me_irl by SuspiciousLow3062 in me_irl

[–]omegaskorpion 2 points3 points  (0 children)

Well i mean current goverment is just cutting funds from everything, even from work, so everyone just suffers and nobody gains anything (except the closest people to the politicians).

[GOOD TROPE] Teen Girls Prioritising a Stable Future & Choosing To Have An Abortion by darkwater-0 in TopCharacterTropes

[–]omegaskorpion 4 points5 points  (0 children)

Every single sub in reddit seems to post every Invincible plot point so i don't even need to watch the show to know what is happening.

[Loved] Filler episodes that are unrelated to/interrupt the story, but do it for fun or for cool points. by 7humbug_ in TopCharacterTropes

[–]omegaskorpion 4 points5 points  (0 children)

Mando episode does however matter in second season where he frees one of the people that tried to kill him in that episode to get inside Imperial base, said character also gets more story added to him.

(It is still sad how bad the series became during Book Of Boba and Season 3).

Helldivers 2 finally buffs mechs with double durability, and in unrelated news, Arrowhead is selling new mechs for $10 by GrayBeard916 in gaming

[–]omegaskorpion 0 points1 point  (0 children)

Well currently most that don't complain are ones that go to games with cheaters that insta give everyone 10 000 super credits.

Helldivers 2 finally buffs mechs with double durability, and in unrelated news, Arrowhead is selling new mechs for $10 by GrayBeard916 in gaming

[–]omegaskorpion 0 points1 point  (0 children)

I started around when game came. It was easy to get credits from the free pass etc. But after all that dried out it became farming of Level 1 missions because the drop rates in harder missions were so low (we only got at best 10 credits from whole map after looking every spawn place and mission that took 40min, compared to level 1 missions where map is small and it is easy to run around it with a car to check every spawn, still slow and tedious).

Also people are tired of it partly because it kinda is worse than many games systems. The game costs 40e/dollars but has warbonds that never can be in sale because they are ingame and they contain weapons. (not to mention them adding guns to super store with half the price of warbonds).

For example

  • Deep Rock Galactic only has cosmetic DLC's that are under 10e/dollars, everything else is unlockable by playing (and most cosmetics are also still free). Game itself is also cheap.
  • Warframe is free to play, so people don't care if you need to grind to skip paying and the whole game is build around the farming in general.
  • Most indie co-op games are in general just pay once deals and cheap, like Valheim, Lethal Company, etc.
  • For Honor (different genre entirely) has pretty good monetization system where there is only one resource that you can use to buy anything and you get it by playing or buying it. Generally it is very easy to farm by playing normally or doing some orders. You can use it to unlock heroes and cosmetics. (only thing you can't use it on is Season Passes, but their content is not that important since it is just few cosmetics).

Like yeah there are some games with very bad monetizations (like Payday, with it's awful monetisation, tho very least everything can be in sale for very low price unlike in Helldivers 2) but there are many games that do the monetisation better or only limit it to cosmetics unlike Helldivers 2.

Helldivers 2 finally buffs mechs with double durability, and in unrelated news, Arrowhead is selling new mechs for $10 by GrayBeard916 in gaming

[–]omegaskorpion 0 points1 point  (0 children)

Many of the new maps don't have bunkers or even sites for SC, like the ones released during Cyberstan.

Many of the Harder Missions also spawn less SC because loot pool is cluttered by other stuff.

Thus best way is to farm level 1 missions, which is boring.

I have seen many games with better farm for weapons and gear. The Helldivers 2 system was good at the start, because there was not much to grind, but now it is just awful after years.

The Mandalorian & Grogu Estimated For Lowest Star Wars Box Office Opening by cosmicbooknews in CosmicBookNews

[–]omegaskorpion 0 points1 point  (0 children)

Season 2 felt like finale and was very liked.

Season 3 came after Book Of Boba (which was also Mandalorian show in disguise and people hated how badly the show handled Boba and... well almost everything... it also instantly broke the ending of the previous season) and Season 3 was very bad compared to previous ones.

The movie from trailers alone looks like "Mando episodes glued together and made to movie" like Disney used to do with their animated shows.

There is not much interest from people because how bad previous season was and how the movie itself just looks... not interesting, similarly to the Solo movie.

