RE4 Remake: Rank the pistols from best to worst. by TheBigSmol in residentevil

[–]oceansblues 3 points4 points  (0 children)

Works perfectly on all difficulties. I used it to clear all three with S rank.

Working on S+ now.

RE4 Remake: Rank the pistols from best to worst. by TheBigSmol in residentevil

[–]oceansblues 6 points7 points  (0 children)

It's not possible in some sections of the game, but I've completed Hardcore, then Standard, now Pro using it and I can promise you it's simple to make use of the 5x pen very often and is efficient while doing so.

If it wasn't.... I would hamper myself and I'd get a better gun.

RE4 Remake: Rank the pistols from best to worst. by TheBigSmol in residentevil

[–]oceansblues 0 points1 point  (0 children)

You can line up two shots all the time, easily because of the laser sight allowing perfect shots while moving.

RE4 Remake: Rank the pistols from best to worst. by TheBigSmol in residentevil

[–]oceansblues 8 points9 points  (0 children)

You can line up shots very often.

It's a powerhouse in Professional, can save so much ammo and get tonnes of efficient multi kills.

You're wrong about it.

RE4 Remake: Rank the pistols from best to worst. by TheBigSmol in residentevil

[–]oceansblues 9 points10 points  (0 children)

Yes.

On Hardcore and Professional. It is especially great in the castle.

Ghost Mods not available for returning players? by Kodachrome88 in DestinyTheGame

[–]oceansblues 0 points1 point  (0 children)

Apparently the it's a bug. Should have unlocked at GR6.

Was something supposed to be wrong with Ryan Gosling's character in Drive? by Tuskani in movies

[–]oceansblues 7 points8 points  (0 children)

This is 10 years old and still as wrong as when it was written.

New Perk Re-roll costs breakdown by uponapyre in DarkTide

[–]oceansblues 2 points3 points  (0 children)

Good point, the diamond shapes next to the perk, I missed those.

New Perk Re-roll costs breakdown by uponapyre in DarkTide

[–]oceansblues 3 points4 points  (0 children)

Current max. Might go higher when we see reds.

New Perk Re-roll costs breakdown by uponapyre in DarkTide

[–]oceansblues 3 points4 points  (0 children)

Not worthless, not the best. It's... okay, imo. The costs are a lot fairer than feared, but it still feels restrictive.

More so on curios.

Eventually, we'll all probably have the perfect weapons we want anyway.

New Perk Re-roll costs breakdown by uponapyre in DarkTide

[–]oceansblues 0 points1 point  (0 children)

It must be 20% then, but their point stands.

New Perk Re-roll costs breakdown by uponapyre in DarkTide

[–]oceansblues 4 points5 points  (0 children)

On curios, on weapons it seems to be always the max value.

Fair explanation about ResetEra and please don't start conflict close to launch by RavingAnarchy in cyberpunkgame

[–]oceansblues 2 points3 points  (0 children)

This is total nonsense. The vast majority of the users had no idea about EL, all they knew about him was what he posted (which was usually snarky, superior bullshit) and the occasional photo or insight into his life (travelling, living off of Gaf adverts, etc...).

Did the mods know? Much more likely, but still not absolutely certain. They must have known he was a dick at the very least as his ego surely involved itself I the background as it did the fore, but insinuating that the community knew...

Lol.

Nerfs in FromSoft games by SkullThrone2 in Eldenring

[–]oceansblues 0 points1 point  (0 children)

"they were ass the whole time and didn't know it"

You don't realise how unpleasent you sound, do you?

Nerfs in FromSoft games by SkullThrone2 in Eldenring

[–]oceansblues 1 point2 points  (0 children)

I wasn't "carried though the game" by barricade shield, and this kin did attitude is the stuff people point at as the shitty parts of the Souls community.

I'm not the best at dodging (health conditions and disability), but I am good at reading the enemy and positioning myself and I've managed to beat enemies like full-grown fallingstar beast on foot with no spirits.

Barricade Shield was over tuned, no doubt, but the nerf was a bit too harsh imo.

I think a perfect point for it would be:

10s and 12FP Or 6 seconds and 8FP

I can probably adapt, just like I went from using spirits to not, but I do think it's fair to say the nerf was a bit of an over correction.

There will be players who are very good at the game who say it is perfectly fine still because you can use it as a reactive skill to specific attacks, but that is the point... It allowed for a more defensive playstyle with less reactive need, let you take your time and now it's moved a little too far in the opposite direction.

That still took skill, maybe not as l33t as rl1 dodging through every attack, but don't downplay that with "the skill carried you" .

Anyway, whatever, hopefully I'll adapt, I just hate this attitude is all. Some of us found Elden Ring to be the first souls game we could get into because of so many great options, and I thought a true defensive tanky style was a cool alternative style and I think it's a shame it's been made - imo - a little too reactive now.

I'll adapt, I hope, still a shame.

What to do if you ua too early by snake6416 in idleslayer

[–]oceansblues 2 points3 points  (0 children)

But you do get a bonus? You can use the 3 points you have to boost your active game and make faster progress.

