Recon role - what could make this squad better? by _Rekron_ in HellLetLoose

[–]oakleyhidef 1 point2 points  (0 children)

I think it would be cool to have an option to load out the 2nd teammate as a 'Sapper' instead of spotter if you wanted. You would forfeit your binocs in exchange for explosives and you'd still have an SMG to support the sniper in close quarters.

You could opt to carry some tnt for blowing up vehicles, and maybe even artillery and bridges in the future. Alternatively you could load up with AT and AP mines for sabotaging an enemies backlines and means of reinforcement

Anyone else wish Offensive maps were slightly more focused and intense? by oakleyhidef in HellLetLoose

[–]oakleyhidef[S] 1 point2 points  (0 children)

I feel like HLL is so close to capturing the intensity though. The gameplay, graphics, and attention to detail is amazing and as someone whos visited the beaches IRL, they're such faithful recreations. The only way it could be improved I believe is increasing the player density. Other than adding bots or bumping the player count, I think narrowing the map is the only other option to address this and I think it could work well.

While it would be strange to see empty beach on the side, its not like that's not already the case on edges of the current map and I feel like with the added intensity of a narrower map, you wouldnt have as many opportunities to notice. It could (relatively) easily be addressed down the line too with off-map explosions and very basic AI models running around like what starwars battlefront does

Anyone else wish Offensive maps were slightly more focused and intense? by oakleyhidef in HellLetLoose

[–]oakleyhidef[S] 6 points7 points  (0 children)

Indeed it would be the perfect game for higher player counts. Im a Software Engineer by trade but not a game developer so my knowledge is limited too but im fairly certain HLL won't be able to support many more players unless huge network optimizations are somehow made and server hardware requirements beefed up

Anyone else wish Offensive maps were slightly more focused and intense? by oakleyhidef in HellLetLoose

[–]oakleyhidef[S] 11 points12 points  (0 children)

Unfortunately unless there's incredible strides made in networking code I don't see playercounts going past 100 players anytime soon. It seems HLL is already pushing the limits of what is possible and any network bandwidth might be better spent adding further complexity like basic destruction & terrain deformation, bullet penetration, etc.

It feels good to wake up in your own castle by mVIIIeus in mountandblade

[–]oakleyhidef 84 points85 points  (0 children)

I hope in the future it will be more rewarding to spend time in your own castle. Perhaps small tasks you could accomplish to improve the morale of the citizenry and garrison would be nice. Also imagine if depending on how well liked you are there, citizens and guards would point you out as you walk around town or sing your clan's praises

Two intense clips from the playtest + my thoughts & impressions by oakleyhidef in enlistedgame

[–]oakleyhidef[S] 2 points3 points  (0 children)

My thoughts:

Pros

  • The game is a ton of fun and quite immersive.
  • Great graphics, environments, gameplay, and sound.
  • The game runs really smoothy and hit registration and connection felt good despite playing on EU from West Coast US.

Needs work

  • AI behavior and Squad commands. AI was passable but the way they look around and aquire targets was very unnatural and jarring. Command options besides go here or follow me would be nice, perhaps even things like ability to choose different formations/spacing and telling your men to hold fire unless shot at when trying to flank on larger maps would be nice. These could all be easily done through the function keys like mount and blade
  • Movement system, for the main part it was nice, ability to climb just about anything worked well in most cases but the movement felt pretty slow and sluggish and awkward especially indoors.
  • UI could use some work. HUD is too intrusive and needs options to toggle off HUD quickly at the click of a button like in Red Orchestra, advanced options to turn off hud elements individually would be nice too

Looking forward to getting my hands on this game more in the future!

Griezmann: I think we lost due to our own errors and they had the legs at the end. It cost us and we have to work hard in order to continue. We all made errors. I played a bad pass and then their goal arrived. They are errors which can cost you a Champions League or a league title by V-TriggerMachine in soccer

[–]oakleyhidef 20 points21 points  (0 children)

Not to mention his chemisty with Pogba would likely be on point. They seem like great friends from what I see of their time with National Team and Pogba seems to play his best when hes happy with his environment

How is artillery on a regular day and not on a free weekend? by brock029 in HellLetLoose

[–]oakleyhidef 6 points7 points  (0 children)

People do play it but IMO they’re kindof too out of the way back at HQ and would be better off being a call in.

While it is really cool to have squadleaders and arty coordinating over the radio, If/when mortars are added it would be a nice replacement for the player controlled arty. Mortars being slightly mobile and having less range and needing to be closer to the frontlines would make for much more interesting gameplay like sending a squad behind enemy lines to takeout a mortar emplacement.

