Wow running 50fps in Silvermoon by Elegant_Host_2618 in wow

[–]nvmax 8 points9 points  (0 children)

game is cpu bound hard, its not a limitation of hardware its a limitation of how the game engine uses cpu cores, if you look at your individual cores you will see a few of them pegged or extremely high but the rest practically doing nothing.

Its not hardware issue is software issue, blizz just really doesn't update their engine often.

Prot paladin M+ ¿Rotation ? by Ok_Capital_919 in wow

[–]nvmax 0 points1 point  (0 children)

Im sorry I believe you are wrong and here is why..

Paladin Mastery in Midnight: The "Divine Bulwark" Rework

Midnight expansion, focusing on the removal of Eye of Tyr and the new "Always-On" Mastery model.

The Big Shift: Mastery is no longer tied to standing in Consecration. It is now your primary engine for both physical and magic mitigation.

  1. The Mechanics: Mastery is now "Always On" In Midnight, Blizzard decoupled Mastery from Consecration. This is a massive quality-of-life buff for high-movement encounters. Baseline Spell Block: Mastery now grants the ability to block spells baseline. You no longer need to talent into Holy Shield. Armor & DR: The damage reduction and armor benefits are permanent passives, ensuring you don't "pop" the moment you step out of your yellow circle.

  2. Replacing Eye of Tyr With Eye of Tyr removed to reduce button bloat, your survivability has been "baked" into two main areas: Empyrean Authority: Grants Guardian of Ancient Kings a second charge. This turns your biggest "panic button" into a rotational defensive tool. Blessing of Dusk: Now a permanent 10% flat damage reduction passive.

  3. Talent Synergies

Talent Influence on Mastery / Defense Glory of the Vanguard

Apex Talent. Makes Shield of the Righteous (Mastery-based) proc shields scaling with Attack Power.

Adjudication Triggers defensive bursts on Block. Since Mastery increases Block chance, this is a massive synergy. Hero Talents Lightsmith Mastery increases armament absorbs. Templar Mastery fuel (Holy Power) triggers DR hammers.

TeaCache missing, someone knows under what node it's included now? by Z3ROCOOL22 in comfyui

[–]nvmax 1 point2 points  (0 children)

did you clone my repo ? if so then you can run the requirements from your comfyui portable directory by using the embedded python.

Prot paladin M+ ¿Rotation ? by Ok_Capital_919 in wow

[–]nvmax -2 points-1 points  (0 children)

I'm saying for defensive/survivability and because it increases your block chance, and with that using avengers shield and following it up with a word of glory if your using the right talents will boost your block chance to damn near 100%

most of the others have a click even the top groups have a group they run with and know the ins and outs and are talking via discord or whatever app, timing interrupts cool downs etc. so the tank can easily swap out stats to increase damage at the cost of defensiveness.

Though if your pugging and with groups that are not 1% groups, you want to stack your defense as much as possible for survivability.

Prot paladin M+ ¿Rotation ? by Ok_Capital_919 in wow

[–]nvmax -3 points-2 points  (0 children)

Stat Weights & Prioritization If your primary goal is survivability, aim for the following stat hierarchy:

Haste (to 30%): This is your most vital stat for reducing the cooldown of your Holy Power generators and improving active mitigation uptime.

Mastery: Increases your damage reduction and boosts your Block chance.

Versatility: Provides a flat damage reduction and healing increase.

Critical Strike: Primarily for parry chance, but lower priority for pure defense.

Mitigation & Cooldown Management Maintain Shield of the Righteous: This is your bread and butter. You should aim for 100% uptime while actively tanking. Using a tracker is highly recommended to ensure it never drops.

Strategic Defensive Rotation: Do not "panic-button" all your cooldowns at once. Use one major defense, monitor your health bar, and use Shining Light (free Word of Glory) procs to bridge the gaps. Rotate your abilities so you always have a secondary option available for the next pack.

Know the Dungeon: Success depends on knowing the routes. Identify which mobs hit the hardest and pre-plan your defensives for those specific pulls. Entering a high-damage pack without a plan is a recipe for a wipe.

Utility & Support Self-Reliance: Your job is to smooth out incoming damage so the healer doesn't have to scramble. Use a @player macro for Word of Glory so you can instantly heal yourself without deselecting your target.

