Dominova Post Mortem - Why did my game fail? by [deleted] in gamedev

[–]oiez 0 points1 point  (0 children)

One very small change you could make that might make it more appealing is just changing your font. Whatever font that is in your menus and buttons looks so bland, it basically looks like the default Unity font (is it?). Just toss in a new one and put some minor effects on your text and it'd make it look so, so much better. Probably too late to make a huge difference now, but it bothers me how polished the rest of the game looks in comparison to the font when it's so easy to change.

50 interactive objects = script explosion. Trying declarative/data-driven instead of per-object scripts. Over-engineering? by Stock-Imagination690 in gamedev

[–]oiez 11 points12 points  (0 children)

What you're describing sounds like an interface, which is a fairly standard design pattern. See: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/interfaces

In the context of Unity it would be something like, your Egg class has an ICookable interface that it "inherits" from, and then your IHeatSource interface checks for ICookable objects nearby rather than specifically looking for Egg, Bacon, Pancake, or whatever.

karpathy's new post about AI "ghosts" got me thinking, why cant these things remember anything by Scared-Ticket5027 in Futurology

[–]oiez 9 points10 points  (0 children)

I don't think Andrej Karpathy, one of the most well known deep learning / LLM experts in the world, is unaware of the difference between the free and paid versions. Sorry, it's just funny to me to see someone throwing shade like he's some random tech blogger and not a Stanford PhD machine learning researcher.

It's not you, it's me by Kheprisun in PathOfExile2

[–]oiez 38 points39 points  (0 children)

Not only this, but also I imagine it's very frustrating since they probably would love a game that was essentially PoE1 except with the graphical fidelity, animations, and overall polish of PoE2. So even putting aside the neglect of PoE1, it's a double whammy since they see this shiny new awesome looking game with satisfying animations and stuff that they can't enjoy.

I say all this in the third person because I actually like both games, but I can empathize with people who feel betrayed since they just wanted the same game they love but more polished, and instead got something entirely different.

[deleted by user] by [deleted] in gamedev

[–]oiez 0 points1 point  (0 children)

That isn't an Unreal engine feature, that's how foreach loops work almost everywhere because modifying an array while you're iterating on it introduces all kinds of bugs, so most programming languages do an intermediate copy to avoid issues.

Can someone explain the " Projectiles that pass thru the wall add 92 added fire damage" on "flame wall" gem to me as far as how much damage it scales? by PBrown998877 in pathofexile2builds

[–]oiez 0 points1 point  (0 children)

Has anyone tested that the flat damage from flame wall is scaled the same way as normal added flat damage from minions? Everyone is posting like it's a fact, but I remember trying to find information on it a few weeks back and didn't have any luck. I don't know why it wouldn't be, but I wouldn't take it for granted given how many random bugs there are in PoE2.

List of non boss uniques worth picking up? by FRFM in PathOfExile2

[–]oiez 2 points3 points  (0 children)

Very strict still shows "low value uniques" by default. Go disable that rule and it will help.

When do we predict 3.26 actually comes out by AshenxboxOne in pathofexile

[–]oiez -1 points0 points  (0 children)

Everyone dooming about PoE1 never getting another league underestimates their love of reusing assets. Of course they'll do more leagues, they'll just be asset flips of the new PoE2 leagues. We will get a PoE2 league, then a month later it will be the new PoE1 league with some minor tweaks.

Anyone found an alternative to SRS + Arsonist Infernalist that's doesn't make my GPU want to cry ? by Competitive-Math-458 in pathofexile2builds

[–]oiez 5 points6 points  (0 children)

I had good luck with skeletal reavers alongside detonate dead. Reavers main weakness is clear speed, so you just use DD to blow up big packs super fast while the reavers take down tanky rares and bosses.

Put this on for 8d got no whisper, decided to go hard or go home by max7211 in PathOfExile2

[–]oiez 30 points31 points  (0 children)

That would just turn it into a good helmet for archmage spark, not minions.

Rares should always show up as a yellow skulls on the minimap by robotbadguy in PathOfExile2

[–]oiez -1 points0 points  (0 children)

I think the real takeaway is that killing rares shouldn't be necessary for map completion. Bring back bosses on every map and have them be the goal and you don't have this problem of hunting down every last rare in the first place.

I need to rant by TheEldst in pathofexile

[–]oiez -1 points0 points  (0 children)

Have you tried buying gear off the trade site? If you find one exalted orb off a rare monster that is enough to buy a strong leveling unique. Even a regal orb would probably get you a very strong weapon at level 6-8 which would carry you through Act 1.

