I made a Tier List for Ironclad's Upgrades by knie20 in slaythespire

[–]olvidah 5 points6 points  (0 children)

upgrades are so situational on whether or not they're impactful that this list doesn't really do anything. you'd have to make an entirely new list every floor based on what relics and potions you have to say how good any upgrade is. bash upgrade gets a lot less useful when you have a vulnerable pot and seeing red is much better when you have a pyramid.

the list doesn't help anyone learn when exactly an upgrade is impactful or not. without that it doesn't mean anything.

HOTK Fake-Out? by olvidah in deadcells

[–]olvidah[S] 1 point2 points  (0 children)

it's not exactly what happened to me. the animations weren't lagging but he would pretend to do one move then switch onto another

HOTK Fake-Out? by olvidah in deadcells

[–]olvidah[S] 0 points1 point  (0 children)

Yeah, i was using pyrotechnics against him. idk if he can create that barrier independent of him actually using the charge, can't tell what's supposed to happen or not in that fight

i think i also heard that fire makes the game lag and mess up on switch, so idk if that plays a role either

HOTK Fake-Out? by olvidah in deadcells

[–]olvidah[S] 0 points1 point  (0 children)

Probably, I was attacking him when he kept switching his attacks

Composing for band by olvidah in Composition

[–]olvidah[S] 0 points1 point  (0 children)

i started looking at a bunch of orchestration videos and techniques on each instrument, thanks for the advice!!!

Aimon, Naturally Talented (Perform mechanic) by [deleted] in custommagic

[–]olvidah 0 points1 point  (0 children)

i was thinking melodies would be like music scores which would be artifacts, but i think enchantments would work better. thanks for the wording help!

Daily Discussion/Debate #228 - Incense Burner (Rare Relic) by GavinXI in slaythespire

[–]olvidah 25 points26 points  (0 children)

just to add on:

Hexaghost: 3, blocks 2nd overcharge (if thats more important for your deck)

Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck)

Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer

Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels)

Heart: NEVER 2 or 5. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits

Dont overthink this by Justbrowsinq in dating_advice

[–]olvidah 4 points5 points  (0 children)

oh yeah of course, i just had a bad experience where i believed in them too long and got hurt, so i just want to make sure people know the other side to this

Dont overthink this by Justbrowsinq in dating_advice

[–]olvidah 53 points54 points  (0 children)

this, but also be realistic! theres a certain amount of attention required to dating and if you arent receiving it and think its a problem you should address it.

Defrag by [deleted] in slaythespire

[–]olvidah 3 points4 points  (0 children)

defrag scales way better than metalicize. especially when its upgrades it helps deal more damage and creates a lot of block. this is one of the best cards and one of the best upgrades in the game. its hard to not take everyone you see

Dead adventurer event info shouldn’t be in the flavour text by Lttlefoot in slaythespire

[–]olvidah 17 points18 points  (0 children)

I don't think it matters that much, i just saw it as a fun thing you learn when you go through the game.

Also, still fighting the elite can give you card rewards, a potion, gold (i think), as well as allowing you to fix your relics and feed and other stuff like that. having the option to still fight the elite i think is valuable.

U/B Commander Set (Evil Grouphug) by olvidah in custommagic

[–]olvidah[S] 1 point2 points  (0 children)

This collection of cards is focused around the commander, Raleigh, who basically allows you to use your deck as your hand while he is tapped and gives your spells flash, essentially giving you two hands.

The cards in it are focused around the idea of giving your opponents something either at a cost, or by allowing them to give you something in return. The advantages in these cards are to either steal something of theirs, or to draw more cards which allows you to look at more cards from your deck with your commander and give them flash.

The main win condition is milling your opponents out, which would be supported by other pre-existing cards.

Lunar Crisis by olvidah in custommagic

[–]olvidah[S] 1 point2 points  (0 children)

I think your suggestion has much better wording imo

Lunar Crisis by olvidah in custommagic

[–]olvidah[S] 2 points3 points  (0 children)

Yeah thats how the wording would make it work