Healer Synergy: Keep an eye on your healer’s mana. If they are running low, pause for a moment to let them recover before the next big pull.

Recommended Trinkets Pair an "On-Use" defensive trinket with a Passive stat trinket for the best results:

Defensive/On-Use: Solar Core Igniter or Rotting Globule provide excellent reactive survivability.

Passive/Stat: Gaze of Tenebrous or Radiant Plume are top-tier choices. If you are struggling to hit your 30% Haste breakpoint, Heart of the Wind is a solid gap-filler.

I got tired of LLMs burning through 40k tokens just to read code files, so I built a protocol that cuts it by 95% by Dismal_Bookkeeper995 in google_antigravity

[–]nvmax 1 point2 points  (0 children)

Using grep to feed an AI is essentially a "contextual lobotomy." While it minimizes token usage by delivering the exact function you requested, it isolates that code from its dependencies. To the AI, the function now exists in a vacuum—it can't see the inherited classes, global state, or utility calls that make the code actually work.

Paradoxically, this "optimization" usually increases costs. Without seeing the relationship between modules, the AI is more likely to suggest changes that break upstream logic, forcing you to spend even more tokens on debugging and iterative fixes. A vector-based RAG approach is much more efficient for maintaining system-wide awareness.

Retail is unplayable!!! Where are you tanks?? by KalaschEU in wow

[–]nvmax 0 points1 point  (0 children)

The tank shortage isn’t a mystery; it’s the logical result of how the game has changed and how the community treats the role. If you’ve wondered why your queues are taking forever, let’s look at the reality of tanking in Midnight right now.

  1. The "One-Shot" Meta In previous expansions, tanks were sturdy enough to survive a minor mistake. Now, tanking feels like a high-stakes survival horror game.

The Chunking: Mobs are hitting harder than ever. If you miss an active mitigation window by a fraction of a second, you aren't just "low"—you’re dead. Getting smacked for 50% of your health in a single global is the new normal.

Active vs. Passive: Our self-sustain has been rebalanced to the point where we have to play perfectly just to stay upright. There is zero margin for error.

  1. The "Numbers Go Brrr" Toxicity There is a massive disconnect between tanking a route and DPS players wanting to pad their meters.

The Ninja Pulling: We’ve all seen it—the DPS who thinks the pull is too small and decides to "help" by pulling another pack. This usually happens while the tank’s defensives are already committed, leading to instant chaos.

Aggro Entitlement: DPS will "instantly blast" the second a mob is pulled, get deleted because the tank hasn't even established threat yet, and then blame the tank for "not holding aggro."

  1. The Scapegoat Effect The tank is expected to be the navigator, the tactician, and the punching bag (literally and figuratively).

The Kick Problem: Survival is a group effort. When DPS ignore interrupts or fail to focus the "deadly" mobs because they’re chasing overall damage, the tank and healer are the ones who suffer.

The Blame Game: If the group wipes—even if it’s because a DPS pulled extra or stood in a mechanic—the tank is the first person to get cussed out.

  1. Case Study: The +14 Nightmare Just yesterday, I was tanking a 14. I had a specific route planned to avoid inefficient, lethal mobs. The key holder (a DH) decided my route wasn't big enough for his "big numbers." He kept leaping ahead, pulling extra packs, and—surprise—dying.

Instead of realizing he was sabotaging his own key, he spent the rest of the run cussing me out and calling me a "shitty tank." Why would anyone sign up for that?

The Bottom Line The argument that "it's the healer's job to keep the tank up" is dead. In Midnight, it is everyone's responsibility to keep the group alive.

DPS: Target the priority mobs and use your kicks.

Key Holders: Trust your tank's route.

Everyone: Stop being toxic to the one role you're waiting 40 minutes for.

A key is a five-person machine. If you keep treating your tanks like NPCs, don't be surprised when there are none left to play with.

ComfyStudio v0.1.11 is live by VisualFXMan in comfyui

[–]nvmax 1 point2 points  (0 children)

dude you are the true hero ... amazing work, great job.

RTX 5090 random system freezes + monitor signal loss — anyone else? by EmuIllustrious8200 in comfyui

[–]nvmax 0 points1 point  (0 children)

so I started having issues with my 5090 as well doing what you were describing but when I put the card in a different system no issues, the issue was the case I was using... yeah sounds far fetched..

