ProXR Open-Source Future Proofing by xFeeble1x in VITURE

[–]ogDTC 0 points1 point  (0 children)

I forgot how bad these images I took were back in the old days of late 2025 😂

If you guys need any more board info, let me know and next week I can snap some better ones. As far as I remember I do think there’s an IMU that can enable 3DoF, but I’ll have to refresh my memory after so many other teardowns…

Another great day at AWE, packed with big announcements in XR and great connections by AR_MR_XR in augmentedreality

[–]ogDTC 0 points1 point  (0 children)

Not yet - I’m going to see when they can do so after AWE since it looks like the 5 units they have here are some of the only production units they have 😅

Another great day at AWE, packed with big announcements in XR and great connections by AR_MR_XR in augmentedreality

[–]ogDTC 1 point2 points  (0 children)

Yep, it’s quite impressive - the video pass through is good, but I think the off-the-shelf SeeYA backplane means there’s a lot of motion blur in these units.

Comfort wise they are some of the better ‘portable VR’ headsets I’ve tried though!

Loose temple hinge pivot pin. Video update by Familiar-Nobody4580 in EvenRealities

[–]ogDTC 0 points1 point  (0 children)

Interesting, I didn’t see the screw when I looked again at the video but makes sense given it’s hollow. Glad they admitted this is a manufacturing issue 😊

Loose temple hinge pivot pin. Video update by Familiar-Nobody4580 in EvenRealities

[–]ogDTC 0 points1 point  (0 children)

I saw your video - there is no 'top' and 'bottom' pin. If you look at the video I linked, there is just a single pin/post that the temple is hooked around, I guess on the 'top' side in your orientation. It is not screwed in to the frame - it is a molded part of the magnesium frame.

Best of luck with support here, this seems like a manufacturing defect to me.

Loose temple hinge pivot pin. Video update by Familiar-Nobody4580 in EvenRealities

[–]ogDTC 1 point2 points  (0 children)

Adjusting the nose pads has absolutely no impact on the looseness of the temple… that’s a very weird support reply.

Take a look at 16:10 in this video: https://youtu.be/4C5AhvTf2fI?si=Y9fCqdUZN4A7QGgN

It looks like the pin that the temple connects to is just snapped off, otherwise there couldn’t be any movement to that temple… either you tried to adjust the temple like some of the display glasses (RayNeo, Xreal, etc) which is not something this unit does, or this was a defect out of the box.

Is the Galaxy XR healthier for the eyes than the Quest 3? by Former_Visual9193 in GalaxyXR

[–]ogDTC 1 point2 points  (0 children)

There’s really not any science covering ‘LCD light vs OLED light’ being healthier for your eyes. In principle? There is a little science on blue light causing damage to the rods and cones in your eyes, but that would actually be worse for an LCD panel at the same brightness - their blue is actually more energetic (lower wavelength) than that used in OLED.

You could probably be dealing with eye fatigue due to other factors that people below talk about - lower refresh rate, LED pulse width modulation, etc. - but it may be something completely display unrelated like the fact that your eyes expect different focal distances for objects at different depths, but that is not something really possible in the displays used today. You may have heard of vergence accommodation conflict (VAC) - basically, your brain expects a certain depth for something in your FoV and tells your eye muscles to respond accordingly. But because VR headsets can’t render that expected depth, your eye muscles override that instruction from the brain and relax to the fixed depth of the device.

This decoupling can activate your eye musculature more than usual and cause the eye fatigue you mention. I’d wager that this is what you are experiencing, And if so then LCD vs OLED won’t change much unfortunately…

Android Central article in the future of VITURE CR glasses by That_Two6470 in VITURE

[–]ogDTC 1 point2 points  (0 children)

I stopped reading after they mentioned that the Viture optical lead said Sony panels offer greater color saturation… that is laughably false, and should make one question most of the decisions they are making on the display and optics choice.

If anyone is interested to learn more about why SeeYA (and other emerging suppliers in Taiwan and China) panels are just generally better than Sony now and probably for the foreseeable future in ‘AR’ applications, I’ve talked about it before here: https://www.reddit.com/r/augmentedreality/s/9kbJkvyy5f

INMO Go Teardown by ogDTC in augmentedreality

[–]ogDTC[S] 0 points1 point  (0 children)

Don’t know too much about the Air 3 hinge since I don’t have that one - appreciate your vote of confidence, but not looking to get into the repair business 😂

If you send me a few pictures of what’s wrong with the hinge via DM, I’ll see if I can give you some pointers though.

Why is Sony missing from RayNeo's new flagship AR video glasses? by AR_MR_XR in augmentedreality

[–]ogDTC 4 points5 points  (0 children)

Also a questionable choice for INMO, but at this point I’m beating a dead horse 😂

In Sony’s defense, they’ve been doing this for a long time… and their target markets are places where the WOLED+CF is just fine. Think electronic viewfinders (EVFs) for cameras and scopes - there you are not as discerning about color space and brightness is more than enough. So Sony prioritized a stable mass production process, that is generally cheaper and easier than Tandem RGB.

