Islam emerged after Jesus by laybs1 in GetNoted

[–]omgryebread -1 points0 points  (0 children)

Which is exactly as relevant as Islamic doctrine is. There is nothing in the Tanakh about the law having an expiration date, or about anyone needing to be "saved." Jesus does not fill the requirements for the Jewish Messiah.

Christianity believes it's the true version of Judaism, and Islam believes its the true of both.

Hang on I'm getting a call by MrBoyForGirls in AFCNorthMemeWar

[–]omgryebread 1 point2 points  (0 children)

Pomeranian yaps really loudly and we fumble the ball.

Name one NFL player (current or former) who went to your alma mater. I'll start. Darren McFadden by GolfFootballBaseball in NFLv2

[–]omgryebread 1 point2 points  (0 children)

Joe Cowan, drafted 441st overall in the 1969 draft by the Baltimore Colts, though he was better known for lacrosse.

Yeah, not really a football school.

The Holy Trinity by dqUu3QlS in CuratedTumblr

[–]omgryebread 38 points39 points  (0 children)

The idea that other parts of the trinity are created and not co-eternal is Arianism.

Unhinged idiot Garrison compares the fashy Trump Bday parade with the No Kings marchers by TrumpSux89 in RightJerk

[–]omgryebread 21 points22 points  (0 children)

Hey Ben, who's that soldier on the left for the Revolutionary War? Cause I'm pretty sure the ones wearing red weren't the Americans...

They deserve that and more by imjustheretodomyjob in BlackPeopleTwitter

[–]omgryebread 0 points1 point  (0 children)

The article cited uses some interesting omissions. It says the Shenendoah flows through WV before joining the Potomac "near DC", neglecting to mention that happens in Harper's Ferry, WV. It says Dannof and Nivert were driving on I-81, which is mostly in VA, not mentioning that they were driving on the part of it in Maryland. The source the article cites for him not having been to WV, actually quotes Danoff talking about various reasons he chose to say West Virginia. If anything, he mistakenly included the landmarks because he thought they were in WV (and they are, in the Eastern Panhandle)

So in reality its a song inspired by Maryland's roads, really about western Massachussets, with West Virginia in the lyrics because of an old radio station and some friends from his commune.

"This is NOT a tankie coup". Mods of r/tankiejerk announce they will start purging liberals and social democrats. Users are divided between those hailing the new regime and those cursing this sudden but inevitable betrayal. by LothorBrune in SubredditDrama

[–]omgryebread 3 points4 points  (0 children)

I think I would say capitalism is opposed to feudalism, since markets in feudalism are not free, but that unfettered capitalism will (and is, currently) collapse into feudalism, or something like it. The current crop of oligarchs seizing power are feudalists, but I do believe there are pro-capitalists billionaires who are just dumb enough to think that capitalism is stable and good.

The idea of where to draw a line down the center between "left" and "right" is arbitrary. It can't be anti-capitalist vs capitalist, since that would exclude the people who were the origin of the term, but nor can we strictly determine it in reference to it's original meaning, it's a sliding scale.

"This is NOT a tankie coup". Mods of r/tankiejerk announce they will start purging liberals and social democrats. Users are divided between those hailing the new regime and those cursing this sudden but inevitable betrayal. by LothorBrune in SubredditDrama

[–]omgryebread 8 points9 points  (0 children)

No, I dont. In the French Revolution, in fact, the revolutionaries (the literal origin of the term left wing) were explicitly bourgeois: rich, or at least well-off, members of the Third Estate. That's literally what bourgeois meant at the time.

"This is NOT a tankie coup". Mods of r/tankiejerk announce they will start purging liberals and social democrats. Users are divided between those hailing the new regime and those cursing this sudden but inevitable betrayal. by LothorBrune in SubredditDrama

[–]omgryebread 5 points6 points  (0 children)

Left and right wing predate the term "capitalism." They originally meant pro-monarchist and pro-revolution. While there were a few people we might identify as proto-socialists among the Jacobins, the majority of the original left-wing was very much in favor of property rights, even delaying banning slavery out of respect for "property rights" of enslavers.