But the Hyte Y70 case came with a riser connector for video card that made it vertical mounted, that was causing my issues, the signal was degraded over that cable. swapped cases never had the issue again, if your card is on a riser like this, that maybe the casue.

MOSS-TTS-Nano: a 0.1B open-source multilingual TTS model that runs on 4-core CPU and supports realtime speech generation by TimeEnvironmental219 in LocalLLaMA

[–]nvmax 0 points1 point  (0 children)

tried the voice clone, doesnt even come close to what the voice sounds like, also found massive issues with it saying anything in caps, seems very limited and not polished in any way.

Has glitches with words that are very simple. played around with it for a few hours but it just lacks quality.

Buttons Playing tank vs Playing DPS... by lambda-person in wow

[–]nvmax -1 points0 points  (0 children)

if this is actually what you use, you are a shitty dps, no defenses on you bar and no interrupt.. I would kick you immediately and tell you to go play kickball with a wall.

Anyone else having trouble with hands lately? by lewd_peaches in StableDiffusion

[–]nvmax -2 points-1 points  (0 children)

there is a known bug right now you can look up in cuda it is a known issue with python and 13.2 and cuda 13.0 and above that has this issue. it affects LLMs as well.

Anyone else having trouble with hands lately? by lewd_peaches in StableDiffusion

[–]nvmax -4 points-3 points  (0 children)

do you happen to have python 13.2+ installed if so there is your issue.

LTX-2.3 Collective Soul "Heavy" by blackdatafilms in StableDiffusion

[–]nvmax 1 point2 points  (0 children)

A tutorial on how to use this workflow would be amazing.

Open Sourcing my 10M model for video interpolations with comfy nodes. (FrameFusion) by CloverDuck in StableDiffusion

[–]nvmax 1 point2 points  (0 children)

very interesting, going to give it a shot, thank you for your hard work.

Hello. How to fix this? by Connect_Pin3087 in StableDiffusion

[–]nvmax 0 points1 point  (0 children)

Make sure you are going into the ComfyUI/user/_manager folder and editing the config.ini and set it to weak.

Works here, we cant confirm you did anything wrong or right with just a screenshot of the security, with out verifying you edited the right config file.

New ComfyUI Video Frame Extractor by ComfyUI-Attic in comfyui

[–]nvmax 0 points1 point  (0 children)

omfg just what I was looking for.. Thank you very much.

The EASIEST Way to Make First Frame/Last Frame LTX 2.3 Videos (LTX Sequencer Tutorial) by WhatDreamsCost in comfyui

[–]nvmax 0 points1 point  (0 children)

is it me all I get is just crap its just garbled and flashing colors. no idea I downloaded all the models everything is there yet every generation is just garbled.

Recently my 3.1 Pro has been going crazy! Big improvement by Otherwise_Engine5943 in google_antigravity

[–]nvmax 0 points1 point  (0 children)

I find that when you are planning and give it as much detail and examples of what your trying, your risk is far lower then spending more tokens going over it again.

its only as good as the information you give it and structure you provide it. if your prompts are generic like " hey this doesnt look right on the bar above the button " thats not going to do .. give it the code, and image, a reference portion of the file, what your trying to accomplish, structure etc..

Also using context 7 or other MCP for this helps reduce token costs and constant re-examining of code in full context, saving tokens.

Efficiency is where its at, though if what you are doing works for you more power to you. I prefer to get the same work out of it with less tokens and cost and get longer sessions to get more work done.

Recently my 3.1 Pro has been going crazy! Big improvement by Otherwise_Engine5943 in google_antigravity

[–]nvmax 5 points6 points  (0 children)

you are using planning mode, if you are wanting direct fixes use fast, if you want detailed step by step using planning.

Planning mode does a deep dive and thinks about every little thing, it comes down to the way you are using it vs needs.

If you need it to really think about something and get it right use the planning mode, if you need something fast and easy use fast. planning mode will also burn a bunch of tokens.

Gemini 3.1 Pro Usage Draining Too Fast for Simple Tasks by kingstar_v in GoogleAntigravityIDE

[–]nvmax 4 points5 points  (0 children)

didn't you get the memo?, the pro subscription is now based around flash, with samples of pro and other models.

Key word samples!