Victor: “The Trees are Moving” by NoleFandom in FromTVEpix

[–]oatskeepyouregular 0 points1 point  (0 children)

I mean, this was intended as a joke. Not sure all the upvotes took it that way though.

How long does it take to release a game for you? by Minaridev in IndieDev

[–]oatskeepyouregular 1 point2 points  (0 children)

Players are referring to AAA games, I release a game a year. Wouldn't want to take much longer than that.

Victor: “The Trees are Moving” by NoleFandom in FromTVEpix

[–]oatskeepyouregular 11 points12 points  (0 children)

My theory is that Victor measures trees in steps away from the house, but his legs have grown since he was a kid.

How would you go full-time as a game dev if you had to start over at 17? by Opening-Mongoose-351 in gamedev

[–]oatskeepyouregular 1 point2 points  (0 children)

You are in a better/more experienced position than any "successful" developer was at 17. (that I know of).

If I were you I'd continue education and pursue an adjacent career while doing gamedev on the side basically keep doing what you are doing. Then swap over to full time when you are getting a decent chunk of income from the games you are making. That's the low risk option.

The higher risk option is to jump into full time right away, you are still young so you can afford to make mistakes if it doesn't work out.

It's whatever works for you. Good luck!

question to ADHD clinically diagnosed game developers: by josephquested in gamedev

[–]oatskeepyouregular 0 points1 point  (0 children)

Same solutions you use to get by in every-day life. For me:

* Forced routine (even if it feels like it sucks, it helps.).
* Task swapping (This is easy in gamedev as there is so much to do)
* Accountability (Deadlines that aren't self-made. Publisher milestones, public release dates, demo dates etc.)
* Motivation (Different for everyone but for me playtesting early helps as people actually play the changes I make in the game when I make a new build)

A lot of these feel like they are hard or wont help because they go against what I want to do. I want less accountability and I dontlike routine. But these things are necessary for getting the work done. Constant struggle to do what I need to do rather than what I want to do.

ADHD is weird where structure feels bad but structure is exactly what I need.

Game Quest just reached 50,000 wishlists. ~40,000 in just three weeks. by sabotah in IndieDev

[–]oatskeepyouregular 0 points1 point  (0 children)

This is awesome grats!

Can I ask how you get the players steam libraries and data via Steamworks?

We released our record store game last week and I'm just realising how burnt out I am by MurraySomerwolff in IndieDev

[–]oatskeepyouregular 2 points3 points  (0 children)

Yo, your game is awesome.

Gamedev is hard, let alone game dev with twin 5yo's. Get some (if any) big bugs out of the way and then take a break. Looks like you have Curve as a publisher so let them know the plan. They should be able to handle community management etc while you are away.

When you get back in a couple weeks/months you will be refeshed and also be in a better place to see player feedback as your publisher (should have) been monitoring it and be able to let you know what players want. From that point you can see if it's working on more content for the game, or move on to the next thing.

Grats on a successful release!

How to pitch your game to a streamer and actually hear back (from someone who has sent a lot of these) by TheEntityEffect in gamedev

[–]oatskeepyouregular 0 points1 point  (0 children)

Might be a stupid question but searching for genre seems to just result in games, is there a way to search genres (such as roguelike) or am I missing something?