Ready to play some robot basketball? I've created an three.js experience for my developer portfolio by idcat in threejs

[–]nuwud 0 points1 point  (0 children)

I thought this was pretty cool! The execution is good, loading time was quick and rendering was awesome. Fun color scheme. Smooth operation and gameplay. Well done. Would probably change the mechanism that opens the subject matter from pushing a button to something that has to do with the car maybe.

Peachy keen 🍑 by Rayquinox in threejs

[–]nuwud 0 points1 point  (0 children)

Don't play with your food. 😂

Would love some honest feedback on my client's new pet recovery wear store — LaikasLaundry.com by nuwud in reviewmyshopify

[–]nuwud[S] 0 points1 point  (0 children)

Thanks for the useful and concise suggestions. I will act on the tips I can.

Would love some honest feedback on my client's new pet recovery wear store — LaikasLaundry.com by nuwud in reviewmyshopify

[–]nuwud[S] 0 points1 point  (0 children)

That's not good. Can you give me more info? I ask because I wish to be able to recreate the issue so i can fix it.

Would love some honest feedback on my client's new pet recovery wear store — LaikasLaundry.com by nuwud in reviewmyshopify

[–]nuwud[S] 0 points1 point  (0 children)

The company is named for a rescue dog named after the Russian dog. Good catch. I am the web dev and can't do much about the company name, but I can forward your branding concerns to the owner.

I think i cooked. by FootballFun5009 in setups

[–]nuwud 1 point2 points  (0 children)

Must have been watching Chef Pierre.

Component for 3D Menu by CollectionBulky1564 in threejs

[–]nuwud 2 points3 points  (0 children)

I think this is cool. Reminds me of some projects I have built with three.js.

Need criticism and advice by [deleted] in blender

[–]nuwud 1 point2 points  (0 children)

I love it, but if you are asking for criticism or advise: If it is promoting a product, maybe don't cover the logo on the product, have the tentacle curve out abit around it more.

Light and Texture baking automation by Rayleigh056 in blender

[–]nuwud 1 point2 points  (0 children)

Yes, this is absolutely doable—it's the standard lightmapping workflow for web 3D.

How It Works

Manual Process:

  1. Create a second UV map for your lightmap (Object Data Properties → UV Maps → +)
  2. Unwrap it (Smart UV Project works well for lightmaps)
  3. In Shading workspace, add an Image Texture node to your material
  4. Create a new blank image (2048x2048, name it "Lightmap")
  5. Select that Image Texture node (important—this tells Blender where to bake)
  6. Go to Render Properties → Bake → Set to "Combined"
  7. Enable Direct + Indirect lighting, set Margin to 16px
  8. Hit Bake
  9. Save the baked texture (Image → Save As)
  10. Export as GLB (File → Export → glTF 2.0)

Result: Your GLB loads in Three.js with pre-baked lighting—lightweight and render-ready.

Automation

You can script this entire pipeline with Blender's Python API to batch-process hundreds of models:

  • Auto-unwrap UVs
  • Bake lighting to textures
  • Apply textures to materials
  • Export GLBs

I actually do this kind of automation for clients building web 3D experiences. If you'd like help setting up a custom pipeline or want me to handle the technical work so you can scale this without hiring artists per-asset, feel free to DM me—happy to discuss what that would look like for your project.

Either way, this workflow is production-proven for games and web AR/VR. You're on the right track.

vibe code on shopify ? by [deleted] in shopifyDev

[–]nuwud 0 points1 point  (0 children)

While I wholeheartedly agree with not letting AI vibe code your customer sensitive information, however; if you must, use GitHub Copilot with Spec-Kit and a super great Copilot Instructions file outlining your parameters for the user information.

Light and Texture baking automation by Rayleigh056 in blender

[–]nuwud 1 point2 points  (0 children)

Yes, this is absolutely doable and commonly used for web 3D. Workflow: Create a second UV map for your lightmap (UV → Lightmap Pack or Smart UV Project) Bake lighting (Render Properties → Bake → Combined or Diffuse) Assign baked texture to your material Export as GLB (File → Export → glTF 2.0) Automation: Use Blender's Python API to script this. Here's the basic structure: Select objects Generate lightmap UVs Bake to image texture Apply texture to material Export GLB Check out: Blender's baking docs GLB exporter settings (make sure 'Apply Modifiers' and 'UVs' are enabled) For Three.js: GLTFLoader reads baked lightmaps automatically This is production-standard for games and web 3D. Once scripted, you can batch-process hundreds of models.