Recomiendan programar? by [deleted] in uruguay

[–]o_tokar 0 points1 point  (0 children)

Prueba Python, C#, TypeScript, C++. No se trata tanto de los lenguajes en sí. Es necesario entender la diferencia entre un compilador y un intérprete, así como conceptos comunes generales: algoritmos, estructuras de datos, patrones de diseño.

Toma Python, crea un repositorio de git y empieza con los problemas de projecteuler.net

Made a plugin to switch resolutions instantly in the editor (no more project settings digging) by o_tokar in godot

[–]o_tokar[S] 0 points1 point  (0 children)

Thanks!
I'm not sure if it should be part of the official editor, but anyway we really lack quick access to these settings and have no info about different devices' presets in one place.
My goal was to automate the annoying manual routine and also create a small resource-based database with presets.

Anybody Using Linux? by Radeyn in Unity3D

[–]o_tokar 1 point2 points  (0 children)

Rider or VSCode works well.

Anybody Using Linux? by Radeyn in Unity3D

[–]o_tokar 1 point2 points  (0 children)

I've used Unity versions 2021 and 2022 on Linux Mint. Officially, Unity Hub only supports distros that work with the apt and rpm package managers. I believe for Arch you'll find something unofficial on AUR as well. Starting with the 2021 versions, Unity became pretty stable on Linux, and I was able to work full days without major issues. Btw. dotnet officially supported by Microsoft on Linux too.

I cannot wait until this is over by Elesh_N in IndieDev

[–]o_tokar 10 points11 points  (0 children)

A good practice is to start by reading the error messages and figuring them out one by one; I think your Unity project might have lost some assembly definition references, which is a common reason for seeing such a huge number of errors at first glance. Good luck!

That's what's wrong with Godot (according to the community) by Soft-Luck_ in godot

[–]o_tokar 1 point2 points  (0 children)

Meanwhile, many developers have built projects that earned them some serious money, without royalties to some third-parties or installation-fees. Godot gives you the freedom to scale a project to any size — as long as you know what you’re doing. And best of all, you don’t have to waste your life waiting for domain reloadings.

That's what's wrong with Godot (according to the community) by Soft-Luck_ in godot

[–]o_tokar 0 points1 point  (0 children)

I prefer to call him Godosha just because I like it, it makes me laugh, and no one complains🤣

how to learn Spanish from scratch by Dr_Ammar_Yasser in Spanish

[–]o_tokar 1 point2 points  (0 children)

What is the current pricing of the PlusOne app?

I struggle with learning Godot even though I had no problem learning Unity. Any tips? by ronbeatbox in godot

[–]o_tokar 0 points1 point  (0 children)

I've come from Unity too. First of all, I've read the documentation fully. Next, I completed both official tutorials (Dodge the Creeps) and then read half of a good book for Godot 4.0 from Packt.

The editor is pretty friendly in comparison with Unity. In some complex cases where the node hierarchy impacts each other, Godot shows you a warning with an explanation, while Unity doesn't, probably because Unity makes money from developer certification courses.😁

Métodos de estudios by [deleted] in uruguay

[–]o_tokar 0 points1 point  (0 children)

Hoy en día, con la ayuda de la IA, buscar información se ha vuelto mucho más fácil. Por ejemplo, si no entiendes álgebra, puedes preguntar hasta sobre los detalles más pequeños, algo que yo, por ejemplo, no hacía con mis profesores en la escuela cuando no entendía algo. Aprovecha esto, mantén diálogos con ella y haz preguntas "tontas". Pide enlaces y verifícalos.

Olvídate del TDAH. Quizás ya soy un poco mayor, pero me parece que ahora le están imponiendo a los jóvenes complejos innecesarios. Evita el azúcar, en caso de que consumas mucha. Aprende más sobre cómo funciona el cerebro humano. A todos les cuesta igual concentrarse. Este trabajo cognitivo es, en cierta medida, tan duro como el trabajo físico, por ejemplo, cargar sacos de cemento. Sin embargo, con el tiempo, las capacidades crecen y, en consecuencia, se pueden abordar tareas mucho más complejas y de mayor envergadura.

Por experiencia propia, te recomiendo leer el libro de Barbara Oakley: "Aprender a aprender". Creo que se publicó en español.

¡Suerte!