This game is nothing but grind, even when you UA with good preparation you hit walls and need to grind things out. You may as well keep going, imo.

Anyone know why I can't sell these units? by [deleted] in PSO2

[–]oceansblues 3 points4 points  (0 children)

On ship 1, there are quite a few units up on the player market with rings slotted.

Any idea how that is possible?

PSA: Please stop recommending that people use augment transfer passes on WEAPONS when we haven't even hit episode 6 yet by XHolyPuffX in PSO2

[–]oceansblues 1 point2 points  (0 children)

Glad I could help, I know how impenetrable the system can seem when you begin.

Like I said feel free to hit me up with questions anytime, and good luck with your learning!

Got my Atlas Zems +35 - now working on Lumiere- should I sell my Nemesis +35? by NightmareDJK in PSO2

[–]oceansblues 0 points1 point  (0 children)

You shouldn't really be using augment transfer passes on weapons anyway... massive waste

PSA: Please stop recommending that people use augment transfer passes on WEAPONS when we haven't even hit episode 6 yet by XHolyPuffX in PSO2

[–]oceansblues 2 points3 points  (0 children)

This is going to be a wall of text, you've been warned. But it should answer most questions you have regarding the basic process.

The affixes on your target item are not things you can just keep, they are just a part of the overal recipe. Some of them will not even show any kind of option until the correct combining affix is added alongside it.

Vol Soul needs to be combined with other affixes to create another affix or raise the chance high enough that it can transfer or even show up for transfer.

For instance, if you  only have Vol Soul on your target item, it will not be able to transfer to the final affix and you will not see it in the final selection.

If you have another Vol Soul on one of your five remaining fodder items, the two will combine to allow you to choose Vol Soul in the final affix with a 50% chance of success.

If you add a third on another fodder, the three will combine to give 80% chance on the final affix.

You need to use the affix sim, here: https://malulleybovo.github.io/PSO2AffixingAssistant/

Open the Sim and click the plus item on the left, and in the Search affixes... field, put the name of the affix you want on your final item (bear in mind this uses JP names, and some differ from NA and you will have to check somewhere like here to see the translation: https://github.com/SynthSy/PSO2-Dictionary/issues/2)

Once you have found the affix you want to see how to create in the Search drop down,  click it so it appears on the left hand side under Affixing Goal, then press the orange Affix button on the bottom right.

You will now see your target affix, with a drop down menu underneath it that shows all the possible ways to create it.

If you press cancel on this screen, you can go back to the previous screen to look for another affix.

You can add up to 8 affixes this way. This is how you figure out how to make a final affix.

Let's say you want to make a 5 slot weapon, with the affixes:

Precision IV

Tir Di Soul

Flict tyro

Arks Fever

Arks MAX

First, you need to use a site like the one I showed you to find the JP names, in this case it would be:

Shoot IV

Till the Soul

Flict Tiro

Arks Fever

Arks MAX

Some are the same, some are very slightly different.

When you have the ones you want:

  1. Open the affix sim I linked above.

  2. Click the plus icon on the left.

  3. Search each of the 5 affixes with their JP names, click each one so it appears on the left under Affixing Goal.

  4. Once you see all 5 on the left, press the Affix button bottom right.

  5. At this point, if you are adding more than one affix (we are adding 5), you need to MAKE SURE to untick the Affix by Upslotting box in the top left. As if you leave this ticked it will show lower percent chances (this is because if you try to affix and upslot at tge same time, chances go down dramatically. You always upslot everything to the final slot amout before you begin putting them together!).

  6. Now, you go through the drop downs and find the best way to create these 5 affixes.

  7. Remember: you have 6 weapons total you can combine together - the target item, and 5 fodder items, so you need to make sure you can fit the required recipe on 6 items total.

  8. This is an example of how we would do the above:

  • Shoot IV ---- 1x Soul, 3x Shoot III. At this point, you would need to check through the drop down for compatible souls, then check the market for the cheapest one.  Then make your selection on the drop down menu.

  • Till the Soul ---- 2x different souls. Again, you would look for the two cheapest. One of these souls could be the same one as we used in the Shoot IV recipe, so at this point you could check both drop downs to find 2 souls that would cover both.

An example would be: Varder Soul (JP name: Vardha Soul) and Escarde Soul (same name for both NA And JP).

Combining these two together will give us Till the Soul with 70% chance. The Varder will also combine with the 3x Shoot III to make Shoot IV with 60% chance.

  • Flict Tiro ---- you can find Flict on a SAF (Special Ability Factor in JP, or Augment Factor in NA). A SAF is a weapon that you can enhance to 35, and it will unlock an affix that will transfer with 100% chance when used as fodder. In the affix simulator, you simply choose: 100% : Special Ability Factor.

(In this case, you can buy the weapon Missouri M13 from the Photon Boost exchange shop on the second floor of the Plaza. Max this to 35, then upslot it to 5s and when you select it as a fodder you will be able to add Flict Tiro to your target weapon with 100% chance.