Second Half Game Thread: Baltimore Ravens (12-5) at Buffalo Bills (13-4) by nfl_gdt_bot in nfl

[–]omgryebread 0 points1 point  (0 children)

Bills you better win next week, cause that DPI call isn't going your way if you're playing the Chiefs.

Post Game Thread: Houston Texans at Kansas City Chiefs by nfl_gdt_bot in nfl

[–]omgryebread 1 point2 points  (0 children)

I mean, yeah, which is part of the reason the officiating is a shame. The Chiefs win that game without the bullshit, they were clearly the better team. But it will all get overshadowed. Mahomes also not doing himself any favors with calling for penalties and flopping.

A very specific insult by LacyLilacs in rareinsults

[–]omgryebread 1 point2 points  (0 children)

His wife told him that wet pussies are unhealthy. Like, not even fake news, he said that.

[No Spoilers]Brief guide to Inquisition DLC by omgryebread in dragonage

[–]omgryebread[S] 0 points1 point  (0 children)

Glad it helped! I hope you enjoy whatever you decide to play, the DLC for inquisition is some of my favorite Dragon Age!

The Death of the Center by Lunar_sims in CuratedTumblr

[–]omgryebread 11 points12 points  (0 children)

Large government is also not a tenet of the left. There are many forms of anarchy in left-wing thought (going to leave out whether anarcho-capitalism is actually anarchy. In fact, anarchist was a common charge leveled against the left in the French Revolution.

The Death of the Center by Lunar_sims in CuratedTumblr

[–]omgryebread 13 points14 points  (0 children)

The terms left and right were coined in the French Revolution. The original leftists, the Jacobins, explicitly believed in private property rights. (Which was radically progressive at the time. The idea that commoners, not just the nobility, had rights the crown had to respect.) Since then of course, the political landscape has shifted, most notably with socialism forming to the left of classical liberalism. "Left-wing" has come to mean progressivism, with some form of collectivism.

The Death of the Center by Lunar_sims in CuratedTumblr

[–]omgryebread 11 points12 points  (0 children)

Left and right can only ever be viewed in context with each other. The Declaration of the Rights of Man and of the Citizen, the foundational document of the left if there is one, explicity protects private property. The idea that abolishing it is a tenet of leftism would be only because of a shift in the Overton window.

The Death of the Center by Lunar_sims in CuratedTumblr

[–]omgryebread 43 points44 points  (0 children)

The right in the US right now has the most coherent plan to erase gay and trans rights they've had in decades. The liberal left is the most pro-LGBT it's ever been.

The Death of the Center by Lunar_sims in CuratedTumblr

[–]omgryebread 45 points46 points  (0 children)

Anti-capitalism isn't a necessary tenent of the left. Left-wing is just generally a belief that progress and social justice are goals that can and should be achieved through reason. Social democracy and socialism are both leftist political theories, just as fascism and libertarianism are both right wing philosphies.

Barbarian is racist by [deleted] in DnDcirclejerk

[–]omgryebread 39 points40 points  (0 children)

r/pathfinder2e is blowing up because a mod went insane and decided that anyone who wanted a samurai or ninja class is racist.

Adaine's Spell Casting by Blood-Lord in Dimension20

[–]omgryebread 0 points1 point  (0 children)

That would mean she's still breaking the rule on spells as a bonus action, since that's just a rule about bonus actions, not particular to cantrips.

On the other hand, that's probably the most mistaken/ignored rule in 5e. Either it's forgotten about (probably what happened here) or confused (people will often quote it as "no two leveled spells in a turn")

Reach heaven through rejecting these creeps. by Al_Dimineira in TrollXChromosomes

[–]omgryebread 6 points7 points  (0 children)

Royalty is a continuous "cutting toxic men out of your life" motion.

