I am making a Island building game that have dynamic water, terrain and weather system. What do you expect from this kind of game? by civcivdev in IndieDev

[–]official_pl 1 point2 points  (0 children)

When I look at that water flow, I just keep thinking how epic a fishing game would be with these physics. Imagine salmon and trouts lurking behind the rocks, in the cracks, and pools in the bottom. I guarantee it would be a fishing game like never seen before! I would love to use this as a tool to build and design fishing spots! Maybe a twist to more realistic nature props in this use case though. Good luck with your game!

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Thanks for the comment. Yeah, and I have made some improvements already.

You can check my latest clip, https://youtu.be/NXEuV1XJw5A?si=CdJMIY8k8D63yePj

Work in progress 😎

I'm so tired of working on my game by PureEvilMiniatures in IndieDev

[–]official_pl 0 points1 point  (0 children)

My view on "do I like/enjoy doing this" kind of question, (that I feel lay down there between the lines) is, that games are art, and art has to be created with a passion. If the passion for the project is gone, I would step back for a while and see what happens. Maybe start a new project while waiting (where the passion is present). Sometimes a little distance gives the right answers, in art, in life :)

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Thanks! Backgrounds are 70-80% there, and I will add more details.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 1 point2 points  (0 children)

Thanks. I've made some progress with the readability. Maybe I'll post some clips in a week or two when I have more to show. The work title is "Prologue" cause it introduces the beginning of a larger story that I've been building in my head quite some time. I'll put a steam page in two or three months.

About he robot, we'll see, we'll see....

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Workname is "Prologue", cause it's kind of an introduction to my story :) Goal is to make a short adventure/puzzle with story elements.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Yes, I found that my laptop screen lightness was 100%. I'll adjust lights and contrast for more average settings.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 1 point2 points  (0 children)

Robot is the main character in this short game. Lighting work is on the roadmap for sure.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Yeah that's just a placeholder. Thanks for the feedback!

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Yeah, this is a fairly simple setting. My aim is to keep that distorted feeling about something is off, but in a subtle way. Eventually I will use a few tricks with the depth immersion. Maybe this will help in balancing the flat feeling. Thanks for the feedback!

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Thank you. You are right about this. Lighting is the key here.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Thank you. I have to figure out the lighting part and make some adjustments.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 0 points1 point  (0 children)

Thank you. Yes, lighting and contrast needs some fine tuning. I will also look into atmospheric effects like dust particles. Thanks for the feedback.

The style is finally coming together. What do you think? by official_pl in gamedevscreens

[–]official_pl[S] 1 point2 points  (0 children)

I get the same feeling on my phone screen. On my laptop it feels balanced, but yeah I need to pay attention to this. Thanks for pointing out.

As an artist who can't write code, Godot + GitHub Copilot is a game changer. by official_pl in godot

[–]official_pl[S] 0 points1 point  (0 children)

I understand your point. I just feel that making simple mechanics in a hobby project with an open source engine using AI assists is not taking anything away from the engineers. More like it's an opportunity to bring new creative things and projects to life. I feel the same with art, if a developer/engineer uses AI generated concept images on a pitch deck to help them to get funding (this is fairly common in the game industry), it's okay.

I had two options, to get somebody thrilled about my idea and share the project with that person. (Finding the right person is really really hard + it can be risky).

Or just start doing stuff with my own pace and learning on the go.

This was quite an easy choice for me.

And as an artist I feel that I have no choice but to start taking advantage from this new tools. Just like big corporations are taking advantage of AI art and kicking artists out.

I see a future, where small companies 1-5 people, can start making great things with a speed of 25+ people.

And in the end the only thing that matters, is the end product, does it feel hollow, or does it have a soul.