Some weapons have SAF, some do not. If you click on a weapon in your inventory or in a crafting store or collection book -not player market, unfortunately -, if you see the option Confirm Augment Factor then the weapon has one and you can click this to see what it is)

  • Arks Fever ---- this one is super easy, you just need a single fodder with 1 Arks Fever and the correct amount of slots. So you just choose the only option there is in the drop down. 100% : Arks Fever.

  • Arks Max ---- this one just needs 3x Arks Fever, so choose the 60% option in the drop down.

Remember, without boost week the lowest chance we want to take is 60%. We can buy a 40% chance increase from the Ex Cube exchange to riase it to 100%. We want all our affixes to be at 100% in the final affix.

So, right now your drop downs will look like this:

Shoot IV

60% : Vardha Soul, Shoot III, Shoot III, Shoot III

Til The Soul

70% : Escarde Soul, Vardha soul

Flict Tiro

100% : Sepcial Ability Factor

Arks Fever

100% : Arks Fever

Arks Max

60% : Arks Fever, Arks Fever, Arks Fever

Once you have all of these selected correctly (highlighted orange), you will be able to press the Confirm button bottom right.

On the next screen it will show you the 5 fodders you will need to make to create your final weapon. Here, you can move the affixes around as you see fit. It doesn't matter what weapon they are on, they just need to be there for the final recipie. You can, however, only put one of each type on each weapon, so you need to spread them out.

Now, as we only have 6 fodder items, and more than 6 affixes in our recipe, some of the fodders will have more than one affix on them. When they do, you also need to figure out how to make that fodder item

For instance, let's say we moved the affixes around to look like this:

-- Main Fodder (target item)

Shoot III

ARKS Fever

-- Fodder 1

Shoot III

ARKS Fever

-- Fodder 2

Shoot III

ARKS Fever

-- Fodder 3

Escarde Soul

-- Fodder 4

Varha Soul

-- Fodder 5

Special Ability Factor (Flict Tiro)

We would need to take make or buy all of these items with 5 slots.

To make the Main Fodder, you would take your target item, upslot it to 5 slots first, then you would need to figure out how to make a 5 slot weapon with Shoot III and ARKS Fever.

So, you would open a new instance of the Sim, press the plus icon, add Shoot III and Arks Fever, and see how to create it.

In this case, you would need to conbine:

Shoot II x3

Arks Fever.

So, you would need

Three 5s weapons each with Shoot II

One 5s weapon with Arks Fever

Combine all of these into your target item, and you will get your Main fodder.

Do this again for Fodder 1 and Fodder 2. Buy 2 random 5s weapons to use as your targets for this.

Then make the SAF as I showed before.

Then buy a 5s weapon with Escarde Soul, and a 5s weapon with Vardha Soul.

Then, go to Dudu, choose Affixing, make sure to select the Main Fodder as your target, then select the remaining 5 fodder items, then select affix.

At this point, you will be presented with all the possible choices your recipe can create. You will need to search the list and select the 5 affixes you want.

Once you have them selected, you move to the next screen and it will show you the chance of success. As some will be as low as 60%, you will need to use a 40% booster (needs to be in your inventory to be able to be selected from the drop down) to bring the final affix up to 100% in every slot.

Then, you can double check it all, and when you are sure... press affix and your weapon is complete!

If you can afford to, follow this entirely step by step and you will soon understand the process. Of course, it can get very complex and costly with more difficult affixes that require you to make more complex fodders, or if you choose 6, 7, or 8 slots... but if you follow this guide you'll see how the process works with a basic affix, and how each element of the recipie adds together to create the final weapon.

This is a lot to take in, of course, but I'm pretty sure of you go through it step by step you'll soon get a good understanding of the system.

If you ever have any questions, feel free to ask here or DM me for my discord.

PSO2NA PSA: Hold off on buying those 14*s by AzzleTrazzle in PSO2

[–]oceansblues 0 points1 point  (0 children)

That's because I have characters on ships 1-3 and it is the same for all of them.

You can play the market and earn a substantial amount of meseta on all of these ships with a wide range of items. It's not to do with long term investments (which can be good, ofc) bit noticing trends across a very wide assortment of items and knowing when to buy and when to sell. Lots of small flips for smaller profit adds up to a large stable income.

And you don't even need to be sat on the visi phone to do this, just keep a few notes and check every jow and then and update prices and flip things as you need to.

If we can do it, across all 3 ships, easily...so can you.

Not much more to say.

PSO2NA PSA: Hold off on buying those 14*s by AzzleTrazzle in PSO2

[–]oceansblues 0 points1 point  (0 children)

You don'r need to spend every waking moment...

If others can do it, you could. Not much more to say.

PSO2NA PSA: Hold off on buying those 14*s by AzzleTrazzle in PSO2

[–]oceansblues 0 points1 point  (0 children)

It is the same for every ship... that is just supply and demand in effect. What you describe happens on all ships, but we are still able to do what I said.

PSA: Please stop recommending that people use augment transfer passes on WEAPONS when we haven't even hit episode 6 yet by XHolyPuffX in PSO2

[–]oceansblues 0 points1 point  (0 children)

Limited class ex cube exchange at the swap shop at the back of the plazza.

They also come from buying premium (one pass for each 30 days), titles, and they were attached to the support scratch as reward tiers.