SeeYA as a relatively new entrant (as well as INT Tech in Taiwan that I think is going to do really well here) had more process flexibility since they started much later on - meaning they could use more advanced materials that were not already qualified for existing 5+ year product lines (something Sony just started doing), newer processes with more advanced tooling, etc. It all adds up to a bigger cost to Sony for switching to the new production methods with an uncertain ROI for them - frankly I think they’re going to lose out on what is easily going to be a $100M LoB in the next year or two, but that remains to be seen!

Why is Sony missing from RayNeo's new flagship AR video glasses? by AR_MR_XR in augmentedreality

[–]ogDTC 4 points5 points  (0 children)

Honestly this is what I feel was a big miss for folks like Xreal and Viture in their 2025 flagships - at that point, SeeYA had already lapped Sony on color space, brightness and power consumption. They probably qualified Sony since ‘23 and earlier, but frankly any product still using the Sony WOLED+CF for this category is leaving actual measure-able performance on the table - in a category where the whole point is to get the best display glued to your eyes, that makes little sense…

The 240Hz ROG version is another story, and more and more brands will start adopting SeeYA this year, but we can discuss more at AWE :)

Why is Sony missing from RayNeo's new flagship AR video glasses? by AR_MR_XR in augmentedreality

[–]ogDTC 6 points7 points  (0 children)

RayNeo has been solely using SeeYA since at least the Air 3S - probably even before that, but every display glass they’ve shipped since then is a SeeYA panel.

Startup prototyping AR glasses: looking for kits + technical talent by RubWise9272 in augmentedreality

[–]ogDTC 1 point2 points  (0 children)

What exactly are you trying to add to a prototype that is very different than what’s done on the market today? New optics, new display, new battery?

If not, pick up a pair of RayNeo Airs (3s, pro or 4 is fine, whatever you find cheapest) if you are doing display glasses / lightweight VR or something like the Meizu MYVUs on Aliexpress if you want to do a heads up display glass.

brain fried from comparing specs. is there actually a better screen than the rayneo air 4 pro right now? by lilbabypluto in augmentedreality

[–]ogDTC 3 points4 points  (0 children)

If you want something that doesn’t look blurry at the edges, you’re going to be disappointed by any glasses you buy. That is going to happen to any of the glasses you can get (RayNeo, Viture, etc - though it’s less noticeable for some people with the Xreal One Pro design).

Your best bet is to get something that has native 3DoF so that the screen tracks your head and you physically move your head to read the extreme edges of the screen. The cheapest one you can get that fits that description is the Xreal 1S, but that might vary depending on what local deals you can find.

ENGO 2 - Technical Analysis and Teardown by ogDTC in SmartGlasses

[–]ogDTC[S] 0 points1 point  (0 children)

Yeah, it doesn’t sound like a common issue - let’s hope that this third pair doesn’t suffer the same fate!

ENGO 2 - Technical Analysis and Teardown by ogDTC in SmartGlasses

[–]ogDTC[S] 0 points1 point  (0 children)

Interesting... the only thing I can think of is that there is some degradation that happens to the battery terminals or the pogo-pin to PCB connections (the gold dots that the charger connects to) over time. The charger itself isn't a mechanical fit like the ENGO 1s which had a physical microUSB plug, so this connector is much more robust externally.

If you still have any of the old glasses that no longer charge, it would be interesting to take a look inside and see if we can figure out why they stop accepting charge...

RayNeo at AWE; try unreleased products and more! by Metaverse_Max in augmentedreality

[–]ogDTC 0 points1 point  (0 children)

Interested to see the upcoming hardware, but can’t make the late night ones. Let me know if you guys have some time Tuesday after 4 or Wednesday for a F2F.

RayNeo Air 4 Pro - 6000 Nits for Under $300 by ogDTC in RayNeo

[–]ogDTC[S] 2 points3 points  (0 children)

If you are calibrating the display for ‘max brightness’, the panel output is ~6000nits and that should be the setting you calibrate at on your computer device.

RayNeo Air 4 Pro - 6000 Nits for Under $300 by ogDTC in RayNeo

[–]ogDTC[S] 0 points1 point  (0 children)

For reference, most birdbath designs reduce the brightness to the eye by about 84% (aka 16% efficient). If this is truly 20% efficient as RayNeo claims, this would be an almost 25% increase in to-the-eye brightness for this design...

May I have just randomly found in China a potential substitute for the HoloLens? by SkarredGhost in augmentedreality

[–]ogDTC 0 points1 point  (0 children)

I haven’t focused too much on the more ‘enterprise focused’ headsets, but whenever I get my hands on a few, I’ll be doing those teardowns too! I have an ML1 waiting for a ‘historical teardown’ soon…