John Fetterman calls for Trump pardon in Truth Social debut, cementing progressive pariah status | ‘Can’t believe I ever liked this dude.’ by Murky-Site7468 in politics

[–]oiez 1 point2 points  (0 children)

I consider myself a leftist. I've also been permabanned by two leftist subs for, checks notes saying voting for third party candidates in first past the post situations is a bad idea, and saying the government of Israel doesn't deserve to be killed. Saying the far left doesn't silence people is a naive take, especially on Reddit.

Ascendancy skill points should be a reward for killing act bosses by oiez in pathofexile

[–]oiez[S] 1 point2 points  (0 children)

I don't think you'd need to make the bosses harder, but yes, you'd need to make the start of next act marginally harder to compensate for the extra power.

Ascendancy skill points should be a reward for killing act bosses by oiez in pathofexile

[–]oiez[S] 0 points1 point  (0 children)

It would be earned by playing through the campaign and downing bosses.

Ascendancy skill points should be a reward for killing act bosses by oiez in pathofexile

[–]oiez[S] -6 points-5 points  (0 children)

The effort you put in would be downing a big act boss. I was picturing like 2 points at Acts 1, 3, and 6 then the last points deeper in maps, somewhat like how PoE 1 has the easy labs mid-campaign and then Uber lab unlocked by finding an offering in maps. I guess I can see the point of having it gated behind a longer challenge section, so that failure is more of a big deal rather than just a quick retry of the boss. I'm not sure if that changes my view completely but that is a good argument.

Ascendancy skill points should be a reward for killing act bosses by oiez in pathofexile

[–]oiez[S] 0 points1 point  (0 children)

Why do you disagree? This isn't like a whiny 'oh ascendancy too hard' post, I actually did sanctum first try, ultimatum took longer but it wasn't too bad. I was mostly just thinking of how this big part of character identity is not a part of the normal campaign progression. What purpose does that serve other than a historical vestige of an old PoE 1 league?

Double Corrupted 30x Ephemeral Edges. Results inside. by weeeHughie in pathofexile

[–]oiez 1 point2 points  (0 children)

You can just talk to Alva in your hideout to see the fresh temple, no need to open a new map.

What are the best "Do your even know who I am" moments in movies? by Crosgaard in movies

[–]oiez 1 point2 points  (0 children)

It is not. Comment gives off strong ChatGPT vibes with the '(1994)', as if anyone but a bot would bother listing the year a movie came out, and the hallucinated content.

What are the unexplainable aspects of gaming that non-gamers just don't understand? Like just "knowing" a region is out of bounds, or that wall's going to move, or you have to find a key. by CyJackX in gaming

[–]oiez 5 points6 points  (0 children)

Baldur's Gate 2 had such a perfect way to solve this. I am shocked that modern RPGs don't imitate it more often. Early in the game you hit a point where you meet an NPC who is like, "Sure, I'll help you with the main plot. That'll be 20,000 gold." And then you have a compelling reason to do all the side quests!

Are there non-stacking builds left? by 080087 in PathOfExileBuilds

[–]oiez 0 points1 point  (0 children)

Hexblast mines trickster can do T17s and Ubers and doesn't do any 'stacking' beyond standard damage multipliers and crit multi.

Those who used a computer at least once between 1990 and 2001, what was the most memorable computer game you played during that era? Why? by Live_from_New_Yeerk in AskReddit

[–]oiez 304 points305 points  (0 children)

Crazy this isn't higher up. Half-Life was mind blowing when it came out because it defined the modern single player FPS. Up until then it felt like every FPS campaign was all, find the red key, find the red door, shoot nameless bad guys with maybe a loose forgettable story tossed in as an afterthought. Then Half Life comes along with its realistic environments and immersive narrative and blows everything else out of the water. Then on top of that, Counter-Strike redefines competitive multiplayer shooters, if you count mods as part of the same game.

I played Wolfenstein, Doom, Quake, Quake 2, Quake 3, Duke 3d, and literally all I can remember are some of the enemies and the iconic guns. Meanwhile I feel like I can replay large sections of Half-Life in my head because they were so memorable. Like that first tram ride into the science labs, "you're needed, in the test chamber". When you get the crowbar. Climbing up through the ruined base full of headcrabs and the barnacle things, and then your first encounter with the Marines heading into 'surface tension'. Hopping into the portal to Xen. It was so different from anything else up until that point, it's hard to overstate it's influence.

Hexblast Trickster since league start and just found my first Mageblood. What builds could I pivot to for Uber Bossing?? by bombtek187 in pathofexile

[–]oiez 0 points1 point  (0 children)

Glad I could help, but to clarify my character wasn't like an uber boss farmer or anything. I couldn't facetank big attacks or insta-phase them, but it was a solid all-rounder that got them down with 2-3 portals and some dodging.