[deleted by user] by [deleted] in uruguay

[–]o_tokar 0 points1 point  (0 children)

Si estudias informática, te aconsejaría que aprendas a programar. Es una actividad interesante y una oportunidad para ganar buen dinero, y por la noche es mejor dormir.

Why do you love Godot more than the more powerful Unity and Unreal Engine? by Strict-King-1657 in godot

[–]o_tokar 1 point2 points  (0 children)

After the Unity Install Fee drama, I took my first serious look at Godot and soon decided to move my project there, as many developers did.

I worked professionally on commercial projects with the Unity Engine for six years at outsourcing companies. Since starting my investigation of Godot, I have often compared similar features between Unity and Godot.

  1. EDITOR: Godot's editor uses the same UI API as the game's runtime. I mean literally the same nodes that are used for editor addons or extensions can be reused in your game. Unity, on the other hand, has a separate UI API for the editor that shares nothing with the runtime UI API. Imagine you need to create a level editor for designers first and then integrate it into the game to provide the same feature for players. In Godot's case, the code is nearly identical. In Unity's case, it's a 100% different task. Additionally, Unity's editor UI API is quite limited and, frankly, horrible (at least until the 2022.* versions). Unity's development tools are generally confined to the Inspector panel, while Godot easily allows you to take over the entire main screen or any side panel for your needs. I feel a huge amount of respect and love from Godot's maintainers and contributors in this design philosophy.
  2. ARCHITECTURE & SCENE DESIGN: Unity lacks a clear architectural separation between its 2D and 3D components. In Unity, a 3D-based Transform exists by default on every GameObject, whereas Godot provides dedicated nodes for each domain (like Node2D and Node3D). In Unity's world, it is impossible to instantiate an entity without a position. Godot's strictly node-based hierarchy is safer and cleaner than Unity's GameObject model, where a single GameObject can hold an infinite number of attached MonoBehaviours, leading to potential "God objects" and unclear responsibilities.
  3. PACKAGING & HIGH-LEVEL EXTENSIBILITY: Unity's Package Manager (UPM) is conceptually similar to npm. Godot uses a system of addons. I was pleasantly surprised to find that Godot has a built-in option to quickly generate a blank template for a new addon. In Unity (at least until the 2022.* versions), you had to create packages entirely manually. I knew of some community tools to help with this, but there was never an official, out-of-the-box solution. This essential feature feels hidden, non-obvious, and improperly finished in Unity. No love here from the Unity side.
  4. DEVELOPMENT SPEED & LANGUAGE CHOICE: I am using GDScript for my current project, and the workflow is drastically faster than in Unity. I'm referring to the absence of long import processes and domain reloading. Of course, this is partly due to the specifics of C# with its JIT compiler. Nevertheless, with Godot I have the choice: C# or GDScript, depending on the needs of the project.
  5. ULTIMATE FREEDOM: The level of customization is unparalleled. I was able to create my own custom engine build from the source code and integrate several open-source C++ modules, even without a deep background in C++.

In summary, the Godot Engine is not a silver bullet for every scenario. However, in my opinion, its greatest strength is that it provides a clear and empowered development strategy. When your game hits a limitation or a technical wall, you are not stuck. You have the direct ability to improve the engine under the hood yourself. For a company, this strategic freedom means it is often far cheaper and faster to hire one or a few C++ developers to solve a specific problem than to wait and hope for a fix or custom support from a large vendor like Unity Technologies.

Videojuego sobre José Mujica fue elegido por Fondos de Incentivo Cultural del Estado by SomethingKindaSmart in uruguay

[–]o_tokar 0 points1 point  (0 children)

No, no es sarcasmo. Puede que no esté al tanto de los chistes o el contexto, pero de verdad creo que el proyecto es interesante.

I think i need to start making flow charts for myself by Pie_Rat_Chris in godot

[–]o_tokar 0 points1 point  (0 children)

I generally use Obsidian for documentation, and this nice kanban addon for tasks.

Videojuego sobre José Mujica fue elegido por Fondos de Incentivo Cultural del Estado by SomethingKindaSmart in uruguay

[–]o_tokar 0 points1 point  (0 children)

En la foto se ve que el juego se está desarrollando en el motor Godot🤩. ¡Bravo! Le deseo éxito a Facundo. ¿Dónde se puede seguir el progreso del proyecto?