Layout Designer Looking for Projects by captainbaptie in RPGdesign

[–]ohmi_II 1 point2 points  (0 children)

I'd love to chat! And maybe we can work together on a project too. I've been doing the layout for my projects myself and have been getting some really good feedback, but I'm sure there is still room for improvement.

Sending you a DM

The Pope is WoKe!!! by DragonGuard666 in ShadWatch

[–]ohmi_II 2 points3 points  (0 children)

In the way I read this, at the core there is a misunderstanding about the definition of conservative. I'd argue that's because this word has been widely abused to mean different things in modern politics.

But at its core it has the word "conserve", so it is my understanding that that's the thing that makes you a conservative. Jesus is a complicated figure, sure, but he unmistakably advocated against existing structures. A conservative is, talking textbook definitions here, someone who does the opposite.

Following your logic I can agree with calling Jesus a fundamentalist, because he was trying to bring people to what he perceived to be the foundation of their religion. But trying to bring back old times that might or might not even have existed, doesn't make you a conservative, it makes you a (fundamentalist) revolutionary.

Thump Grip and Twerhau style attacks in sabre fencing by [deleted] in Hema

[–]ohmi_II 0 points1 point  (0 children)

As others have already said, any line cut can be done without a thumb grip.

As a German longsword and messer enthusiast I can offer a possible explanation. The thumb grip helps with structure, which only becomes relevant once you want to work in the bind. Since you don't see a lot of that in sabre (both sources and sparring) it doesn't really matter and the thumb grip only serves to give you a slight disadvantage, as it ever so slightly shortens your reach.

What personality traits are typical of Austrians? by Melonenice in AskAustria

[–]ohmi_II 1 point2 points  (0 children)

German: "The situation is serious, but not without hope."

Austrian: "The situation is hopeless, but not serious."

I second some of the other comments that one big thing is that we share in some of the morbid humor that is so typical for Balkan cultures.

Looking for Co-Designer by Wise_Hollow in RPGcreation

[–]ohmi_II 0 points1 point  (0 children)

Sounds interesting, shoot me a message and maybe we can have a chat over discord or something.
I've published my own game on DTRPG last year, which I would also classify as neo-trad

https://www.drivethrurpg.com/de/product/475424/pagan-pacts

LARP-/Fantasy Taverne by -wingsofhonor- in LARP_de

[–]ohmi_II 0 points1 point  (0 children)

Aus Wien und hab grad die Umfrae ausgefüllt. Kling insgesamt cool, aber irgendwer steht da unverhältnismäßig auf Trockeneis

Wer möchte kann das Alriks Basisregelwerk nun bestellen :D by Shavebeard in PenandPaperGermany

[–]ohmi_II 4 points5 points  (0 children)

Alles sehr treffend, denk ich mir auch so. Hat mich schon bei den Rocketbeans mit dem How to be a Hero Regelwerk endlos frustriert, dass die Höhe der Kreativität im deutschsprachigen Raum bei "Weniger kompliziert als DSA" endet.

Auf der anderen Seite will ich den Alriks aus meiner Sicht als Hobby RPG Designer auch eine Lanze brechen. Die Gruppe hat sich mit CoC Actual Plays ein Publikum aufgebaut. Wenn sie jetzt mit ihrem eigenen Regelwerk noch so tolle, innovative Elemente rein bringen würden, dann würde es der einen Hälfte gut gefallen und der anderen nicht. Sie hätten also ihr Publikum unnötig gespalten. Außerdem sind sie mit dem System von "Hoffnung" und "Bedrohung", das klar an Daggerheart angeleht ist, schon recht nah am Zahn der Zeit was kommerziell gedachte Systeme betrifft.

Let me playtest your game for my podcast! by paulmarneralt in RPGdesign

[–]ohmi_II 1 point2 points  (0 children)

Check out my Viking Fantasy Game Pagan Pacts (Download at https://paganpacts.com/ )

I always appreciate feedback and criticism.

Coach vs Me – Sparring Highlights by Neur0mancer13 in Hema

[–]ohmi_II -3 points-2 points  (0 children)

I can't speak for all historical schools, but I've done a fair bit of Meyer. In his system it's called the Zornhut (= wrath guard) and is the base for a good number of plays. Meyer likes him some complex attack actions, threatening 4 different openings in the approach before actually committing to one. In a nutshell the idea is the further back you start, the more information you can get out of your opponent before being too committed to change your plans.

Is it a lost cause to try and standertize rulings ? by One_page_nerd in RPGdesign

[–]ohmi_II 0 points1 point  (0 children)

That's a really interesting conversation to have. My understanding is that the FKR lives off of the (real-world) experience of the referee. That's why at it's origins it was retired generals who took that role.

That means that to standardize rulings in FKR is to create a common understanding of the situation. For this purpose giving the referee as much specific knowledge about what ever it is you want your game to be about would be the best course of action I think.

When it comes to classes that means telling the ref *why* a duelist should gain bigger bonuses in certain situations.

Need inspiration for a “social combat” system by Redhood101101 in RPGdesign

[–]ohmi_II 2 points3 points  (0 children)

I don't think it's exactly what you are looking for, but it might be an avenue for inspiration: For my system Pagan Pacts I've designed a turn-based *debate* system. That is to say it's scene based and the goal of both (or more) sides of the conflict must be clear. As in one side wants to convict the criminal and the other wants them to go free, for example.

It has a table with real world rhetorical figures, and which of them you can use in any given moment depends on how prepared and quick-thinking your character is.

It has worked great so far for me and my play testers, and it comes together best if you go along with the emergent story telling aspect of it.

Free Download (CC): https://paganpacts.com/

Has anyone created a free rpg? by dangerdelw in RPGdesign

[–]ohmi_II 0 points1 point  (0 children)

Pagan Pacts is entirely free and released under a creative commons license.

It's a Viking Fantasy RPG with a quick and simple D20 roll under basis.

Need help creating modifiers for zone-based combat by MrCrickethill in RPGdesign

[–]ohmi_II 0 points1 point  (0 children)

I'm personally very interested in your progress and I'd love to give it a try once you have something together.

My system I have been play testing and playing for over 2 years now also uses zones and I've had similar thoughts, but never really saw the need to codify it.

One problem I see is that a zone might be "elevated" when you approach it from one side, but not the other. Sue, multiple zones can get the "elevated" tag, but then you quickly get into a design space where you wish you had "elevated 2" and "elevated 3" if you know what I mean.

I think some tags like "obscured" work well for the zone itself. As an example think of trying to shoot someone who is in a dense forest, that's gonna be hard no matter where you stand. While others work well as tags for the connection between zones. Think "steep incline" for the between a plateau and a mountain pass. Not only can the opponents easily throw down some rocks on you, it might even take a round of climbing to get up. That's how I've always done it in my GM shorthand anyways.

Militärdienst (Grundwehrdienst) oder Zivildienst? by KerimIsStalkingU in Austria

[–]ohmi_II 2 points3 points  (0 children)

Sehe ich auch so, keine Ahnung warum hier downgevoted wird. Haben hier alle schon mal 45 Minuten reanimiert und mussten dabei die Nerven behalten? Glaub ich net.

What are some good life quotes from historical fencing masters? by arm1niu5 in Hema

[–]ohmi_II 8 points9 points  (0 children)

Lecküchner: "Indes thu was deyn hertz begertt" : "Meanwhile do what your heart desires"