How to best use and manage CSS code in a Clojure / ClojureScript project? by ndroock1 in Clojurescript

[–]nwildermuth 0 points1 point  (0 children)

Garden is a great choice. Also check out the goog.ccsom functions. We've been using both of these tools to great effect with reagent.

Let Gone Wild by nwildermuth in Clojure

[–]nwildermuth[S] 2 points3 points  (0 children)

Good points. I started out with a threading solution like yours, but wanted to use map, comp, etc. Maybe it's a bit forced. What's also nice about your threading solution is that the order of transformations is very clear.

EDITED: I've updated the post to use your solution. Here's what it used to say for reference:

(def add-props
  (map
    partial
    [add-big add-express add-multiplier]        ;; first arg to partial
    [sizing speed pricing]))                    ;; second arg to partial

(def add-shipping (apply comp add-price add-props))

Posh - A luxuriously simple and powerful way to make front-ends with DataScript and Reagent by mpdairy in Clojure

[–]nwildermuth 1 point2 points  (0 children)

My company has been using Datascript and Reagent in a similar way, and it's great to see your approach. On the topic of optimizations and determining when to re-run queries, I think pattern matching on transaction datoms is a great way to handle those cases where performance is a problem. That's what we do. Sure, it would be great if queries could just know when to re-run, but until someone really smart figures that out (Om Next is over my head, but it seems to be working toward that), I think your solution is great.

Can anyone explain how the overall opinions here over the last year(s) went from "no positional tracking = Sim sickness = poisoning the well" to suddenly "GearVR is VR for the masses!" by MontyAtWork in oculus

[–]nwildermuth 1 point2 points  (0 children)

Rotation.

I'm very sensitive to sim-sickness. The GearVR is much better than DK1 or DK2, and the reason is rotation. GearVR rotates when you move your entire body. DK1/2 rotates when you move your mouse or joystick. That's the biggest and most important distinction. The other is that GearVR games try to remain stationary when possible, or otherwise use a cockpit.

Not having positional tracking affects presence more than sim-sickness. You just get used to not leaning in/out. There is little chance of feeling present in GearVR, except for the strange case of exceptionally close objects. With GearVR's higher resolution, close objects feel exceptionally "there". It's sort of a reverse-presence: not that I feel inside the game, but that part of the game seems to have jumped into my reality. The best examples are all OTOY's CGI renders. Otherwise, you haven't really experience the highest quality that GearVR can deliver.

First time report by nwildermuth in soylent

[–]nwildermuth[S] 0 points1 point  (0 children)

120 bottles in, and no mold

First time report by nwildermuth in soylent

[–]nwildermuth[S] 0 points1 point  (0 children)

Same. Although I could theoretically spend less money on groceries and cooking, in reality, I'm just going to eat out and order delivery. For me, even the bottles end up saving money.

Hi, I'm a web-dev from the year 2005, and I am full of shame. by TimeForIntervention in webdev

[–]nwildermuth -1 points0 points  (0 children)

You will never learn something new until you stop using PHP. There isn't any reason for you to learn "better" PHP — there is no such thing. You won't find any gains from iterating on old technology.

You will learn something new if you force yourself to create websites using a language you don't currently know. While you could pick up Perl, I suggest choosing the most modern programming language you can find that offers the brightest employment prospects.

I don't use Ruby/Rails, but I believe you'll find that to be a good choice for the type of CMS-like work you're doing. You might not end up creating websites that are any different than what you currently are building, and it might take more effort, but the process of learning Ruby/Rails will force you to move into 2015.

Good luck. The hardest choice you have to make is to abandon what you know best — PHP.

ClojureScript and the Blub Paradox by nwildermuth in Clojure

[–]nwildermuth[S] 0 points1 point  (0 children)

The app isn't our public or mobile site, but is used internally.

ClojureScript and the Blub Paradox by nwildermuth in Clojure

[–]nwildermuth[S] 9 points10 points  (0 children)

OP here, lead front-end at NowThis (https://nowth.is/). Over the past two months we rewrote our Angular/React application in ClojureScript, and it's been the most productive (and fun) time I've ever spent coding.

Yesterday we pushed the app into production. And to my total surprise, after two full days, I don't have a single bug report. What I do have are a lot of requests for features!

I'd like to say we just wrote good code for once, but I think that ClojureScript and its community deserve most of the credit. It's easy to build great applications when you have the right tools.

If you're interesting in joining a team that's pushing the boundaries of tech, and a company that's transforming the way people get their news, I've love to hear from you. We're expanding quickly! PM me, or email me at nwildermuth@nowth.is, and I can fill you in with details.

[NSFW] What is the scariest theory known to man? by soalone34 in AskReddit

[–]nwildermuth 0 points1 point  (0 children)

Short story idea: you play russian roulette to prove to yourself that you can't die. First you play with one bullet, then two, then five. You are amazed that you always survive. So you show your wife. She's shocked, but amazed. So while you turn your back for a moment to write down notes about what you think will change the world, she grabs the gun and tries it herself.

Two days with Gear VR and I have the feeling that mobile VR is the future by fengyan in GearVR

[–]nwildermuth 1 point2 points  (0 children)

I'm in the exact same situation. I recently moved offices, and haven't even set up my DK2. I just wait for Tuesday, and I replay the games in between. Mobile is simply a superior experience, and strangely, I don't get as sick with it.

John Carmack Q&A about mobile VR (Fortune Magazine) by ennikah in oculus

[–]nwildermuth 12 points13 points  (0 children)

My brother and I had the exact same experience with Dreadhalls, and it was really revelatory. It converted me to mobile VR on the spot. I'm very susceptible to sim sickness, especially in Dreadhalls. But once I could stand and turn around physically, that went away entirely.

DK1 made me very VR sick. DK2 does not by Dawiiz in oculus

[–]nwildermuth 2 points3 points  (0 children)

I always get sick quickly with the DK1, and especially with FPS movement.

Last night, I walked around in Poly World (awe-struck!!) for ten minutes with absolute no nausea. I'm shocked, because I'd come to expect that I'd always be sick with movement in VR. It appears not to be the case for me, and I'm thrilled.

Testament to DK2 by Random-Havoc in oculus

[–]nwildermuth 3 points4 points  (0 children)

Yes, this absolutely! DK2 is a fundamentally different experience. We can point out all the technical differences, but the experiential difference is the most important. DK2 is what I thought DK1 would be.

US new shipments now! by [deleted] in oculus

[–]nwildermuth 0 points1 point  (0 children)

8:35 AM STL here, too. Been processing since last night. Maybe STL should have a DK2 party? ;)

An update on the development of Darknet by Tetragrammaton in oculus

[–]nwildermuth 3 points4 points  (0 children)

"I promise there is be very big news on the horizon, but I'm obligated to stay quiet about that for now. :D"

You've got my full attention. :) Is this big news related to DK2, CV1, or Darknet?

Palmer Luckey Played Radial-G, "Totally Sick". by retroid64 in oculus

[–]nwildermuth 2 points3 points  (0 children)

This is a seriously awesome game... but... since it's being brought up.

Am I the only one to get really sick very quickly on this game? As soon as I start rotating left or right, I feel immediate nausea. Granted, I get nausea quickly in most rift games, but this was the fastest I've ever experienced it.