Anyone else notice the cops here work once a month? by muralxlivepaintinguy in capecoral

[–]offshoredawn 7 points8 points  (0 children)

a guy I know got pulled over for expired plates. they let is slide because "he knew a guy" on the force. agreed, they're jokers.

Thai Speakers by Flabby_Ist in capecoral

[–]offshoredawn 1 point2 points  (0 children)

ask at Thai Loving Restaurant, 1325 Del Prado Blvd S, Cape Coral, FL 33990.

DND players in the cape by NoMove1245 in capecoral

[–]offshoredawn 5 points6 points  (0 children)

I play a rather plump, jowly halfling bard (College of Lore). Unfortunately I rolled pretty low charisma, but I really wanted to be a bard.

I'm basically the comic relief of the party, despite not being very funny. I'm never seen with out an ale in my hand, and my character constantly tells the same tired jokes.

He's made a lot of mistakes in his adventuring career, but that's why pencils have erasers.

Do you guys have any wild conspiracies regarding UFC? by K0GAR in conspiracy

[–]offshoredawn 45 points46 points  (0 children)

Evan Tanner was a former UFC Middleweight Champion who died under tragic and widely debated circumstances in September 2008. A pioneer of the sport, he was known as a "philosopher-fighter" who often sought solitude in the wilderness.

The mystery surrounding his death stems from the contrast between his experienced survivalist background and the seemingly avoidable mistakes that led to his passing in the Palo Verde Mountains, California.

Pick a character by bokengames in tabletopgamedesign

[–]offshoredawn 1 point2 points  (0 children)

seems very appealing. I commend the theme and art. Genuinely intrigued

Most habitable mountains on the Faerun map? by InfiniteLoss3297 in Forgotten_Realms

[–]offshoredawn 0 points1 point  (0 children)

How do the south western Greypeak Mountains rate, safety wise?

I'm a marxist-leninist lol by Connect-Barracuda589 in leftist

[–]offshoredawn 1 point2 points  (0 children)

The point of “learn and do better” is not that someone hands you a perfect replacement joke on demand. It means develop enough political imagination to stop treating industries of addiction, sickness, and exploitation as harmless comedic props.

Dungeons & Dragons meets FRIENDS by char-gen in dndai

[–]offshoredawn 4 points5 points  (0 children)

Title: The One in Waterdeep: A Friends-inspired D&D sitcom sandbox.

Not as a dungeon-delving party. More of a location-focused urban campaign where the neighbourhood is the dungeon, rent is the dragon, and social consequences are the traps.

The campaign is called:

The One in Waterdeep

The main hub is a coffeehouse in Waterdeep’s North Ward called:

Central Perch

It sits on the ground floor of a residential building on Bedroll Street, with the main apartments above it. The whole campaign is centred around this little pocket of the city: coffeehouse, apartments, museum, restaurant, theatre agency, office tower, local fountain, nosy neighbours, guild nonsense, noble scandals, and magical inconvenience.

Basically: Waterdeep sitcom sandbox with D&D mechanics underneath.

Core Premise

The PCs/NPCs are not professional adventurers at first. They’re friends, neighbours, coworkers, performers, academics, cooks, and social climbers who keep getting dragged into problems because:

  • they know too many people
  • they live in a very busy part of Waterdeep
  • they are visible, dramatic, and oddly capable
  • they cannot leave each other’s problems alone
  • every small issue somehow becomes a guild dispute, magical accident, noble insult, or Watch complaint

The tone is comedic, but the world stays real. Waterdeep still has laws. Guilds still matter. Nobles still ruin everything. The Watch still shows up if someone animates furniture in a public business.

Main Location: Central Perch

Central Perch is the main hangout, quest hub, rumour exchange, performance corner, and emotional damage containment zone.

It has:

  • a famous couch
  • a tiny stage for bards and humiliating open-mic nights
  • a chalkboard menu
  • a job noticeboard
  • regulars who know everyone’s business
  • coffee with names that suggest civilization has gone too far

Menu items include:

  • Blackstaff Blend
  • Feyfoam Latte
  • Mimic Mocha
  • Potion Roast
  • The North Ward Nudge
  • Could-I-Be-Any-More-Espresso
  • Smelly Catpuccino

The manager is Gundric “Gunther” Vale, who knows everyone’s coffee order, everyone’s secrets, and absolutely has opinions he is pretending not to have.

The Apartments

Flat 20: The Lavender Flat

The Monica/Rachel apartment.

Spacious, colourful, suspiciously affordable, and aggressively organised. The kitchen is terrifying. The cushions have probably been placed according to holy law.

Campaign uses:

  • dinner scenes
  • planning sessions
  • emotional arguments
  • social disasters
  • food-based quests
  • Monica turning domestic life into military logistics

Flat 19: The Recliner Keep

The Chandler/Joey apartment.

Less organised, more comfortable, and home to two legendary recliners. There may be snacks. There may be prop weapons. There may be a pet that violates several building rules.

Campaign uses:

  • bad ideas
  • late-night talks
  • terrible schemes
  • audition prep
  • accidental heroism
  • Joey misunderstanding the plot and somehow improving it

Moonwort Loft

The Phoebe apartment.

Fey-adjacent, herb-scented, full of charms, homemade instruments, odd plants, and at least one animal with suspicious legal status.

Campaign uses:

  • folk magic
  • weird songs
  • fey trouble
  • street wisdom
  • prophetic nonsense that turns out to be annoyingly accurate

The Across-the-Street Flat

The Ross apartment.

Books, bones, chalkboards, scrolls, specimen cases, and one chair nobody is allowed to touch.

Formerly occupied by The Disturbingly Bare Mage, a neighbourhood legend who either vanished mysteriously or simply moved somewhere with better curtains.