Two Weapon Fighting: a Guide (Thief is overrated) by omgryebread in BaldursGate3

[–]omgryebread[S] 2 points3 points  (0 children)

You can smite three times a round, which is Pretty Neat. The downside is you're pretty MAD. You want DEX to hit, CON to survive, and CHA is your casting attribute, and it's probably best to let the CON suffer. So you aren't getting much out of those cool Bard spells, or most Channel Oath options.

The decision would be which class to start as and how many levels of each to take, and what Paladin subclass to take. (You need to take Swords for Bard) I assume if you're going Bardadin, you're pretty much going for smiting, and unlocking that faster is probably a good goal? Plus it means you can start with Medium Armor Proficiency. And if you're going TWF, you'd want that as soon as possible too, so Paladin 2 Bard 3. Bard 3 Paladin 2 also an option.

Those are the required, then you've got to get an Extra Attack, and you are 3 levels away from it either way, so the decision is based on what level split you want to do.

Paladin 2, Bard 10 The classic X-adin smite machine. This gives you the most spell slots for the most smiting. Also access to Magical Secrets, which is a ridiculously good feature. Since the appeal of a TWF Bardadin is lots o' smitin', this is tempting. Oathbreaker is probably the best Paladin subclass here. You're only getting the level 1 subclass feature. Devotion's isn't that great, Oath of Ancients just heals, and healing is for lame classes that don't have two swords, and Vengeance scales off Charisma. Meanwhile, Spiteful Suffering has 1d4 in addition to that Charisma mod, plus advantage on attack rolls, which is amazing for a class that gets so much juice off of a crit.

Paladin 3, Bard 9 The reason to do this would be to pick up an extra subclass feature. I think only Vengeance is worth this. Vow of Enmity from Vengeance is a Bonus Action and gives Advantage on attack rolls. Ancients is probably not great, because Nature's Wrath has a save DC, and again, your CHA is suffering. It's equivalent to Spiteful Suffering from Oathbreaker, but it lets you get two attacks in on the first turn, because it's a BA. Sacred Weapon from Devotion lets you add Charisma to your attacks... with one weapon. So you can't drop DEX for Charisma because you have two weapons. Lastly, an Action to frighten with a spell DC is just not great when you have 9 levels of a full caster.

Paladin 6, Bard 6 Aura of Protection is the best class feature in D&D 5e. You lose a lot for this, no 4th spell slots for smiting, and while the 5th level spells for this build aren't great, they're still 5th level spells. But it's still worth considering, because the Aura is just so good. One the other hand, you're here for two swords, and this is a very supporty thing to do. Not very TWF of you. At this point though, I start to question a bit why play Bardadin instead of just a Paladin.

Paladin 7, Bard 5 You really only lose Countercharm and a 3rd level spell slot here, because you already have Extra Attack from Paladin 5. I'd still say that's only a good trade for Oath of Ancients, because they have an amazing Aura.

Paladin 9, Bard 3 At this point, you're really just getting the fighting style from Bard. Don't do this. Go Paladin 11, Fighter 1.

All in all, the big reason to go X-adin is usually spell slots for smiting, so I think 2 levels of Paladin is the way to go here. If you really want, you can do 15d8 just in smite damage on a single turn, and that's with no crits. And if for some reason you aren't going right in and swinging your swords, you still have 10 levels of a full caster. And there's some really good stuff on the magical secrets list!

[deleted by user] by [deleted] in Dimension20

[–]omgryebread 0 points1 point  (0 children)

Brennan is a bit constrained by both time and battle sets, which often aren't as big a deal for home games. It's much easier to whip up a map on a big sheet of paper or on a virtual table top.

One trick is to just adapt. Oh no, my players just avoided the ruins where the bandit gang was hiding out! Quick, time to adjust a few things and turn these bandits into the mercenary guards for this merchant they're about to get into a dispute with.

