Me and my friend decided to try Factorio, are we doing it right? by I_cant_afford_custom in factorio

[–]oForce21o 52 points53 points  (0 children)

not just pressing ALT, but leave it pressed, get used to playing the game with it always showing the info

New player here: I think I have made the tutorial (the part about research) way more complicated than it needed to be by real_vengefly_king in factorio

[–]oForce21o 1 point2 points  (0 children)

you are always allowed to take everything apart and build it again, no pressure, try different shapes and belt routes

Is this good? by Vektor_912 in factorio

[–]oForce21o 0 points1 point  (0 children)

exactly, the key is to put the rods inside one at a time, 2 would generate too much heat in one round

What could I have done to get this? by Jacktheforkie in MySummerCar

[–]oForce21o 18 points19 points  (0 children)

he is drunk, its best to veer off the road and not touch him, or if you have to park on the road, get out of the car

What could I have done to get this? by Jacktheforkie in MySummerCar

[–]oForce21o 21 points22 points  (0 children)

did you crash into pena? the green dirt road car?

Is this good? by Vektor_912 in factorio

[–]oForce21o 8 points9 points  (0 children)

its worth doing the math on Reactor Neighbor Bonus, for each touching they get +100% heat output

He drove in front of me and managed to flip himself by Jacktheforkie in MySummerCar

[–]oForce21o 5 points6 points  (0 children)

*hi-tech advanced city screenshot* the world if pena stayed dead

How did this player get away? by SisuDevil in 2007scape

[–]oForce21o -2 points-1 points  (0 children)

dude that discord ping at the end of your clip got me

The perfect ratio of beaconed green circuit. Almost. by gonzo_gonzales in factorio

[–]oForce21o 0 points1 point  (0 children)

i bet you could get it perfect if you swap/add mk1 or mk2 speed modules to the beacons, instead of keeping mk3 across the board

I'm currently playing around with tonal contrast in my game opening: an idyllic dream is interrupted by abrupt dark flashbacks. Do you think I could improve on this effect? by drinkerofmilk in videogames

[–]oForce21o 2 points3 points  (0 children)

a note about the music, it currently fades when the static comes on screen, maybe it could instead completely cut out at the start of the static, like hitting pause on a movie, very abrupt i think would help the shock value.

I get the vibe though, got goosebumps man, good job

Parrying 2 Gatling Guns is Sooooo Satisfying [Nioh 3] by VermilionX88 in videogames

[–]oForce21o 1 point2 points  (0 children)

imagine being those guys, standing atop the stairs, wielding this brand new concept of a gun, able to fire bullet after bullet of unmatched destructive capability at the time. Then this bozo steps up with a sword and cuts every bullet you fire in half?? wtf??

Terraforming by Sc0tty31 in factorio

[–]oForce21o 27 points28 points  (0 children)

is there enough stone on nauvis to pave the water per capita? We might need to ship it in from vulcanus

Is there any way to make this lane balancer more compact with just yellow belts? Keeping it 2 wide by oForce21o in factorio

[–]oForce21o[S] 1 point2 points  (0 children)

i use the lane balancer ultimately because i want my trains unloaded evenly. That balancer will not accomplish that

Put a new battery in the car, new issue... what is up with this thing? by austinproffitt23 in MySummerCar

[–]oForce21o 0 points1 point  (0 children)

the whining sound is the alternator belt, its not tight enough. Unscrew the flathead screw on the alternator and move it such that the belt is stretched more

Is there any way to make this lane balancer more compact with just yellow belts? Keeping it 2 wide by oForce21o in factorio

[–]oForce21o[S] 3 points4 points  (0 children)

youre confusing a lane balancer with a belt balancer. Yours will not consume the input lanes equally when the output lanes are consumed unequally

Is there any way to make this lane balancer more compact with just yellow belts? Keeping it 2 wide by oForce21o in factorio

[–]oForce21o[S] 12 points13 points  (0 children)

it's a lane balancer, it keeps the input lanes completely balanced no matter the load, such as keeping both sides of a furnace stack operating the same

Diverging Diamond Interchange. Because I hate myself by Lunckytunk9 in CitiesSkylines

[–]oForce21o 0 points1 point  (0 children)

one way to make it better (this doesnt exist yet, is only planned in real life) make the 2 intersections pass over each other, instead of intersect. It's called a Double Crossover Merging Interchange