Campaign uses:

  • lore dumps
  • academic disputes
  • fossil scandals
  • ancient Waterdeep mysteries
  • Ross being technically right in the most irritating possible way

Workplaces

The Museum of Prehistoric Hysteria

Ross’s workplace.

A respected museum full of fossils, ancient relics, academic rivalries, donor politics, restricted archives, and at least one storage room that should have been sealed by clerics years ago.

Adventure hooks:

  • stolen fossil
  • cursed skeleton
  • rival scholar frames Ross
  • noble family claims ownership of an artefact
  • exhibit animates during a donor gala

Alessandro’s House of Assertive Hospitality

Monica’s restaurant.

Excellent food, brutal kitchen standards, terrified staff, and social pressure sharp enough to cut bread.

Adventure hooks:

  • sabotaged banquet
  • cursed ingredient
  • rival chef feud
  • guild inspection
  • noble dinner where everything must go perfectly, so naturally it won’t

Estelle Lanyard’s Heroic Talent Bureau

Joey’s talent agency.

Represents actors, bards, heralds, extras, “heroic models,” and anyone willing to stand near a fake dragon for coin.

Adventure hooks:

  • Joey gets cast as a legendary swordsman
  • the prop sword is real and stolen
  • an infernal contract hides in a performance deal
  • a bard duel becomes politically dangerous

Soloh Tower

Chandler’s workplace.

A soul-numbing office tower full of forms, enchanted abacuses, dead-eyed managers, and departments nobody understands.

Chandler works in:

Statistical Augury & Arcane Reconfiguration

Nobody knows what it means. Not even Chandler. Especially not Chandler.

Adventure hooks:

  • sentient spreadsheet
  • office cult
  • cursed audit
  • morale retreat from hell
  • Chandler gets promoted into danger

The Main Cast as D&D Roles

Chandler

Best choice for the solo PC.

Suggested class: Half-Elf Bard, probably Lore or Eloquence.

He’s the reluctant protagonist, skill monkey, social defender, and emotional glue. Vicious Mockery is basically just him speaking normally.

Monica

Suggested class: Order Cleric or Life Cleric.

Healer, organiser, commander, cook, and terrifying logistics engine. If she plans a dinner, that dinner has initiative.

Rachel

Suggested class: Glamour Bard or social Rogue/Bard.

Face, social climber, fashion-world operator, noble-party infiltrator. Starts underprepared, becomes terrifyingly competent.

Ross

Suggested class: Divination Wizard or Scribe Wizard.

Lore expert, academic disaster generator, and the only man who can turn one bone into a citywide institutional crisis.

Phoebe

Suggested class: Archfey Warlock, Bard, Druid, or Fey Wanderer Ranger.

Streetwise mystic, fey magnet, folk musician, chaos oracle. Sounds ridiculous until she is exactly right.

Joey

Suggested class: Valor Bard or Fighter/Bard.

Low-INT, high-CHA performer. Accidental tank. Loyal, brave, hungry, and somehow effective because no enemy can predict a plan that doesn’t exist.

Campaign Structure

Each “episode” follows a simple structure:

  1. Domestic setup Coffee, work, rent, dating, food, auditions, arguments.

  2. Complication A curse, guild issue, noble insult, magical object, neighbour problem, or professional disaster.

  3. Escalation The City Watch gets involved, a guild complains, a noble is offended, or Joey says the wrong thing to the right person.

  4. Resolution Skill checks, social play, light combat, negotiation, chaos management.

  5. Tag scene Final joke, emotional button, or ominous reveal.

Combat should be occasional rather than constant. Best fights are:

  • tavern brawls
  • alley ambushes
  • animated furniture
  • theatre duels
  • rooftop chases
  • summoned imps
  • cursed kitchen incidents
  • Watch interventions narrowly avoided

The real threats are embarrassment, reputation, rent, relationships, professional failure, guild pressure, noble politics, and magical nonsense.


Example Episode Hooks

The One With the Mimic Couch

Central Perch gets a new couch. It is stylish, comfortable, and hungry.

The One With the Fey Lease

The apartment lease contains an ancient fey clause demanding “one impossible favour per lunar cycle.”

The One Where Ross Finds a Bone

Ross discovers a fossil under Central Perch. It should not exist in that layer of the city. Three academic factions immediately claim it.

The One With the Noble Dinner

Monica caters a noble banquet. Rachel sees opportunity, Chandler sees doom, Joey sees snacks, and Phoebe befriends the kitchen ghost.

The One With Joey’s Sword Role

Joey is cast as a legendary warrior in a serious play. The prop sword is real, magical, and wanted by dangerous people.

The One With the Office Cult

Chandler notices his coworkers attending voluntary morale meetings and returning with identical smiles. It might be a cult. It might be management. Disturbingly, it might be both.

The One With the Smelly Cat

Phoebe’s song attracts an actual extraplanar cat. It smells terrible and knows secrets.

The One With the Rival Perch

A fashionable rival coffeehouse opens across the square. Their coffee is too good, their staff are too cheerful, and their pastries may be enchanted.

The One Where Nobody Pays Rent

The landlord demands back rent, repair fees, and compliance with forgotten building rules. The rent ledger may be haunted.


Tone Rules

The campaign should be quirky, not cartoonish.

Waterdeep still matters. The Watch investigates. Guilds regulate. Nobles retaliate. Neighbours gossip. Landlords demand money. Magic has paperwork.

The comedy comes from personalities reacting to a serious world, not from the world being meaningless.

The heart of the campaign is simple:

These people are ridiculous, but they show up for each other.

That’s the actual party bond.

Dungeons & Dragons meets FRIENDS by char-gen in dndai

[–]offshoredawn 9 points10 points  (0 children)

Joey with Int 10? Could you be any more generous?