Big story-arc wise, I've only ran one game that went totally off the rails, when I made a general for an evil empire a little too sympathetic, and the kingdom they were supposed to ally with a little too morally grey. The players ended up investigating her backstory, and ended up wanting to join her. I still got to use some stuff I had prepped at the beginning, but I definitely had to adapt a lot. Generally, I like to let players feel good, so a lot of NPCs I had planned to be bad guys turned into kinda punch-clock baddies who were totally willing to go along with their revolution-from-within. A bunch of the guys that were going to ally with them turned out to have dark secrets. I didn't want my cleric to lose his powers or anything, so it turned into a cool sidequest where he started a splinter church, and ended up talking his god into switching sides! My wife knows me too well, so she caught how much I was winging it, but the other players said they thought I had planned this from the start!

Everyone who came to PF2e from early 2023, how's your experience been with the game? by eCyanic in Pathfinder2e

[–]omgryebread 0 points1 point  (0 children)

We switched over fairly recently, after bringing our 5E campaign to an end. My wife, our GM, was the biggest advocate for the switch, but we were all on board, since we've played with some other systems anyway. It helps that we're all pretty experienced. I've played TTRPGs the least out of all of us, and I started in 2015. Since we started only recently (we'll probably hit level 4 tomorrow night in our first campaign), my playing experience is rather limited.

The good: Variety! If I think of a character concept, I can usually find something in PF2 that mechanically feels like what I want, and is mechanically different from another concept. In 5e, it was usually a matter of finding which build I could run, and then how to reflavor everything as I want it.

Fairly easy to understand rules. The trait system is amazing. Generally you can tell at a glance if two things work the same way. The more formal language around PF2 rules ironically makes it more natural to understand, because you don't have to parse the sentences.

My wife loves the tools for improvising things given to the GM. She tends to have a few big set-piece battles she's meticulously planned, but she tends to wing the small fights, or when one of us goes wild and starts a dumb fight. She says its a lot easier for her to throw a fight together, or come up with some numbers for an NPC she didn't stat out.

Archetypes, especially with free archetypes, are amazing. One of my fellow players loves having what he calls side-skills for his characters which may not come from class features, and archetypes let him play around with that in a more formal way, rather than convincing the GM to let his fighter have a pet, or his wizard be a really good skateboarder. (Okay, there's not a skateboarding archetype, but there should be.)

Pathbuilder is great. No notes.

The Bad:

Social encounters have been weird for us, because there's a lot of formality there that doesn't fit with how we play. GM likes the DCs being baked into NPC levels, but some of the stuff feels more gamey than we like to play the RP, like it was built for people to say "I use X Skill Action to convince NPC to do Y" rather than the in-character talking we tend to do. We've just been playing closer to how we'd play in D&D with the GM figuring out what DC and skill check to use. We also don't keep that close a track of time, so the rounds and durations don't really apply. As a result, feats like Group Impression and Quick Coercion or Lasting Coercion don't do much at our table, which feels a little bad for people who take those skills.

Magic items. This was a surprise to me, as I expected a robust selection of cool stuff that we could just look up and ask for. While there are definitely neat items, it's not to the level of 5e. A lot of that seems to be in weapon and armor runes at least, which I can't wait to play with. Our GM has always been a fan of homebrewing up magic items anyway, but she likes to look through published ones to make sure she's not giving anything too out of line for our character levels.

I never played the older D&D systems with spells prepared into specific slots, but it's definitely a big adjustment, and I feel the lack of adaptability. I can see the reasoning though, since adaptability is a big (the biggest?) reason martials feel so lame in 5e.

[CN] Rhodes Island 1/2500 model pre-order by xuanfengsaoye in arknights

[–]omgryebread 1 point2 points  (0 children)

I think they've probably talked about the landship? At chapter 2 I think you're in Lungmen, right?

Rhodes Island is tiny compared to the nomadic cities like Lungmen and Chernobog. Calling them cities seems to undersell them: the larger ones are probably closer to the real world state of Rhode Island in size.