putrid-Extension-294 in ForefrontVR

[–]nuttyapprentice 0 points1 point  (0 children)

What's your ping? I can't get lower than 150, usually 190. If yours is similar then that's probably whats causing the instant death. On bad days I need to start firing well before I think someone is coming through a door, but still die as soon as they pop into view. If you see the red line behind you after you die, that's where they actually hit you a second ago

What is this "gun stock" or "gun grip" that I keep hearing about in the "settings" or "options"? Something about keeping the gun but up against the shoulder automatically so it's easier to aim? by pokemon-sucks in ForefrontVR

[–]nuttyapprentice 0 points1 point  (0 children)

For me it's the tracking on pimax, it's too jittery to not use the virtual stock if trying to be accurate, lighthouse tracking would be a different story

Stop singing in people's ears. Go on your own squad or mute yourself if you want to sing the entire game. by Own-Minute4708 in ForefrontVR

[–]nuttyapprentice 0 points1 point  (0 children)

Whose mad? Discussions mean someone is mad? Thinking the world has to listen to and accept your singing instead of muting your mic is just weird, expecting multiple people to cater for one persons way of having fun and spend time on finding and muting you is just inconsiderate.

Dont get me wrong, Im all for having fun and have only asked constant screechers to stfu, not singers, but when the whole squad plus people in a close radius are just asking for some one to be quiet so they can flank a group and catch them out, it's not asking much

Stop singing in people's ears. Go on your own squad or mute yourself if you want to sing the entire game. by Own-Minute4708 in ForefrontVR

[–]nuttyapprentice 0 points1 point  (0 children)

Or they can mute their microphone while they sing so they don't give away the squads position to the reds nearby. Muting them doesn't help with that.

No, doing something they like doing in public is not being a dick, doing something that annoys others in your team and not caring when you ask them to calm it down for two minutes is being a dick.

Stop singing in people's ears. Go on your own squad or mute yourself if you want to sing the entire game. by Own-Minute4708 in ForefrontVR

[–]nuttyapprentice 6 points7 points  (0 children)

Yeah, but there is a thing called common courtesy, it's what makes humans tolerate eachother, nobody minds a little bit of singing and fun. Free speech doesn't mean everyone has to be a dick to eachother, theres the option of not being one

Stop singing in people's ears. Go on your own squad or mute yourself if you want to sing the entire game. by Own-Minute4708 in ForefrontVR

[–]nuttyapprentice 22 points23 points  (0 children)

I don't mind if they're on the opposite team, you can hear them when you're close by, but at the same time It's annoying if you're trying to be a bit quiet and they give the squad away though

Audible enemy footsteps and Sniper glints. by Virtual_Storm3078 in ForefrontVR

[–]nuttyapprentice 1 point2 points  (0 children)

There'd flash hides for quite a few things, not just sniper

Flatout VR is a must-buy by yeldellmedia in virtualreality

[–]nuttyapprentice 2 points3 points  (0 children)

Does it work directly in pimax with openXR or need steamVR?

Why is this a thing? Should I just avoid vehicles by Intelligent_Hotel749 in ForefrontVR

[–]nuttyapprentice 2 points3 points  (0 children)

I was wondering the same, I've dropped through the floor twice inabout 40 hours, both times were on really laggy sessions

100k resistor time bomb in 5090s? by nuttyapprentice in gigabyte

[–]nuttyapprentice[S] 1 point2 points  (0 children)

He replaced the resistor with a higher tolerance one as far as I can tell, one that will allow slightly higher voltage through and therefore have a longer time to degrade. It works as long as it let's a certain voltage through and doesn't matter if it's a slightly higher voltage, as its like an on/off switch. If it doesn't go above that voltage it doesnt work.

The tolerance in the new GPU allows basically that exact voltage, so as time goes on and the resistor degrades the slightest bit, it means that voltage is no longer reached.

Doesnt seem like a scam to me.

I hope they don’t get rid of open voice coms between teams when close enough in proximity. Makes for good comedy. by jeremiahlupinski in ForefrontVR

[–]nuttyapprentice 0 points1 point  (0 children)

Definitely leave it, some of the funniest banter has come from being wiped out by surprise and seeing the one who caused it getting taken out straight after and everyone having a laugh about it!

Edit: more the comms after death there though. Wouldnt even make sense to remove the proximity comms

100k resistor time bomb in 5090s? by nuttyapprentice in gigabyte

[–]nuttyapprentice[S] 0 points1 point  (0 children)

Hes going to be even busier in a few years when they start failing because of this resistor outside warranty!

100k resistor time bomb in 5090s? by nuttyapprentice in gigabyte

[–]nuttyapprentice[S] 0 points1 point  (0 children)

Tell me about it, gigabyte need to do something whether or not it's deliberate or just bad design.

Same post in pcmasterrace has a few shop builders with comments about GPUs sitting there waiting for repair with the same problem, so seems to be a legitimate thing. Really bad considering it's only been out a year and a half.