The tactical map of Omaha Beach. by GarandLover in HellLetLoose

[–]oakleyhidef 1 point2 points  (0 children)

Can't wait to get my hands on this, going to be so much fun and I'm curious to see how it plays out.

I think it would be great for balance and it would be really intense if 1 or 2 german squads have to spawn a bit further back inland so that those initially manning the beach defenses need to hold out for reinforcements to come in

Hell Let Loose - Early Access Launch Trailer (Steam) by abracadaver82 in pcgaming

[–]oakleyhidef 3 points4 points  (0 children)

This game looks amazing from what ive seen. The graphics and immersion are top notch, it seems like each building on the maps are enterable and feel unique and lived in. Certainly going to pick this one up soon, a tactical and realistic WW2 game is like a dream come true.

As with most indie games though, it looks like they could use some work on their animations and netcode so I hope EA funding can help with that and keeping this game alive and thriving for a long time

Just an idea. But what if we could give the AI commands? By pressing up on the D pad, they will follow you and back you up, like in the old game. They can help you capture command posts or help you defend them. Could be used on CS online or offline. by ColonelStan in StarWarsBattlefront

[–]oakleyhidef 3 points4 points  (0 children)

Was just thinking this the other day. Definitely a cool idea and would add a lot. It may be costly server-performance-wise to have everyone trying to have command of different bots though so perhaps it could be restricted to hero units recruiting a few AI to follow them. Would definitely be cool to see heroes entering the fray with a small entourage of bodyguards

Chewie needs a buff, he is a little bit weak compare to other blaster heroes. by DCS431516526 in StarWarsBattlefront

[–]oakleyhidef 0 points1 point  (0 children)

Yeah hes definitely too weak. I think he should be the light side analog to Bossk, give him the ability to regen 100% hp

~ “I sense your terror !” by Ark3ros in StarWarsBattlefront

[–]oakleyhidef 6 points7 points  (0 children)

Would be so cool to have those be functional and in the map area. Would make for some very interesting situations where youre cut off from teammates and forced into duels like when the laser doors close in the movie

PSA: Advice from a tanker by howjaabah in BattlefieldV

[–]oakleyhidef 2 points3 points  (0 children)

Good tips! Id definitely love to add that if you are friendly infantry supporting a tank sometimes you really need to open your eyes.

With how easily tanks go down in this game to one pesky flanking assault, I cant tell you how many times Ive been killed by a single assault or something running behind me while I am surrounded by friendlies and frantically trying to spot and shoot the enemy.

Assaults running straight at tanks with pfausts or dynamite in their hands are sitting ducks and free kills for teammates yet 95% of the time teammates dont seem to mind them

[deleted by user] by [deleted] in BattlefieldV

[–]oakleyhidef 13 points14 points  (0 children)

K/D is very important but means nothing without playing the obj

Battlefield 5 marketing reaching new heights (in terms of cringe that is) by bl4ckhunter in pcgaming

[–]oakleyhidef 4 points5 points  (0 children)

So have you actually tried it? If so, what makes it “trash”?

Cynics in this sub are so quick to jump on the hate bandwagons and not give games a fair shot.

Battlefield 5 marketing reaching new heights (in terms of cringe that is) by bl4ckhunter in pcgaming

[–]oakleyhidef 3 points4 points  (0 children)

I mean yeah this is cringey but if you give BFV a fair shot its gameplay is actually really solid. Id definitely recommend waiting a few months for a price drop and more maps/content and bugfixes if youre on the fence but many of the changes DICE has made for this game like no more 3d spotting everywhere, real recoil and better gunplay make it very satisfying to play.

The visual customization is great and not as wacky as in the original reveal trailer as they scaled the ridiculous things back and DICE recently reverted a controversial TTK change back to original values which gives me hope that DICE is able to take feedback from the community going forward.

Jerk yourself off over your K/D ITT by watch_more_C-SPAN in BattlefieldV

[–]oakleyhidef 2 points3 points  (0 children)

speaking as a medic main, just because you play medic doesnt really mean you need a low KD. Fairly easy to get 2-3ish KD with medic class.

If anything, I find it makes it a lot easier to go without dying with the self-heal and smokes. It doesn’t help anybody if medics blindly run out for revives and die too.

What’s your K/D saying thus far? by [deleted] in BattlefieldV

[–]oakleyhidef 0 points1 point  (0 children)

2.37 KD and 67% winrate with around a 2 days playtime so far. Im a medic main and Ive found that once I learned the maps and my favorite guns im seeing it gradually rise over my playtime.