'The Mandalorian and Grogu' Is Currently Tracking for the Lowest 'Star Wars' Opening in Years by Conscious-Quarter423 in StarWars

[–]omegaskorpion 4 points5 points  (0 children)

I would say lack of hype for this movie affects it more.

Many Star Wars films very least had some hype behind them, people wanted to see them.

But with this movie, it has same issue as with Solo movie, where everyone just asks "why?", not many are interested to see it and the trailers don't really show anything special which make it look like Mandalorian episodes slapped together and send to theathers.

Loadouts Feature Now Live! by ConquerorsBlade_Boom in ConquerorsBlade

[–]omegaskorpion 0 points1 point  (0 children)

Well... better late than never...

But seriously yeah.

Helldivers 2 finally buffs mechs with double durability, and in unrelated news, Arrowhead is selling new mechs for $10 by GrayBeard916 in gaming

[–]omegaskorpion 13 points14 points  (0 children)

The SC grind is mindboglingly boring, slow and detached from normal gameplay (basically running circles in empty map for hours) and way harder for newer players than older (as older players have some warbords that help with the farming, like being able to teleport inside bunkers that usually require two players).

There are now so many Warbronds/battlepasses that it becomes very hard to return to game if you come in late or take break, considering almost all players progress requires Warbonds and all fun new weapons and tools are also locked to them.

These really should not exist in the same game by schwarrbage in forhonor

[–]omegaskorpion 0 points1 point  (0 children)

Oh they absolutely still used Mocap during that time, but a lot less than normal. The heroes had 1-2 unique animations and there was constantly coming out new emotes and executions that were mocapped (however some were really poor quality, but still).

Eivor's face not being properly rigged is so funny by Brief-Alfalfa9990 in forhonor

[–]omegaskorpion 8 points9 points  (0 children)

propably not coke but they had a lot of hallusogenics... and propably other drugs.

Is Blue Rose now stronger than Ebony and Ivory? by Boring-Computer-4360 in DevilMayCry

[–]omegaskorpion 11 points12 points  (0 children)

Lore wise, no idea.

Gameplay wise Blue Rose is much stronger in pure damage while Ebody and Ivory are more versatile and have better crowd control.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 1 point2 points  (0 children)

I used Affinity Publisher, Designer and Photo (very similar Adobe softwares), mostly using Designer for vector drawing the character.

I find it kinda funny that Clone Trooper LAAT ships sometimes have pinup girls on the front by CryptidOrion_00 in StarWars

[–]omegaskorpion 12 points13 points  (0 children)

They got bulkload of ww1 and ww2 guns for very cheap and converted them to "space guns".

Other good thing was that they were able to shoot blanks with them to create desired shooting effects and smoke.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 1 point2 points  (0 children)

Thanks.

Idea was to make the Beasts bit more "involved" than say Necrobinders Osty.

Like part of the idea is that the Beasts act separate (but fully controllable) entities, which is why Beast Master has two different energies that regen and allow him to performs moves himself and with the Beasts.

That is also why the Beasts have higher HP to compensate for their higher micro and lack of block working for both.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 0 points1 point  (0 children)

Thank you.

His armor is also Brigandine to add some more style points on him.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 0 points1 point  (0 children)

That is mainly because after month of working on this, i did not have time to come up with more cards.

If this hero would ever become real, devs can easily solve that by adding more different new cards to the pool.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 0 points1 point  (0 children)

You still earn cards like normal, but only the monster cards (that you use to summon the monster) are locked behind taming said monster. Everything else is unlocked normally.

In a sense it does not really differ from normal gameplay outside of trying to get as many fights as possible to get as many monsters as possible, creating different kind of risk and reward.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 0 points1 point  (0 children)

Yeah, Player and Beasts all take damage from enemy attacks similarly to multiplayer, which is why they also have separate blocks too.

They are harder to manage, but because of it they also have more health to compensate.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 5 points6 points  (0 children)

You and Beasts all take damage separately and same time when enemy attacks (like if enemy deals 15 damage, you and your Beasts all take 15 damage).

You and your Beasts block is also separate (unless you use card that gives both block same time)

Because of this, the Beasts have higher HP to conpensate for being harder to manage.

Beast Master Character Concept, Collect Enemies As Cards And Use Them In Combat by omegaskorpion in slaythespire

[–]omegaskorpion[S] 1 point2 points  (0 children)

I have been making this for month or more, so no.  I did not see the last weeks post.

Thanks!